Real Tech-3.0.22b.zip
What's new
==============================================================================
Real Tech 3.0.21b --> Real Tech 3.0.22b
=======================================
Added:
- Connectivity
- Login Protection
- spark
Updated:
Advanced Chimneys (AdChimneys-1.16.4-6.0.8.0-build.0108.jar --> AdChimneys-1.16.4-6.0.9.0-build.0119.jar):
AdChimneys-1.16.4-6.0.9.0-build.0119.jar:
6.0.9.0
* added: support for Industrial Foregoing (thanks to emanuele_246gi)
* added: Smoke.colorize config option (thanks to thafeeesh)
* requires: ForgeEndertech 7.1.0.0 or above
Alex's Mobs (alexsmobs-1.9.1 --> alexsmobs-1.10.1):
alexsmobs-1.10.1:
-Added config for eagle to teleport when stuck
-Added config for sound level of cachalot whale
-Improved biome configs for biomes you'll go mod
-Removed spawn block limitations for crimson mosquito, endergrade, warped toad, and mungus
-Fixed camera freak out when bald eagle is returning
-Fixed tiger attack crash
-Fixed tiger being hostile after having effect
-Fixed server lag caused by cachalot whale
-Fixed bald eagle not dissapearing after death
-Fixed cachalot whale sonar noises being extremely loud
-Fixed tiger sleeping in water
-Fixed merchant elephants eating plants
-Fixed enchanted straddleboards loosing enchantments
-Fixed grizzly bear head rotating downwards
-Fixed bees not attracted with acacia blossoms
-Fixed enderiophage never spawning
-Fixed crimson mosquito not classified as a monster
-Fixed tarantula hawk not classified as an arthropod
-Fixed missing tiger spawn configs
alexsmobs-1.10.0:
-Added Bald Eagle
-Added Tiger
-Added Tarantula Hawk
-Sunbirds now orbit around active beacons
-Straddleboard is now more reliable
-Elephants are now scared of bees
-Improved Komodo Dragon sounds
-Made Cachalot whales quieter
-Fixed straddleboard infinite jump
-Fixed Warped Toad suffocating mobs
-Fixed gongylidia being a weak food
-Fixed Komodo Dragon crash game rarely
-Fixed emu and crocodile eggs not being tagged
-Fixed leafcutter ant stuck on anthill for ever
-Fixed snow leopard not attacking cow
-Updated Swedish translations
Architectury API (Forge) ([Forge 1.16.4/5] v1.12.148 --> [Forge 1.16.4/5] v1.14.156):
Biomes O' Plenty (Biomes O' Plenty 1.16.5-13.1.0.458 --> Biomes O' Plenty 1.16.5-13.1.0.465):
Biomes O' Plenty 1.16.5-13.1.0.465:
github:
* Optimize performance and memory usage (#1850)
Biomes O' Plenty 1.16.5-13.1.0.464:
forstride:
* Fixed BOP biomes not generating flowers when using bonemeal
Biomes O' Plenty 1.16.5-13.1.0.463:
github:
* Update ko_kr.json (#1847)
Biomes O' Plenty 1.16.5-13.1.0.462:
forstride:
* Prevented sprouts from generating in caves
Biomes O' Plenty 1.16.5-13.1.0.461:
forstride:
* Added trunk bushes to redwood trees
Biomes O' Plenty 1.16.5-13.1.0.460:
forstride:
* Added alternate generation style for hellbark trees/saplings to make collecting wood easier
Biomes O' Plenty 1.16.5-13.1.0.459:
forstride:
* Changed temperatures of the Grove, Lavender Field, and Prairie so they no longer use tropical seasons in Serene Seasons
Citadel ( citadel-1.6.2-1.16.5 --> citadel-1.6.3-1.16.5):
citadel-1.6.3-1.16.5:
-Added config for chunk entity spawn chance
Controlling (Controlling-7.0.0.15.jar --> Controlling-7.0.0.16.jar):
Controlling-7.0.0.16.jar:
Current version: 7.0.0.16
* [Add support for the Catalogue mod list.](https://github.com/jaredlll08/Controlling/commit/1a408c0e2f215e95481c133c16878f657092e463) - Tyler Hancock - Fri May 14 18:50:36 2021
* [Fixed Author and Download link in the mod list.](https://github.com/jaredlll08/Controlling/commit/c6c0efe21eb17a5c6c30e2432f13399cd62ef880) - Tyler Hancock - Fri May 14 18:50:05 2021
* [Add events for modcompat](https://github.com/jaredlll08/Controlling/commit/c00b736dd9af0f64b297bb9631d49af98bc5ee5e) - Jared - Mon Apr 19 00:40:07 2021
* [move to the open link screen. Close #78](https://github.com/jaredlll08/Controlling/commit/53eb677d91f71f931e503190f8361b9c38013e81) - Jared - Tue Mar 2 03:25:12 2021
