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Real Tech

Tech pack designed to feel immersive and realistic.
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Real Tech-3.0.27.zip

File nameReal Tech-3.0.27.zip
Uploaded
Aug 12, 2021
Downloads
347
Size
5.2 MB
Mod Loaders
Forge
File ID
3423508
Type
R
Release
Supported game versions
  • 1.16.5

What's new

New Tinkers quest tree

Significantly Reduced pollution from hostile mob death

Updated IE Ore doubling quest to use external heater by Create Crafts & Additions

 

Updated:

 

Advanced Chimneys (AdChimneys-1.16.4-6.0.9.0-build.0119.jar --> AdChimneys-1.16.4-6.0.11.0-build.0144.jar):

AdChimneys-1.16.4-6.0.11.0-build.0144.jar:

6.0.11.0

* added: missing support for Bio-Generator and Gas-Burning Generator from Mekanism Generators (thanks to arlind94)

* added: ability of vents to pull pollution in from the area below (thanks to daconex and EliotXII)

* improved: vent block model (added holes on the bottom side)

* improved: pump block model (added a hopper inside instead of a coal block)

* fixed: chimneys, vents and pumps not transmitting redstone power to adjacent blocks

* requires: ForgeEndertech 7.1.0.0 or above

 

AdChimneys-1.16.4-6.0.10.0-build.0125.jar:

6.0.10.0

* added: support for Jumbo Furnace (thanks to hobokis_the_hobo)

* requires: ForgeEndertech 7.1.0.0 or above

 

AppleSkin (appleskin-forge-mc1.16.x-2.0.0.jar --> appleskin-forge-mc1.16.x-2.1.0.jar):

appleskin-forge-mc1.16.x-2.1.0.jar:

* Fix display issues for food with no hunger/saturation ([#122](https://github.com/squeek502/AppleSkin/pull/122), thanks [@sagesse-cn](https://github.com/sagesse-cn))

* Make flashing food values not show up when the player can't eat the food they're holding ([#124](https://github.com/squeek502/AppleSkin/pull/124), thanks [@sagesse-cn](https://github.com/sagesse-cn))

* Draw hunger/saturation text in tooltip as grey to match normal tooltip text

* Fix some config settings controlling more than they should (like SHOW_FOOD_VALUES_OVERLAY controlling health overlay rendering)

* Fix crash when health/absorption is infinite

 

Better Biome Blend (betterbiomeblend-1.16.4-1.1.7-forge.jar --> betterbiomeblend-1.16.4-1.2.7-forge.jar):

No changelog available.

 

Engineer's Decor (engineersdecor-1.16.4-1.1.13.jar --> engineersdecor-1.16.4-1.1.14.jar):

engineersdecor-1.16.4-1.1.14.jar:

* v1.1.14    [R] Release build v1.1.14.

* v1.1.14-b3 [A] Spanish language support added (PR#180, thx FrannDzs).

* v1.1.14-b2 [F] Block Placer: Attempt circumventing external placement prevention.

* v1.1.14-b1 [F] Fixed Fluid Barrel container item definition (issue #178, thx Wormbo).

 

Guard Villagers (guardvillagers-1.16.5.1.2.4.jar --> guardvillagers-1.16.5.1.2.5.jar):

guardvillagers-1.16.5.1.2.5.jar:

* Added Russian and Romanian translations

* Fixed guards attacking mobs in the blacklist

* Fixed guards not respecting bow enchantments

 

Immersive Petroleum (ImmersivePetroleum-1.16.5-3.3.0-4.jar --> ImmersivePetroleum-1.16.5-3.3.0-5.jar):

ImmersivePetroleum-1.16.5-3.3.0-5.jar:

1.16.5-3.3.0-5

---------------------------------------

! Fixed bug with pipes-to-bedrock check for Pumpjack. (TwistedGate)

! Fixed Asphalt Stairs and Slab not dropping items. (TwistedGate)

