Real Tech-3.0.27.zip
What's new
New Tinkers quest tree
Significantly Reduced pollution from hostile mob death
Updated IE Ore doubling quest to use external heater by Create Crafts & Additions
Updated:
Advanced Chimneys (AdChimneys-1.16.4-6.0.9.0-build.0119.jar --> AdChimneys-1.16.4-6.0.11.0-build.0144.jar):
AdChimneys-1.16.4-6.0.11.0-build.0144.jar:
6.0.11.0
* added: missing support for Bio-Generator and Gas-Burning Generator from Mekanism Generators (thanks to arlind94)
* added: ability of vents to pull pollution in from the area below (thanks to daconex and EliotXII)
* improved: vent block model (added holes on the bottom side)
* improved: pump block model (added a hopper inside instead of a coal block)
* fixed: chimneys, vents and pumps not transmitting redstone power to adjacent blocks
* requires: ForgeEndertech 7.1.0.0 or above
AdChimneys-1.16.4-6.0.10.0-build.0125.jar:
6.0.10.0
* added: support for Jumbo Furnace (thanks to hobokis_the_hobo)
* requires: ForgeEndertech 7.1.0.0 or above
AppleSkin (appleskin-forge-mc1.16.x-2.0.0.jar --> appleskin-forge-mc1.16.x-2.1.0.jar):
appleskin-forge-mc1.16.x-2.1.0.jar:
* Fix display issues for food with no hunger/saturation ([#122](https://github.com/squeek502/AppleSkin/pull/122), thanks [@sagesse-cn](https://github.com/sagesse-cn))
* Make flashing food values not show up when the player can't eat the food they're holding ([#124](https://github.com/squeek502/AppleSkin/pull/124), thanks [@sagesse-cn](https://github.com/sagesse-cn))
* Draw hunger/saturation text in tooltip as grey to match normal tooltip text
* Fix some config settings controlling more than they should (like SHOW_FOOD_VALUES_OVERLAY controlling health overlay rendering)
* Fix crash when health/absorption is infinite
Better Biome Blend (betterbiomeblend-1.16.4-1.1.7-forge.jar --> betterbiomeblend-1.16.4-1.2.7-forge.jar):
No changelog available.
Engineer's Decor (engineersdecor-1.16.4-1.1.13.jar --> engineersdecor-1.16.4-1.1.14.jar):
engineersdecor-1.16.4-1.1.14.jar:
* v1.1.14 [R] Release build v1.1.14.
* v1.1.14-b3 [A] Spanish language support added (PR#180, thx FrannDzs).
* v1.1.14-b2 [F] Block Placer: Attempt circumventing external placement prevention.
* v1.1.14-b1 [F] Fixed Fluid Barrel container item definition (issue #178, thx Wormbo).
Guard Villagers (guardvillagers-1.16.5.1.2.4.jar --> guardvillagers-1.16.5.1.2.5.jar):
guardvillagers-1.16.5.1.2.5.jar:
* Added Russian and Romanian translations
* Fixed guards attacking mobs in the blacklist
* Fixed guards not respecting bow enchantments
Immersive Petroleum (ImmersivePetroleum-1.16.5-3.3.0-4.jar --> ImmersivePetroleum-1.16.5-3.3.0-5.jar):
ImmersivePetroleum-1.16.5-3.3.0-5.jar:
1.16.5-3.3.0-5
---------------------------------------
! Fixed bug with pipes-to-bedrock check for Pumpjack. (TwistedGate)
! Fixed Asphalt Stairs and Slab not dropping items. (TwistedGate)
! Fixed Portable Generator producing power without Gasoline. (TwistedGate)
! Fixed a crash caused by Quarks Item-Pipes with Distillation Tower and SRU. (TwistedGate)
! Fixed server config option for Generator and Boat fuels not being applied. (TwistedGate)
! Fixed pumpjack consuming power while idling. (bluefire-fx)
* Updated Russian Language. (Defrunct)
+ Added Spanish Language. (FrannDzs)
Immersive Posts (Immersive Posts 4.1.0 --> Immersive Posts 4.1.1):
Immersive Posts 4.1.1:
Minimum IE version: 1.16.5-5.0.2-137
[A] Added FrannDzs to Credits. (Spanish Language)
[F] NoSuchMethodError crash related to Utils.hashBlockstate
Mantle (Mantle 1.6.109 for 1.16.5 --> Mantle 1.6.115 for 1.16.5):
Mantle 1.6.115 for 1.16.5:
* Added ability to pick books up from lecterns
* Added offhand attack cooldown utility
* Added wood building block objects for logs, planks, fences, etc.