* [Fix tooltips rendering underneath scrollbar and overlaps](https://github.com/jaredlll08/Controlling/commit/6879f8ba8fca49e109c84483a4498a62e150e79a) - Jared - Tue Mar 2 03:11:26 2021
* [Re-add an available keys screen. Close #76](https://github.com/jaredlll08/Controlling/commit/44c28e2a760b3fd48f72a930eaab0666becc650f) - Jared - Thu Feb 11 20:38:33 2021
* [Attempt a fix for names being too long](https://github.com/jaredlll08/Controlling/commit/e8c7860a0f29536f77ac46ffbfb6793e74b7357a) - Jared - Thu Feb 11 20:38:33 2021
* [port to 1.16.5 and close #75](https://github.com/jaredlll08/Controlling/commit/b077f253e57cd317b41a020e7b8d6e0c4e25fe56) - Jared - Fri Jan 15 22:38:55 2021
* [fix trailing comma. Close #73](https://github.com/jaredlll08/Controlling/commit/cc83b06d9af22e9ef154e08e8fe869a51edc248f) - Jared - Sat Nov 14 02:36:06 2020
* [port to 1.16.4](https://github.com/jaredlll08/Controlling/commit/c33d4527925a6d13ad106f5c1c080278f2e2ee84) - Jared - Fri Nov 13 22:15:46 2020
* [Add Italian localization](https://github.com/jaredlll08/Controlling/commit/bf276e0c0b8d00a12f28ed78c7512dbfacc69050) - TheSilkMiner - Mon Oct 19 17:00:56 2020
* [Translated to Canadian](https://github.com/jaredlll08/Controlling/commit/84e372abd0542fbb4d19fbca7e68457c5c3910a1) - Arsnole - Sun Oct 4 05:11:05 2020
* [Rename ta-in.json to ta_in.json](https://github.com/jaredlll08/Controlling/commit/056bd9ecbc28fff3f45511f7b0d815b635642015) - Striker Rocker - Fri Oct 2 19:59:24 2020
* [Rename ta-IN.json to ta-in.json](https://github.com/jaredlll08/Controlling/commit/80951cbe422ff1562033d2fcd4edf55dad4f7505) - Striker Rocker - Fri Oct 2 19:37:51 2020
* [Create ta-IN.json](https://github.com/jaredlll08/Controlling/commit/ca99859d0c4740969fdcb214d532882753c46563) - Striker Rocker - Fri Oct 2 18:09:36 2020
* [Add pt_br translation](https://github.com/jaredlll08/Controlling/commit/49aa82f379e8bac12adcb27aedf6bff8f127a1cc) - Nukeologist - Thu Oct 1 15:27:41 2020
* [Added missing override annotations and applied proper mappings to some local variables.](https://github.com/jaredlll08/Controlling/commit/2fcff4bcaa9eab61a22670a7d789a176de93b2f3) - Tyler Hancock - Thu Oct 1 10:04:56 2020
* [Prevent Patreon supporter initialization on the server.](https://github.com/jaredlll08/Controlling/commit/2b0f273b608c25a4d6932badc18e7d00f57580d6) - Tyler Hancock - Thu Oct 1 09:55:41 2020
* [Removed "this" from static method calls.](https://github.com/jaredlll08/Controlling/commit/7e5fa5fc2e2500101878813a33fb8dac047779f2) - Tyler Hancock - Thu Oct 1 09:52:44 2020
* [Add eclipse run configs to .gitignore.](https://github.com/jaredlll08/Controlling/commit/9625be986067f4e959b99ad569be365047da3f07) - Tyler Hancock - Thu Oct 1 09:50:19 2020
* [Gave launch configs proper names.](https://github.com/jaredlll08/Controlling/commit/5920eccec2caf4d793c76a695f6046ce87994b02) - Tyler Hancock - Thu Oct 1 09:49:01 2020
* [1.16.3 update](https://github.com/jaredlll08/Controlling/commit/a32a514af9696230efadb96cde150a1997c8480f) - Jared - Wed Sep 16 21:10:23 2020
* [1.16.2 update](https://github.com/jaredlll08/Controlling/commit/9a7c6d707c9599929550a4db822799a73c3ea0f3) - Jared - Thu Aug 20 21:11:50 2020
* [Updated Polish translation](https://github.com/jaredlll08/Controlling/commit/208676a7fdc5ff6c679c1118e8baba5a29a2ef84) - Greg-21 - Fri Jul 31 13:43:42 2020
CraftTweaker (CraftTweaker-1.16.5-7.1.0.253.jar --> CraftTweaker-1.16.5-7.1.0.284.jar):
Curio of Undying (Forge) (curioofundying-forge-1.16.4-5.1.0.0.jar --> curioofundying-forge-1.16.5-5.2.0.0.jar):
curioofundying-forge-1.16.5-5.2.0.0.jar:
* Fixed bug with Hardcore Revival Mod [#3](https://github.com/TheIllusiveC4/CurioOfUndying/issues/3)
Engineer's Decor (engineersdecor-1.16.4-1.1.12.jar --> engineersdecor-1.16.4-1.1.13.jar):
engineersdecor-1.16.4-1.1.13.jar:
* v1.1.13 [R] Release build v1.1.13.