! Fixed Portable Generator producing power without Gasoline. (TwistedGate)

! Fixed a crash caused by Quarks Item-Pipes with Distillation Tower and SRU. (TwistedGate)

! Fixed server config option for Generator and Boat fuels not being applied. (TwistedGate)

! Fixed pumpjack consuming power while idling. (bluefire-fx)

* Updated Russian Language. (Defrunct)

+ Added Spanish Language. (FrannDzs)

 

Immersive Posts (Immersive Posts 4.1.0 --> Immersive Posts 4.1.1):

Immersive Posts 4.1.1:

Minimum IE version: 1.16.5-5.0.2-137

[A] Added FrannDzs to Credits. (Spanish Language)

[F] NoSuchMethodError crash related to Utils.hashBlockstate

 

Mantle (Mantle 1.6.109 for 1.16.5 --> Mantle 1.6.115 for 1.16.5):

Mantle 1.6.115 for 1.16.5:

* Added ability to pick books up from lecterns

* Added offhand attack cooldown utility

* Added wood building block objects for logs, planks, fences, etc.

* Added single key multimap

* Added IntArrayWrapper, LambdaIntReference, and ZeroValidIntReference for container syncing

* Fix item cycle in books running faster on machines with higher FPS

* Dropped support for 1.16.4 and before

 

More Overlays Updated ( [1.16.5] MoreOverlays 1.18.14 --> [1.16.5] MoreOverlays 1.18.15):

[1.16.5] MoreOverlays 1.18.15:

Before this version it was not possible to check for mob spawns on blocks above the player in third person mode. This has been fixed in this version.

Previous versions:

This version:

 

Packing Tape (PackingTape-1.16.3-0.10.0.jar --> PackingTape-1.16.5-0.10.1.jar):

PackingTape-1.16.5-0.10.1.jar:

Small update. Improves messages when the packed block can't be placed.

 

PneumaticCraft: Repressurized (pneumaticcraft-repressurized-1.16.5-2.13.1-202.jar --> pneumaticcraft-repressurized-1.16.5-2.13.3-211.jar):

pneumaticcraft-repressurized-1.16.5-2.13.3-211.jar:

2.13.3-211 (3 Aug 2021)

Updates

* A few updates to ru_ru translations (thanks @shikhtv)

Fixes

* Fixed machines sometimes losing air on world reload (under certain circumstances, based on pressure & Volume Upgrade count)

* Village house generation has been redone to be properly datapack-friendly

* No player-visible change, but previous generation could break datapack-based worldgen due to modifying world registries instead of dynamic registries

* Fixed some block highlighting (GPS tools etc.) not showing the highlight for air blocks

* Fixed possible server crash if an Air Compressor explodes (due to overpressure) on the same tick as it toggles on/off

* Fixed up some hardcoded messages (added translations) and made some other messages more translation-friendly

* Several ComputerCraft fixes:

* getDroneName() Lua call now returns the drone's name instead of nil

* getOwnerID() Lua call now returns the drone owner's UUID instead of nil

* setArea() Lua call (7-param version) now properly accepts all the area types listed by getAreaTypes()

* The area shown by showArea() will now disappear as soon as the drone dies (wrenched, killed, etc.) instead of hanging around until the next hideArea() call

 

pneumaticcraft-repressurized-1.16.5-2.13.2-205.jar:

2.13.2-205 (19 Jul 2021)

New

* New block: Creative Compressed Iron Block

* - This creative-only block maintains a constant temperature, similar to how the Creative Compressor maintains a constant pressure

Updates

* Significant internal refactoring of Pneumatic Armor upgrade handling

* - No player-visible updates, but a fair bit of code cleanup & optimisation has been done

* Entity filter: @mob will no longer match tamed mobs

* - While there aren't any tameable mobs in vanilla, other mods can add them, e.g. tamed Quark's Foxhounds are now safe from your Sentry Turrets & Guard Drones