* Added single key multimap
* Added IntArrayWrapper, LambdaIntReference, and ZeroValidIntReference for container syncing
* Fix item cycle in books running faster on machines with higher FPS
* Dropped support for 1.16.4 and before
More Overlays Updated ( [1.16.5] MoreOverlays 1.18.14 --> [1.16.5] MoreOverlays 1.18.15):
[1.16.5] MoreOverlays 1.18.15:
Before this version it was not possible to check for mob spawns on blocks above the player in third person mode. This has been fixed in this version.
Previous versions:
This version:
Packing Tape (PackingTape-1.16.3-0.10.0.jar --> PackingTape-1.16.5-0.10.1.jar):
PackingTape-1.16.5-0.10.1.jar:
Small update. Improves messages when the packed block can't be placed.
PneumaticCraft: Repressurized (pneumaticcraft-repressurized-1.16.5-2.13.1-202.jar --> pneumaticcraft-repressurized-1.16.5-2.13.3-211.jar):
pneumaticcraft-repressurized-1.16.5-2.13.3-211.jar:
2.13.3-211 (3 Aug 2021)
Updates
* A few updates to ru_ru translations (thanks @shikhtv)
Fixes
* Fixed machines sometimes losing air on world reload (under certain circumstances, based on pressure & Volume Upgrade count)
* Village house generation has been redone to be properly datapack-friendly
* No player-visible change, but previous generation could break datapack-based worldgen due to modifying world registries instead of dynamic registries
* Fixed some block highlighting (GPS tools etc.) not showing the highlight for air blocks
* Fixed possible server crash if an Air Compressor explodes (due to overpressure) on the same tick as it toggles on/off
* Fixed up some hardcoded messages (added translations) and made some other messages more translation-friendly
* Several ComputerCraft fixes:
* getDroneName() Lua call now returns the drone's name instead of nil
* getOwnerID() Lua call now returns the drone owner's UUID instead of nil
* setArea() Lua call (7-param version) now properly accepts all the area types listed by getAreaTypes()
* The area shown by showArea() will now disappear as soon as the drone dies (wrenched, killed, etc.) instead of hanging around until the next hideArea() call
pneumaticcraft-repressurized-1.16.5-2.13.2-205.jar:
2.13.2-205 (19 Jul 2021)
New
* New block: Creative Compressed Iron Block
* - This creative-only block maintains a constant temperature, similar to how the Creative Compressor maintains a constant pressure
Updates
* Significant internal refactoring of Pneumatic Armor upgrade handling
* - No player-visible updates, but a fair bit of code cleanup & optimisation has been done
* Entity filter: @mob will no longer match tamed mobs
* - While there aren't any tameable mobs in vanilla, other mods can add them, e.g. tamed Quark's Foxhounds are now safe from your Sentry Turrets & Guard Drones
Fixes
* Fixed bug where PNC Fluid Tanks would push any fluid into a Memory Stick, treating it as XP
* Items in a Pressure Chamber no longer render too dark
* Fixed Air Compressors running with no fuel when Advent of Ascension is also installed
* - This is actually an AoA bug where empty itemstacks end up with a fuel value, but I've added extra checks in PNC to prevent this happening
* Fixed Programmer only using/returning Puzzle Pieces for a single item when writing a program to a stack of multiple Network API items
* Fixed right-clicking slots to split stacks not working in the Programmer GUI
Simple Planes (Forge) (simpleplanes-1.16.5-4.4.1.jar --> simpleplanes-1.16.5-4.6.0.jar):
simpleplanes-1.16.5-4.6.0.jar:
Possibly fixed negative values in electric engine.
Added config options for fuel cost of aircraft.
Made default fuel cost 3 times higher than before.