[A] Added debug logging feature.
* v1.1.13-b2 [F] Fixed explosion resistance values for standard blocks.
[F] Sandstone Ornated Clinker loot table fixed (ty czbuendel, Valen).
* v1.1.13-b1 [F] Hotfix Electrical Furnace inventory import from Storage Drawers (issue #174, ty anto-fire/IchigoGames).
Farmer's Delight Cookbook Addon (fd_cookbook-1.3.jar --> fd_cookbook-2.0.jar):
fd_cookbook-2.0.jar:
Hopefully Updated all recipes to be correct for FD 0.4
Gauges and Switches (rsgauges-1.16.4-1.2.9.jar --> rsgauges-1.16.4-1.2.10.jar):
rsgauges-1.16.4-1.2.10.jar:
* v1.2.10 [A] Dimmer Switch can be used as analog Switch Link source.
[A] Industrial Analog Switch Link Receiver added.
[A] Industrial Analog Switch Link Transmitter added.
[F] Comparator Switch link triggering bug fixed.
In Control! (InControl - 1.16-5.1.6 --> InControl - 1.16-5.1.7):
InControl - 1.16-5.1.7:
* Fixed structure testing for good hopefully
* Fixed a serious problem with 'onjoin': true. It would also work for players and by doing that you could prevent players from joining the world which unfortunatelly doesn't work too well. Changed so that players are no longer affected
Inspirations (Inspirations 1.2.2 for 1.16.5 --> Inspirations 1.2.3 for 1.16.5):
Inspirations 1.2.3 for 1.16.5:
Building
* Bookshelves now hold 16 items instead of 14
* Bookshelves renamed to shelves, can hold regular items (though they take 2 slots each)
* Bookshelves now support the forge:books tag by default
* Fix registration crash related to composters
Utilities
* Add soul torch lever block
* Piglins now love redstone chargers
Recipes
* Remove milk in favor of Forge's milk, should migrate automatically
* Fix ink bottles losing their color when dumping into the cauldron
Tweaks
* Fix crash when disabling fitted carpets
Just Enough Items (JEI) (jei-1.16.5-7.6.4.90.jar --> jei-1.16.5-7.7.0.91.jar):
Placeholder:
No changelog available.
Kiwi 🥝 (Kiwi-1.16.5-3.4.2.jar --> Kiwi-1.16.5-3.5.1.jar):
Kiwi-1.16.5-3.5.1.jar:
Fix SnowRealMagic's block textures sometimes being enlarged
Kiwi-1.16.5-3.5.0.jar:
No changelog available.
Kotlin for Forge (Kotlin for Forge 1.11.1 --> Kotlin for Forge 1.12.0):
Kotlin for Forge 1.12.0:
Kotlin for Forge 1.12.0
* Updated to Kotlin 1.5.0, Updated to coroutines 1.5.0-RC, updated to serialization 1.2.0
* Forge Gradle 4 and Kotlin Gradle plugin now require Gradle 6.8.1. Update by changing the version of the gradle wrapper in `gradle/wrapper/gradle-wrapper.properties`.