Fixes

* Fixed bug where PNC Fluid Tanks would push any fluid into a Memory Stick, treating it as XP

* Items in a Pressure Chamber no longer render too dark

* Fixed Air Compressors running with no fuel when Advent of Ascension is also installed

* - This is actually an AoA bug where empty itemstacks end up with a fuel value, but I've added extra checks in PNC to prevent this happening

* Fixed Programmer only using/returning Puzzle Pieces for a single item when writing a program to a stack of multiple Network API items

* Fixed right-clicking slots to split stacks not working in the Programmer GUI

 

Simple Planes (Forge) (simpleplanes-1.16.5-4.4.1.jar --> simpleplanes-1.16.5-4.6.0.jar):

simpleplanes-1.16.5-4.6.0.jar:

Possibly fixed negative values in electric engine.

Added config options for fuel cost of aircraft.

Made default fuel cost 3 times higher than before.

 

simpleplanes-1.16.5-4.5.0.jar:

added wood and stripped wood as plane materials and made item group include all materials

 

Storage Drawers (StorageDrawers-1.16.3-8.2.2.jar --> StorageDrawers-1.16.3-8.3.0.jar):

StorageDrawers-1.16.3-8.3.0.jar:

* Restores concealment key item

* Restores void icon when void upgrade is installed

 

Tinkers Construct (Tinker's Construct 3.0.4.197 for 1.16.5 --> Tinker's Construct 3.1.1.252 for 1.16.5):

Tinker's Construct 3.1.1.252 for 1.16.5:

General

* Nahuatl is now a new building block, and is used to repair nahuatl tools instead of obsidian

* Blocks now have map colors

* Added heads for blazes, endermen, strays, husks, drowns, spiders, and cave spiders

Tools

*  Added flint and bronze, a modifiable version of flint and steel

* Crafted using 1 flint and 1 bronze ingot

* Can receive durability based modifiers

* Also can receive melee modifiers, starts with 1 attack damage and 1.0 attack speedd

* Swords now instant break bamboo, like in vanilla

* Tools now use the player knockback attribute, similar to a recent forge change

Modifiers and materials

* Allow dual wielding on two handed weapons, requires offhanded

*  Added bloodbone

* Tier 2 weapon material

* Composite of blood and bones

* Handle has high attack speed

* Trait deals bonus damage when the player is at low health

*  Added blazing bone

* Tier 4 weapon material

* Composite of blazing blood and necrotic bone

* Handle has high attack speed

* Trait deals bonus damage when the player is on fire

*  Added firestarter

* Modifier turns a tool into a flint and steel

* Expanders increase the size

*  Added fireprimer

* Modifier exclusive to flint and bronze

* Increases size of fire

Tool Balance

* Melting now gives up to twice as much fluid

* Swords once again have 3 upgrade slots and 1 ability slot, as it turns out they are the strongest weapon in terms of DPS

* Haste now gives only 5% attack speed per level instead of 10%

*  Dual wielding now causes 80% attack speed and damage, instead of just 66% attack speed

* On large tools, its 90% attack speed, 70% attack damage

* Sweeping edge is now linear, granting +25% sweeping per level

* Reinforced is now a different formula to make level 1 less strong and later levels more viable

* Jagged now gives only half the damage boost it previously did, as it still ended up too strong

* Insatiable does +2 damage per level instead of +3

* Piercing now does +1 piercing per level, but -0.5 attack damage (net gain of +0.5)

* Glowing now only works on tools with durability (only affects addons), but only costs 10 duarability per glow instead of 25

*  Many handle stats rebalanced

* Within each tier, all handles should be roughly as strong

* Tier 4 is now about as strong as tier 3, to encourage using older materials

* Overall most handles are about 5% to 10% weaker, but some are 5% to 10% stronger

* Seared and scorched stone were both switched to high damage to make space for bloodbone

