Parasitic Tech Survival-1.2.zip
What's new
Added mods:
-Trinity
Fixed a bug in which the turrets could be assimilated
Added rewards in the offensive quest section
Now both the guardians and elder guardians will target parasites
Added the "grunt" as a spawn option for the lv3 beckon
Lowered the spawning rate of "Psycho Steve"
Fixed a few other bugs within the quests
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