* Added a missing coroutines module that caused an issue in KFF 1.11.0
Mantle (Mantle 1.6.92 for 1.16.5 --> Mantle 1.6.97 for 1.16.5):
Mantle 1.6.97 for 1.16.5:
Pack development
* Added /mantle view_tag command to view all values in a tag
* Added /mantle tags_for command to list all tags for a value
* Added /mantle dump_tag command to merge all tag JSON in a datapack into one
* Added /mantle dump_all_tags command to merge all tag JSON for all tags from datapacks into one
* Information on all theses commands is on Mantle's github wiki
Library
* Added logic for tile entities to handle getUpdatePacket automatically
* Fix data leak with texture in retextured tile entities
MineColonies (minecolonies-0.14.135-BETA-universal.jar --> minecolonies-0.14.155-BETA-universal.jar):
minecolonies-0.14.155-BETA-universal.jar:
Minecolonies Changelog
Version: 0.14.155-BETA
Structurize Version: 0.13.171-ALPHA
* Fix CME, improve gravediggers to make them work on loaded only graves (#7077)
Fix CME, improve gravediggers to make them work on loaded only graves and not load chunks * Make Zombie Villagers convert to Visitors in colonies with Taverns (#7068)
When a Zombie Villager gets cured in a Village with a Tavern it gets converted to a Visitor, instead of a Villager. They have a specific backstory, different from the ones of other visitors. * Fix npe during raids with no townhall, players outside of the colony will no longer hear raid sounds aswell (#7076)
Fix npe during raids with no townhall, players outside of the colony will no longer hear raid sounds aswell * fix npe on gui access (#7074)
fix npe on gui access * Recover the colony relationship for colony flags placed by the builder that are stuck "white" (#7066)
fix the placement of colonyflags outside a colony to properly bind to the players colony add recovery code to colonyflag load to bind to the colony they are within if colony is not set. * Med darkoak fixes (#7072)
-Fixes mineshaft with the torch in th middle issue -Other minor fixes * Bump structurize (#7064)
Bump structurize * Enchanter loottable (#6791)
Enchanter uses recipe system and loot tables instead of config. * Fix wrong brace (#7060)
Hotfix wrong brace * Fix name generation for Eastern type names (#7058)
Name generation does not put space between last name and first name if there is eastern name generation. * Improve hunger management (#7045)
Only show food quality complaints at 0 saturation Still continue to work if saturation is between 0 (exclusive) and 6 if there is no restaurant If there is a restaurant, go there at saturation below 6 * Schem updates (#7055)
Updates jungle alt supply camp and renames it (from John) Adds caledonia roads (from Thaylar) Adds asian and caledonia graveyards (from Thaylar) Fixes caledonia flower shop (from Thaylar) Updates fortress roads (from Draxx) * Constants cleanup (#7049)
Deletes a barely-used constants class Deletes unused constants Deletes some unused lang strings * Fix ItemStorage serialization, ensure that matching information persists in RecipeStorage (#7029)
Made sure ItemStorage serializes ignoreNBT and ignoreDamage Made sure that RecipeStorage properly combines ignoreNBT and ignoreDamage when calculating cleanedInput Made sure that RecipeStorage.equals takes ItemStorage comparison information into account * Allow disabling sheep shearing (#7031)
Add a setting to the shepherd GUI that stops the shepherd from shearing sheep * Add a breeding setting to the apiary (#7040)
Add a setting in the apiary/beekeeper hut that allows disabling or enabling bee breeding * Handle removing used fuels from furnaces (#7027)
Allow furnace users and smelters to remove used fuel (such as empty buckets) from the furnace's fuel slot * Update delivery status when delivered in resource scroll (#7047)
Remove the delivery icon and amount when a delivery is complete while still in the resource scroll GUI. * Fix some small grammar and spelling issues (#7036)
Fixes a few grammatical and spelling issues throughout en_us.json * Schem updates (#7042)
Rescans asian supply camp and fortress alternative university 5 Adds jungle, acacia, and spacewars graveyards (from john) * Small lang fix (#7048)
Fixes the chicken herder hut name in the GUI "Fleeing Citizens" -> "Fleeing Guards" in a research description * Update NameConstants.java (#7053)
Update NameConstants
Nutritional Balance (nutritionalbalance-1.16.5-0.7.0.jar --> nutritionalbalance-1.16.5-0.7.1.jar):
nutritionalbalance-1.16.5-0.7.1.jar:
Added support for a few new mods. You may need to delete the server config file from your world.
Now supporting the following:
Farmer's Delight
Simple Farming
Create
PneumaticCraft
MineColonies
Simply Tea
Tinkers Construct
Alex's Mobs
Inspirations
Quark
...and any other mods that add foods crafted with vanilla ingredients.
Moved most foods to the data pack from the config file. Tags remain in the config file to reduce redundancy.