*  Several head stats rebalanced as well

* Notably tier 4 heads are a bit less durability, and some high tier heads have lower mining speed

Smeltery

* Added composite recipes for seared and scorched bricks

* Make channels less sensitive to neighbor changes

* Added casting recipe for andesite

* Remove melting recipe for bloodshrooms

* Fix certain quartz items giving 3x as much as they should

World

* Bloodshrooms now behave a lot more like nether trees, including needing bonemeal to grow and "saplings" coming from bloodgrass

* Reworked nether slimy foliage to be more like nether foliage

* Skyslime now has a chance when growing to have double height

* Added terracubes to clay islands, magma cube like slime that drops clay

* Slime variants now spawn anywhere in the world on slimy grass of the correct color

* Prevent slime islands from generating too high

Tables

* Cast chests now keep contents when broken

*  Modifier chests are now Tinker's Chests

* Can be dyed like leather armor

* Can hold any item

* Effectively a chest with more slots, but less storage capacity

* Does not keep contents when broken

* Part chests do not keep contents when broken

* All chests should interact with automation better

*  Brought back modifier removal

* For custom modifier recipes, its nessesscary to define a removal recipe or the modifier will give nothing when removed

* Nahuatl, lavawood, and blazewood can be used as table legs

* Added tool forge recipe

Documentation and books

* Material encyclopedia and flavor text is now defined in the main lang file instead of the book one, will help addons

*  Tool page in books now supports tools without parts and non-tools

* In either case, will show vanilla crafting table recipes instead of tinker station recipe

* Fix missing tooltips on material items

* Fix insatiable tooltip applying the damage multiplier twice

* Fix incorrect tooltip description for glowing

* Fix modifier levels above 10 not showing properly

Resource packs

* Modifier models now can use tint indexes, good for animated colors

*  Modifier model JSON can now be extended more easily by addons

* Replaces the modifier recipe lookup on recipe levels

API

*  Added a config option to force enable Tinker's compat materials, useful for testing material balance

* For modpacks, don't use this as it won't give you recipes. Just use a datapack to change the material (honestly, you would be better off adding a custom material that reuses the trait)

*  addVolatileData and addToolStats now have item context

* Old hooks still exist as deprecated, will be removed in the future, but should remain for a couple alphas

*  Added set option to the tool definition builder

* Used instead of modifier for attack speed on vanilla tools, will also be useful for specialized tools in the future

*  Split out parent ModifiableItem from ToolItem

* Has a lot of similar uses, but does not implement harvest logic

* Much of the logic from ToolItem was also moved to some of the helper classes to make modifiable items that don't extend ModifiableItem easier

API - Recipes

* Modifier requirements now check tool tag as well as modifier level

*  Added modifier salvage recipes

* The existing modifier recipe builder can generate salvage recipes, in many cases its just a couple of tweaks for the recipe

*  Merged the two recipe modifier packages

* Unfortunately may break some addons, though in most cases it will only affect datagen

*  Modifier slots are more generic now

* Allows addons to add more slot types

* [New wiki page](https://github.com/SlimeKnights/TinkersConstruct/wiki/Modifier-Slot-Types) gives more details

 

Tinkers' Construct 3.1.0.231 for 1.16.5:

Note: this alpha will break all addons, but hopefully the changes made here should prevent the need to break addons in later builds.

Modifiers

* Added: padded - reduces knockback of a tool

* Added: dual wielding - allows using a small tool in the offhand

* Added: textures for many modifiers on tools (thanks RCXcrafter)

* Added: dragon scales - dropped when the dragon is damaged by end crystals or TNT, used as an alternative to dragon heads

* Changed: diamond, emerald, netherite, and shiny now change the text rarity of tools

* Changed: reach now requires queens slime instead of manyullyn

* Changed: tilling, stripping, and pathing now require 1 netherite scrap and 2 tool parts instead of custom items

