Mechanical Mastery Reborn 0.0.3 alpha
What's new
- The manual's Overproduction section tells the threat as falling behind C.O.D., not as its essence doing harm, so keeping or voiding essence is no danger; the danger is the reset, which loses what the Port has taken and makes the attempt's Transmuted Essence stale. The C.O.D. page says the same in a line (#321).
- The money challenge mints copper, iron and gold on the Assembler, locked until the team starts the challenge as every chain is, and kept past a reset but not a stop: an ingot melts with lava into molten metal, which carries the lava's rock as dross, the molten metal is cast in a Mold, and the cast is cooled with water and knocked out into that metal's Coin and Burnt Sand, which holds the dross. Burnt Sand washes back into sand, and sand and clay with water make the next Mold. Every step takes a fluid, so the Personal Assembler plans none of it (#320).
- The Shop prices lava as a consumable, $5 a bucket in place of $1000, and no longer buys it back, since only the Shop gives it. The Galvanic, Warding and Vital Essences sell for more than what their chains spend making them and under twice that, in place of $2500 each: $4.50, $1500 and $340. The Shop no longer buys any fluid: Essentia Vitae, liquified experience, sal ammoniac and superheated steam go, so a chain's fluids go into its essence rather than being sold. So a won chain's extras are a profit at full price and a loss at the money handicap's half (#319).
- The Aureate Essence is minted, not bought: coins of all three metals are sealed into one on the Assembler, and copper and iron coins exchange up, two copper for an iron and three iron for a gold, at a loss against their metal. An Aureate sealed during the money challenge carries its attempt, so a reset makes it stale. The Shop no longer sells the Aureate and buys it as it buys the other three, for $50 under the money Permit, and never buys a coin. The Manual's money page tells the mint's steps (#323).
- Craftworks 0.11.5: the CurseForge app no longer installs official EMI's 1.21.1 jar beside the pack's EMI port (5thlayer/craftworks#69), and a world no longer fails to load when a mod's item throws as Craftworks asks whether it is a filled bucket.
Mods
- Updated kc00l's Craftworks:
craftworks-0.11.3.jar→craftworks-0.11.5.jar
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