Patchouli (Patchouli-1.16.4-50.jar --> Patchouli-1.16.4-51.jar):
Patchouli-1.16.4-51.jar:
[https://github.com/Vazkii/Patchouli/releases/tag/release-1.16.4-51-forge](https://github.com/Vazkii/Patchouli/releases/tag/release-1.16.4-51-forge)
PneumaticCraft: Repressurized (pneumaticcraft-repressurized-1.16.5-2.11.4-170.jar --> pneumaticcraft-repressurized-1.16.5-2.12.2-186.jar):
pneumaticcraft-repressurized-1.16.5-2.12.2-186.jar:
2.12.2-186 (13 May 2021)
Updates
* Clarified Chestplate & Security Upgrade fire protection behaviour in Charging Station side tab & manual
* - Note that the Chestplate Security upgrade only dumps air (to extinguish fire & solidify lava) if the player doesn't already have fire protection
Fixes
* Fixed client crash when opening Pneumatic Armor GUI and there are no armor pieces with an upgrade GUI available
* - E.g. wearing only chestplate with no upgrades
* - Now the Core Components page is always visible, regardless of which armor pieces & upgrades are in use
* Fixed dumb bug introduced in last update which broke the pressure textfield in the Pressure Gauge GUI (Advanced PCB)
pneumaticcraft-repressurized-1.16.5-2.12.1-184.jar:
2.12.1-184 (3 May 2021)
Updates
* Added config setting in_world_plastic_solidification (default: true) to control in-world conversion of Molten Plastic to Plastic Sheets
* Added config setting in_world_yeast_crafting (default: true) to control in-world creation of Yeast Culture
* Both of the above settings are intended to be useful to modpack makers who may wish to control how these things are produced
* A couple of entity filter additions:
* - Added holding= and holding_offhand= modifiers to require an entity to be holding a specific item
* - E.g. @player(holding=pneumaticcraft:minigun) will only match players holding a Minigun
* - Also added negations for modifiers, e.g. @player(holding!=stick) will only match players not holding a Stick
* - The item is an item ID in the usual form; the mod prefix can be omitted if it's minecraft:
* The Aerial Interface now renders the owning player's actual head on the front of its block, when the player is online
* Player left-clicks on invisible Logistics Frames are now passed through to the framed blocks
* - This means left-clicking blocks like Storage Drawers or Mekanism Bins now works as expected when there's a frame on the front of the block
* - When the frame is visible, left-clicks cause the player to punch the frame (eventually knocking it off in the same way that punching a boat breaks it)
* Hwyla & The One Probe now show the framed inventory name when looking at Logistics Frames
* The recipe for Speed Upgrades now accepts Lubricant by fluid tag (forge:lubricant) instead of specifically PneumaticCraft's Lubricant
* - This makes for better cross-mod compat, e.g. Immersive Petroleum's Lubricant can be used
* Air Grates now use a small amount of air to cool Heat Sinks
* - It was previously free, which was a mistake; air is supposed to be used up for this
* - Usage is 5mL/t + 3mL/t (rounded down) for every three Heat Sinks cooled
Fixes
* Fixed Redstone Module comparator input mode only working for measuring items in the adjacent inventory
* - Now any & all comparator conditions are properly measured (fluid levels, refinery "has work" etc.)
* Fixed comparators on Refinery Output blocks not being notified when the Refinery's "has work" condition changed
* - Only the Refinery Controller was properly notifying its attached comparator
* Fixed Drone & Sentry Turret's Minigun spin-down sound being played at player's location instead of at Drone or Sentry Turret
* - That's why it sounded much too loud...
* Fixed the Assembly IO Unit (input) not handling split stacks in the input inventory in cases where the recipe requires a stack of multiple input items
* Fixed some drone Right Click behaviour, around actions that modify the drone's inventory
* - Specifically, drones which right click beehives with a stack of bottles no longer void the bottles but instead correctly harvest the honey
* Fixed a couple of pneumatic armor inconsistencies relating to removing upgrades from armor when the upgrade is still switched on
* Fixed Fluid Tanks not allowing an empty bucket (or other fluid container item) to be inserted via the GUI
* - It has always worked to pipe a bucket/tank in, but the GUI slot wasn't configured to allow empty containers
* Fixed Universal Sensor not always correctly calculating its range on world reload
pneumaticcraft-repressurized-1.16.5-2.12.0-177.jar:
2.12.0-177 (16 Apr 2021)
Updates
* Logistics Frames are now sided, meaning multiple frames can be placed on one block!