simpleplanes-1.16.5-4.5.0.jar:
added wood and stripped wood as plane materials and made item group include all materials
Storage Drawers (StorageDrawers-1.16.3-8.2.2.jar --> StorageDrawers-1.16.3-8.3.0.jar):
StorageDrawers-1.16.3-8.3.0.jar:
* Restores concealment key item
* Restores void icon when void upgrade is installed
Tinkers Construct (Tinker's Construct 3.0.4.197 for 1.16.5 --> Tinker's Construct 3.1.1.252 for 1.16.5):
Tinker's Construct 3.1.1.252 for 1.16.5:
General
* Nahuatl is now a new building block, and is used to repair nahuatl tools instead of obsidian
* Blocks now have map colors
* Added heads for blazes, endermen, strays, husks, drowns, spiders, and cave spiders
Tools
* Added flint and bronze, a modifiable version of flint and steel
* Crafted using 1 flint and 1 bronze ingot
* Can receive durability based modifiers
* Also can receive melee modifiers, starts with 1 attack damage and 1.0 attack speedd
* Swords now instant break bamboo, like in vanilla
* Tools now use the player knockback attribute, similar to a recent forge change
Modifiers and materials
* Allow dual wielding on two handed weapons, requires offhanded
* Added bloodbone
* Tier 2 weapon material
* Composite of blood and bones
* Handle has high attack speed
* Trait deals bonus damage when the player is at low health
* Added blazing bone
* Tier 4 weapon material
* Composite of blazing blood and necrotic bone
* Handle has high attack speed
* Trait deals bonus damage when the player is on fire
* Added firestarter
* Modifier turns a tool into a flint and steel
* Expanders increase the size
* Added fireprimer
* Modifier exclusive to flint and bronze
* Increases size of fire
Tool Balance
* Melting now gives up to twice as much fluid
* Swords once again have 3 upgrade slots and 1 ability slot, as it turns out they are the strongest weapon in terms of DPS
* Haste now gives only 5% attack speed per level instead of 10%
* Dual wielding now causes 80% attack speed and damage, instead of just 66% attack speed
* On large tools, its 90% attack speed, 70% attack damage
* Sweeping edge is now linear, granting +25% sweeping per level
* Reinforced is now a different formula to make level 1 less strong and later levels more viable
* Jagged now gives only half the damage boost it previously did, as it still ended up too strong
* Insatiable does +2 damage per level instead of +3
* Piercing now does +1 piercing per level, but -0.5 attack damage (net gain of +0.5)
* Glowing now only works on tools with durability (only affects addons), but only costs 10 duarability per glow instead of 25
* Many handle stats rebalanced
* Within each tier, all handles should be roughly as strong
* Tier 4 is now about as strong as tier 3, to encourage using older materials
* Overall most handles are about 5% to 10% weaker, but some are 5% to 10% stronger
* Seared and scorched stone were both switched to high damage to make space for bloodbone
* Several head stats rebalanced as well
* Notably tier 4 heads are a bit less durability, and some high tier heads have lower mining speed
Smeltery
* Added composite recipes for seared and scorched bricks
* Make channels less sensitive to neighbor changes
* Added casting recipe for andesite
* Remove melting recipe for bloodshrooms
* Fix certain quartz items giving 3x as much as they should
World
* Bloodshrooms now behave a lot more like nether trees, including needing bonemeal to grow and "saplings" coming from bloodgrass
* Reworked nether slimy foliage to be more like nether foliage
* Skyslime now has a chance when growing to have double height
* Added terracubes to clay islands, magma cube like slime that drops clay
* Slime variants now spawn anywhere in the world on slimy grass of the correct color
* Prevent slime islands from generating too high
Tables
* Cast chests now keep contents when broken
* Modifier chests are now Tinker's Chests
* Can be dyed like leather armor
* Can hold any item
* Effectively a chest with more slots, but less storage capacity
* Does not keep contents when broken
* Part chests do not keep contents when broken
* All chests should interact with automation better
* Brought back modifier removal
* For custom modifier recipes, its nessesscary to define a removal recipe or the modifier will give nothing when removed
* Nahuatl, lavawood, and blazewood can be used as table legs
* Added tool forge recipe
Documentation and books
* Material encyclopedia and flavor text is now defined in the main lang file instead of the book one, will help addons
* Tool page in books now supports tools without parts and non-tools
* In either case, will show vanilla crafting table recipes instead of tinker station recipe
* Fix missing tooltips on material items
* Fix insatiable tooltip applying the damage multiplier twice
* Fix incorrect tooltip description for glowing
* Fix modifier levels above 10 not showing properly
Resource packs
* Modifier models now can use tint indexes, good for animated colors
* Modifier model JSON can now be extended more easily by addons
* Replaces the modifier recipe lookup on recipe levels
API
* Added a config option to force enable Tinker's compat materials, useful for testing material balance
* For modpacks, don't use this as it won't give you recipes. Just use a datapack to change the material (honestly, you would be better off adding a custom material that reuses the trait)
* addVolatileData and addToolStats now have item context
* Old hooks still exist as deprecated, will be removed in the future, but should remain for a couple alphas
* Added set option to the tool definition builder
* Used instead of modifier for attack speed on vanilla tools, will also be useful for specialized tools in the future
* Split out parent ModifiableItem from ToolItem
* Has a lot of similar uses, but does not implement harvest logic
* Much of the logic from ToolItem was also moved to some of the helper classes to make modifiable items that don't extend ModifiableItem easier
API - Recipes
* Modifier requirements now check tool tag as well as modifier level
* Added modifier salvage recipes
* The existing modifier recipe builder can generate salvage recipes, in many cases its just a couple of tweaks for the recipe
* Merged the two recipe modifier packages
* Unfortunately may break some addons, though in most cases it will only affect datagen
* Modifier slots are more generic now
* Allows addons to add more slot types
* [New wiki page](https://github.com/SlimeKnights/TinkersConstruct/wiki/Modifier-Slot-Types) gives more details
Tinkers' Construct 3.1.0.231 for 1.16.5:
Note: this alpha will break all addons, but hopefully the changes made here should prevent the need to break addons in later builds.
