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Nomad No More

A lone nomad's journey from punching trees to ruling a kingdom, powered by Create, Mekanism, AE2, and MineColonies.
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Nomad No More-.1.zip

File nameNomad No More-.1.zip
Uploader
KarinthKarinth
Uploaded
Jul 26, 2026
Downloads
17
Size
1.1 MB
Mod Loaders
NeoForge
File ID
8512049
Type
B
Beta
Supported game versions
  • 1.21.1

What's new

Nomad No More — v0.1.0 (Initial Alpha Release)

Welcome to the first public build. You start with nothing. That's the point.

What's in this build

Core Tech Trio

  • Create, Mekanism, Applied Energistics 2 — fully bridged via Applied Mekanistics and Create Stock Bridge
  • Immersive Engineering (wire power grid + aesthetic) and Alchemistry (transmutation) layered in as complementary systems
  • Draconic Evolution as the late-game power/gear ceiling

Build Your Kingdom

  • MineColonies + Stylecolonies for actual colony management — Town Hall, citizens, jobs, the works
  • FTB Teams + FTB Chunks for full multiplayer support from day one

A World Worth Exploring

  • Terralith (~95 biomes) + Tectonic (dramatic terrain shaping)
  • Curated structure spacing (Better Sparse Structures) and terrain-aware structure placement (Structurify) so villages stop spawning on cliffsides
  • Tuned spawn logic (Biome Spawn Point) favoring flatter starting terrain
  • Resource farming with Modern Chickens and Productive Frogs

Something to Fight

  • Alex's Mobs, IceAndFire Community Edition, L_Ender's Cataclysm, Mutant Monsters, Bosses of Mass Destruction — all opt-in flavor, none of it mandatory

Guidance, Not a Gate — Except When It Is

  • Chapter 1: The Long Walk — survival basics, team/chunk setup, your first steps out of the wilderness
  • Chapter 2: Founding Your Colony — MineColonies onboarding from Supply Camp to your first five citizens
  • Hard quest dependencies throughout this chain — no skipping ahead

Known state

  • This is an early Alpha — the mod list and core systems are stable, but the quest line currently only covers Chapters 1–2. More chapters (Create Basics, Mekanism, AE2, Immersive Engineering, Alchemistry, Combat & Exploration, and the Draconic Evolution endgame) are actively in development
  • ~150 hand-picked mods before dependencies — expect a hefty install and first-launch time
  • Built and tested for multiplayer via FTB Teams/Chunks, but still a young build — bug reports welcome

A note on the name

You'll understand once you've made it through Chapter 1.

This mod has no related projects