* - Greatly reduces the need for auxiliary input/output inventories and tanks when using logistics with machines
* - The side can no longer be changed via the GUI; you will need to detach and replace a frame to change its side
* - Rendering has been altered to show a frame only on the side that the frame was placed on
* Logistics Frames now have independently-settable item and fluid white/blacklisting
* - In addition, the button to switch white/blacklisting is now on the main GUI, not the Filter side tab
* Logistics Frames GUI: clicking a fluid-containing item (e.g. bucket or tank) on a liquid filter slot will now copy the contained fluid into that slot
* Logistics Drones will now completely ignore any frames whose facing side is obstructed by any solid (non-pathfindable) block
* - This means that drones won't attempt to handle any frame which already has a Logistics Module on it, so drones and modules now co-exist better
* Breaking machines with a pickaxe now "rewards" the player a new advancement (hinting that using a wrench is preferable)
* - Pickaxing pressurized machines now causes particles and a sound to played, indicating that air has been lost
* Thermopneumatic Processing Plant now consumes air and/or heat as it runs, not once when the current recipe run has completed
* - Overall air/heat usage has not been changed
* In the Programmer GUI, clicking with an item (other than GPS tools) on the background area now creates an Item Filter widget for that item
* - Clicking an existing Item Filter widget with an item updates the item for that widget
* All numeric-entry textfields in all GUI's can now be modified by scrolling the mouse wheel
* - Hold Shift while scrolling for a faster adjustment
* - The actual modification depends on the context but should make sense for each situation
* Drones will now repair their held item with imported experience orbs if the item is enchanted with Mending
* - Reminder: use an Import Entity widget with an @orb filter to import experience orbs (excess Memory Essence fluid can be put in a tank with the Export Fluid widget)
* Changes to rendered fluid levels in fluid-containing tile entities are now interpolated smoothly on the client (for a nicer visual appearance)
Fixes
* Fixed Blood Magic Lava Crystals (and other container-like items) being consumed by the (Advanced) Air Compressor
* - Note that Lava Buckets are still not accepted by Air Compressors (use Liquid Compressors for lava fuel)
* Fixed north & west temperature widgets being swapped in the Thermal Compressor GUI
* Fixed Amadron player-player trading not paying the seller
* Fixed NPE when placing down Pressure Chamber blocks with a Building Gadget
* - Fix actually applies to any situation where multiple PNC tile entities are placed in a single tick
* Fixed fluid-containing tile entities not rendering their fluid when any GUI is open
* Placing an item on a Display Table in creative mode no longer removes the item from the player
Simple Planes (Forge) (simpleplanes-1.16.5-4.2.2.jar --> simpleplanes-1.16.5-4.4.0.jar):
simpleplanes-1.16.5-4.4.0.jar:
Added iron chest compatibility and fixed wrong item dropped when removed furnace
simpleplanes-1.16.5-4.3.0.jar:
Furnace engine now has it's own item instead of the vanilla furnace
simpleplanes-1.16.5-4.2.5.jar:
Fixed crashes and missing electric engine name
simpleplanes-1.16.5-4.2.4.jar:
Added energy HUD indicator
simpleplanes-1.16.5-4.2.3.jar:
Made mod less overpowered
Structurize (structurize-0.13.169-ALPHA-universal.jar --> structurize-0.13.171-ALPHA-universal.jar):
structurize-0.13.171-ALPHA-universal.jar:
Minecolonies Changelog
Version: 0.13.171-ALPHA
* Need to call this (#371)
Fix colony banners to place correctly.
structurize-0.13.170-ALPHA-universal.jar:
Minecolonies Changelog
Version: 0.13.170-ALPHA
* Fix shingle lighting (#370)
Rectify ambient occlusion for shingles
The One Probe (TheOneProbe - 1.16-3.0.7 --> TheOneProbe - 1.16-3.0.8):
TheOneProbe - 1.16-3.0.8:
TheOneProbe 1.16-3.0.8
* migmolrod changed: Show two decimals for horse speed and jump values so breeding is easier and more precise. One decimal is just not enough, specially for speed values since the range between min and max horse speed values is too short (0.1125 to 0.3375) with DecimalFormat rounding making even harder to work with horse breeding. Solves issue [#320](https://github.com/McJtyMods/TheOneProbe/issues/320)
* The One Probe now supports showing the current instrument and note for a noteblock
* Fixed a problem with paintings
* Fixed entity rendering in general
Tinkers Construct (Tinkers' Construct 3.0.3.126 for 1.16.5 --> Tinkers' Construct 3.0.3.152 for 1.16.5):
Tinkers' Construct 3.0.3.152 for 1.16.5:
General
* Fix some syncing errors with many tile entities, showed up in multiplayer or when placing from the offhand.