Modifiers
* Added: padded - reduces knockback of a tool
* Added: dual wielding - allows using a small tool in the offhand
* Added: textures for many modifiers on tools (thanks RCXcrafter)
* Added: dragon scales - dropped when the dragon is damaged by end crystals or TNT, used as an alternative to dragon heads
* Changed: diamond, emerald, netherite, and shiny now change the text rarity of tools
* Changed: reach now requires queens slime instead of manyullyn
* Changed: tilling, stripping, and pathing now require 1 netherite scrap and 2 tool parts instead of custom items
* Changed: autosmelt now uses magma blocks instead of ichor
* Changed: severing now works on the ender dragon
* Changed: severing drop rate is doubled on rare entities such as the ender dragon
* Changed: damage based modifiers are now scaled by tool damage multipliers
* Modifiers such as shiny now display better in JEI
Tools
* Added the dagger, a fast item that can be used in both hands
* The scythe and cleaver now shear in AOE when given silky. Kamas, daggers and swords can use expanders (and silky) to get AOE shearing
* Kamas now attack somewhat slower
Materials
* Doubled the effect of cultivated/wood, now granting +50% repair per part
* Greenheart, skyroot, and bloodshroom now can be used to make and repair slimewood in the part builder
* Removed the option to repair slimewood using slime
Tables
* Lower cost patterns are now sorted first in the part builder, effectively groups small and large parts
* Added back config options to hide most table or anvil variants
* Fix wrong tag for crafting station variants in JEI
Smeltery
* Incomplete smelteries now display a message on right click explaining the problem
* Incomplete smelteries now highlight the problematic block in red
* When holding a book, the block preventing the smeltery from expanding is highlighted in yellow
* Fix melter UI not opening due to empty stacks of fluid tank items
Gadgets and world
* Added slime cake, grants potion effects replacing slime drops
* Reduced mining level of cobalt ore to just iron
* Added signs for the three woods added by Tinkers
Advancements
* Added advancement to get the anvil
* Split tool crafting advancement into small and broad
* Move ability advancement to the smeltery tree, as most abilities require the anvil
* Add new advancement for getting 6 extra upgrade slots
* Disable glass cannon advancement, as its not currently possible (but will be once the soul forge is added)
Book additions
* Updated materials and you
* Added puny smelting content
* Added mighty smelting content
* Added fantastic foundry content
* Added encyclopedia of tinkering content
* Only book left unfinished is Tinkers' Gadgetry
Book changes
* If a material has no items, repair kit is now the fallback instead of a question mark
* New book item textures (thanks Falkor)
* (Mantle change): books can now be removed from lecterns using the UI
* New recipe for the encyclopedia
* Added new padding page type
Data
* Adjusted sort keys of tinker station tools, to add more room for addons to sort new tools
* Moved material melting fluid into a recipe
* Split material casting fluid into a separate recipe, supports tagged fluids and allows a material to be only castable or only meltable
* Most casting recipes now use tagged inputs instead of hardcoded fluids
* Rework composite recipes a bit, instead of composite basins and table, there is composite part recipes and composite materials
* Added the option to hide a material from JEI and creative
* Added interfaces to aid in recipe generation for materials, metals, parts, and tools
* Added repairable tag, so its possible to make a modifiable item with no durability
API
* Harvest and attack related hooks now use context objects to reduce the number of parameters
* Should also mean those hooks remain stable up into the beta release
* Block harvest related hooks now have context related to the originally targeted block
* Attack related hooks now have a flag marking if an entity is the targeted entity and hand used for attacking
* Attack related hooks now are called for all entities instead of just living, a couple are renamed as a result
* Validate hook is now called when the last level of a modifier is removed, to allow preventing removal
* Added tool shear event to allow shearing non-IForgeShearable entities
* Material registry now has hooks on both sides to run events once the registry is fully loaded, and uses a forge event
* Added new tool definition builder, will make it easier to add new tool definition parameters if needed
* Begin changes needed to allow non-part tools to support modifiers
Cleanup
* Removed slimedrops, replaced with slime cake (see gadgets)
* Fully remove stone ladders and torches, wooden rails, dried clay, and jerky, they were just hidden before
* Library cleanup: many classes were moved to new packages and some deleted or moved out of library
* Notable change: MaterialValues is now FluidValues
Misc
* Updated CraftTweaker examples (thanks Jared)
* Improve debug display of modifiers and materials
* Fix log spam when tools with old NBT are stored in containers that don't call proper vanilla itemstack hooks
* Fix exception on config reload
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