* Changed: autosmelt now uses magma blocks instead of ichor

* Changed: severing now works on the ender dragon

* Changed: severing drop rate is doubled on rare entities such as the ender dragon

* Changed: damage based modifiers are now scaled by tool damage multipliers

* Modifiers such as shiny now display better in JEI

Tools

* Added the dagger, a fast item that can be used in both hands

* The scythe and cleaver now shear in AOE when given silky. Kamas, daggers and swords can use expanders (and silky) to get AOE shearing

* Kamas now attack somewhat slower

Materials

* Doubled the effect of cultivated/wood, now granting +50% repair per part

* Greenheart, skyroot, and bloodshroom now can be used to make and repair slimewood in the part builder

* Removed the option to repair slimewood using slime

Tables

* Lower cost patterns are now sorted first in the part builder, effectively groups small and large parts

* Added back config options to hide most table or anvil variants

* Fix wrong tag for crafting station variants in JEI

Smeltery

* Incomplete smelteries now display a message on right click explaining the problem

* Incomplete smelteries now highlight the problematic block in red

* When holding a book, the block preventing the smeltery from expanding is highlighted in yellow

* Fix melter UI not opening due to empty stacks of fluid tank items

Gadgets and world

* Added slime cake, grants potion effects replacing slime drops

* Reduced mining level of cobalt ore to just iron

* Added signs for the three woods added by Tinkers

Advancements

* Added advancement to get the anvil

* Split tool crafting advancement into small and broad

* Move ability advancement to the smeltery tree, as most abilities require the anvil

* Add new advancement for getting 6 extra upgrade slots

* Disable glass cannon advancement, as its not currently possible (but will be once the soul forge is added)

Book additions

* Updated materials and you

* Added puny smelting content

* Added mighty smelting content

* Added fantastic foundry content

* Added encyclopedia of tinkering content

* Only book left unfinished is Tinkers' Gadgetry

Book changes

* If a material has no items, repair kit is now the fallback instead of a question mark

* New book item textures (thanks Falkor)

* (Mantle change): books can now be removed from lecterns using the UI

* New recipe for the encyclopedia

* Added new padding page type

Data

* Adjusted sort keys of tinker station tools, to add more room for addons to sort new tools

* Moved material melting fluid into a recipe

* Split material casting fluid into a separate recipe, supports tagged fluids and allows a material to be only castable or only meltable

* Most casting recipes now use tagged inputs instead of hardcoded fluids

* Rework composite recipes a bit, instead of composite basins and table, there is composite part recipes and composite materials

* Added the option to hide a material from JEI and creative

* Added interfaces to aid in recipe generation for materials, metals, parts, and tools

* Added repairable tag, so its possible to make a modifiable item with no durability

API

* Harvest and attack related hooks now use context objects to reduce the number of parameters

* Should also mean those hooks remain stable up into the beta release

* Block harvest related hooks now have context related to the originally targeted block

* Attack related hooks now have a flag marking if an entity is the targeted entity and hand used for attacking

* Attack related hooks now are called for all entities instead of just living, a couple are renamed as a result

* Validate hook is now called when the last level of a modifier is removed, to allow preventing removal

* Added tool shear event to allow shearing non-IForgeShearable entities

* Material registry now has hooks on both sides to run events once the registry is fully loaded, and uses a forge event

* Added new tool definition builder, will make it easier to add new tool definition parameters if needed

* Begin changes needed to allow non-part tools to support modifiers

Cleanup

* Removed slimedrops, replaced with slime cake (see gadgets)

* Fully remove stone ladders and torches, wooden rails, dried clay, and jerky, they were just hidden before

* Library cleanup: many classes were moved to new packages and some deleted or moved out of library

* Notable change: MaterialValues is now FluidValues

Misc

* Updated CraftTweaker examples (thanks Jared)

* Improve debug display of modifiers and materials

* Fix log spam when tools with old NBT are stored in containers that don't call proper vanilla itemstack hooks

* Fix exception on config reload

 

Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).

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