Tables
* Part builder now has support for side chests just like crafting stations
* Fix blackstone not working as a input for stone
Smeltery
* Casting recipes for common materials (e.g. copper) are now tag outputs instead of hardcoded to Tinkers
* Added recipe for melting obsidian dust
* Fix heater not saving inventory contents
Tools
* Pickaxes now do 1 piercing damage, but have 1 lower based damage
* Sledge hammer base damaged reduced, and the undead damage bonus made more visible
* Broadswords renamed to swords
* Swords have 1 extra ability slot, but 1 fewer upgrade slots. Using the gilded modifier, they effectively gained 1 upgrade slot
* Improved shift and control tooltips on tools to show less redundant information
* Remove damage cutoff, it was a poorly communicated and hard to understand mechanic and there are better ways to prevent power crepe
* Scythes and kamas now harvest anything tagged as forge:crops instead of just minecraft:crops
Modifiers
* New piercing modifier using cactus
* Antiaquatic switched to use pufferfish to craft
World
* Added earth slime islands
* Spawn in the ocean
* Spawn earth slimes (vanilla mob) and greenheart trees
* Added clay islands
* Spawn in the sky randomly like sky slime islands
* Contain a clay filled lake and a random vanilla tree
* Slime island configs improved
* Config can now control the island frequency, and individually disable each island type
* Added a sound when bounced by congealed slime
* Added ender slime mob, drops ender slime and has a teleport attack and defense
* Fix earth slime fluid not being transparent
* Fixed slimy grass and leaves not dropping when broken with a kama
* Fixed wooden doors dropping two items
Books
* Tagged guidebooks as forge:books/guide
* Added fantastic foundry, because we needed more incomplete books. Don't worry, in a few months it will all make sense
API
* The applyEnchantments hook is now specifically for block harvesting, and gained information about the targeted block
Tinkers' Construct 3.0.3.144 for 1.16.5:
Tables
* Add support for player sensitive recipes in the crafting station
* Fix duplication bugs with doLimitedCrafting on crafting stations or tinker stations
* Overall some pretty big code changes to crafting stations, so bugs are possible
* Fix tinker station message disappearing when reopening the window or when resizing Minecraft
Tools
* Added unbreakable ability modifier, prerequisites include reinforced V and netherite (total of 7 upgrade slots). Because apparently I have to say it, the prerequisites are not what adds the modifier, you have to use the recipe from JEI after having the prerequisites . Look up the word prerequisite
* Added tinker station recipe to damage tools using potions of harming
* Added tinker station recipe to remove modifiers using a wet sponge
* Tools repair is a now a bit more efficient
* Mattocks now break nether wart blocks faster
* Fix repair kits showing head stats in the tooltip
* Fix overslime recipe not properly working when the tool previously had no overslime
Smeltery
* New cast textures (thanks to RCXCrafter)
World
* Added slimy wood, a half slime half wood thing that grows from slimy saplings
* Comes in three variants: greenheart (temporarily in the end), skyroot (sky islands), and bloodshroom (blood islands)
* Replaces the previous congealed slime from the trees
* Potentially fix slime islands not spawning in modified nethers, such as Biomes O Plenty
* Congealed slime now behaves more like clay blocks in its drops
* Fix slime trees being too rare
* Fix leaves and plants not burning properly
Book
* Added pages to tinkers' gadgetry for the two new recipes: tool damaging and modifier removal
* Fix wrong tool being listed on the axe page in some worlds
Configuration
* Crafting station blacklist has been moved to the tile entity type tag tconstruct:crafting_station_blacklist. Should improve mod compatibility as mods can directly blacklist their tile entities.
* The config for showing only one tool or tool part now lets you specify which tool material to show
Tinkers' Construct 3.0.3.136 for 1.16.5:
General
* New piggybackpack recipe
* Glows are now replacable with blocks, like tall grass
* Clear glass blocks now prevent fluid drips
* Work around a spectator crash with custom chests
Tools
* Removed kama heads, kamas now use sword blades to craft, and mattocks pickaxe heads
* Kamas and scythes can now disuse tripwire. Update forge to at least 36.1.15 for best behavior
* Rebalanced many tool stats, should help the weapons stand out better individually rather than one being strongest
* Fix critical hits happening when tools are not fully charged
* Fix some tool AOE breaking bedrock
* Fix scythes not working to AOE slimegrass
Materials
* New slimesteel textures (credit to LethalChicken)
* Slimesteel blocks are now bouncy
* Pig iron's trait now allows you to eat the tool instead of being random
