Sigilpack II-v0.6.zip
What's new
actually a decent amount of stuff in this update
- added molten forms of the sigil utils materials, which i plan on later making tinker's tool materials for
- removed the botany trees mod in favor of having it loaded as the already-existing datapack instead of both a mod and a datapack
- adjusted some recipes (again)
- started adding a couple quests
- removed terralith. with the number of biome mods that exist in the pack as is i figured a biome mod that only takes advantage of vanilla blocks wasn't really that necessary
- also removed a couple mods that i felt weren't really super necessary to have in the pack
- swapped out the earth mobs mod for restored earth,
because if that mod invalidates the manifest file and makes it so i can't publish this version of the pack one more time i swear
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