* Iron now has the sturdy trait instead of reinforced, steel has a new ductile trait that boosts damage, durability, and mining speed at a lesser amount
* Average strength of some traits lowered. Before traits averaged at +10% (+30% overall), now they are +5% (+15% overall)
Modifiers
* New glowing modifier: allows tool to place a glow on sneak + right click
* New tilling, stripping, and pathing modifiers: grant the block transform behaviors from tools
* Tank modifier: adds a fluid tank to tools allowing them to transport fluids
* Melting modifier" melts dropped items and attacked mobs
* Bucketing modifier: allows tool to pick up and place fluids in world
World
* Congealed slime is now bouncy on the side
* Fix shovels not breaking congealed slime faster
* Fix some slimy grass behavior being inconsistent with vanilla
Smeltery
* Removed the requirement that the smeltery contains fluid to melt mobs. For a safe smeltery, have no fuel
* Fix filling and emptying tanks not making sound
* Fix coagulated blood not melting into blood
* Fix wall crafting producing too few walls
Books
* Add content to Material and You, this book should have all information up until the melter
* Melter and smeltery content will be later books
* Mighty smelting now discusses the 3 main ways to get molten blaze
* All book tooltips now contain the word book to help with searchability
* Fix a textless tooltip when hovering over "no stats"
API
* Add new modifier tooltip hook
* Add hooks for modifiers to change right click behavior
* Overslime modifier API changed a bit, should be easier to extend for a similar modifier
Tiny Redstone (tinyredstone-1.16.5-1.7.0.jar --> tinyredstone-1.16.5-1.8.0b.jar):
tinyredstone-1.16.5-1.8.0b.jar:
-Hwyla support. -lublak
-Worked around issue with The One Probe where redstone display was not overridden (Issue #59) -lublak
-Several improvements and fixes for The One Probe - lublak and danny
-Fixes Tiny Redstone Lamps not displaying selected color. (Issue #63) -danny
-Add GUI for resetting overflown circuits. -danny
-Fixed issue with Tiny Comparator syncing. -danny
-Changed API to pass PanelCellPos on tick to cells. -danny
-Tiny Comparator efficiency improvements. -danny
tinyredstone-1.16.5-1.7.2b.jar:
-Increased the number of iterations of cell updates performed before "short circuiting" in order to accommodate long lines of redstone (up to 32 blocks) with zero tick repeaters.
-Added config option to change the maximum length of zero tick redstone line.
-Added feedback when a panel iterates too many times. Panel face turns red. Clicking on the panel (without a component) produces a GUI explaining the scenario.
-Increased yield of recipes for all tiny components.
-Bottom of piston are now safe for components requiring a base, even when the piston is extended. (Closes #50)
-Fixes invisible translucent blocks in Fabulous! graphics by rendering everything as solid if Fabulous! graphics are enabled. This means that Tiny Redstone circuits will look slightly better in Fancy than in Fabulous!, but usability is improved. (Addresses #48)
tinyredstone-1.16.5-1.7.1b.jar:
-Adjustments to client sync timing to improve responsiveness and efficiency. Fixes a bug where a neighbor panel would not always perform a client sync under specific circumstances. (Addresses #58)
The One Probe compat updates.
-Component output values are now based on the side of the component being looked at instead of the segment.
-Info now overrides no matter which side the look vector hits.
-Fixed broken info when looking at the side of the panel by checking for null cell position to determine if override should occur.
Known issue: when looking at the side of a component that corresponds to the side of the panel that is outputting redstone, The One Probe shows the panel's output in addition to the component output.
Ultimate Car Mod ([1.16.5] Ultimate Car Mod 1.16.5-1.0.3 --> [1.16.5] Ultimate Car Mod 1.16.5-1.0.10):
[1.16.5] Ultimate Car Mod 1.16.5-1.0.10:
* Fixed car dismounting
[1.16.5] Ultimate Car Mod 1.16.5-1.0.9:
* Fixed missing arrow texture
[1.16.5] Ultimate Car Mod 1.16.5-1.0.8:
* Fixed crash when breaking gas station
[1.16.5] Ultimate Car Mod 1.16.5-1.0.7:
* Fixed taking out fluids from tanks
[1.16.5] Ultimate Car Mod 1.16.5-1.0.6:
* Fixed potential crash when rendering the gas station
[1.16.5] Ultimate Car Mod 1.16.5-1.0.5:
* Fixed asphalt slab block drops
[1.16.5] Ultimate Car Mod 1.16.5-1.0.4:
* Updated to official mappings
YUNG's Better Caves (Forge) ([1.16.4 / 1.16.5] YUNG's Better Caves v1.1.1 --> [1.16.4 / 1.16.5] YUNG's Better Caves v1.1.2):
[1.16.4 / 1.16.5] YUNG's Better Caves v1.1.2:
Potential fix for extreme lag when generating chunks in non-whitelisted dimensions.
Hey, if you like my mods, consider joining my Patreon for only $2. I'd really appreciate it :)
[](https://www.patreon.com/yungnickyoung)Also join us on Discord!
[](https://discord.gg/rns3beq)
Removed:
- Additional Blocks: Stone Edition
Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
This mod has no additional files

