Infinity Legends-V6.2
What's new
V6.2
β οΈ Make a backup before updating. Several mods were removed and their items/blocks will disappear from existing worlds. Class Enhancement and Difficulty Enhancement were replaced by Infinity Start: on existing worlds, players who haven't chosen yet will see the new selection screen on their next login.
β¨ NEW: Infinity Start (1.0.4)
A brand-new start system made for the pack, replacing Class Enhancement and Difficulty Enhancement. Pick your difficulty, race and class on a single holographic screen the first time you join.
Difficulties
- 5 difficulties: Civilian, Hero, Curse, Apocalipse and Just Die
- Each one sets mob health/damage scaling, XP multiplier and Keep Inventory rules (Just Die forbids Keep Inventory)
- Players without Keep Inventory get extra Luck
- Unique Powers option: each primary power can belong to only one player
- Teleport command rules per difficulty (FTB Essentials): cooldowns, warm-ups, max homes, same-dimension limits and blocked commands β the harder the difficulty, the stricter the rules
Races (19)
- Enderian, Mimic, Vampire, Oracle, Myconid, Speedster, Glassborn, Colossus, Static Shock, Sabretooth, Gambit, Atlantean, Super Soldier, Spider Man, Thanos, Ben 10, Green Lantern, Iron Man and Mutant
- Each race has its own lore, power, active and passive abilities, attributes and visual theme
- Powers come from Echoes of Power, FSang18's Heroes and Powerborne
- Green Lantern starts with the A New Corps ring already equipped plus the Green Lantern Battery
- Ben 10 starts with the Omnitrix in hand
- Iron Man, Spider Man and Thanos have their own selection sounds (hammer on anvil, web shot, Space Stone portal)
Classes (15)
- Arcanist, Geomancer, Tidecaller, Stormcaller, Bastion, Gladiator, Gunslinger, Assassin, Monk, Summoner, Gambler, Wretch, Dragon Tamer, Hunter and Paladin
- Each class has its own starting gear, attributes, passive skills and a class skill on the G key (rebindable), with its own HUD slot
- Passives and skills are shown in organized cards on the selection screen
- The mage classes use Iron's Spells 'n Spellbooks
- Dragon Tamer starts with a Saint's Dragons dragon
- All class gear is unlocked in the progression lock
π§ Infinity Tweaks 2.8.0 β 2.8.7
- Better Combat support for FSang18's Heroes weapons: Mjolnir (Classic, MCU, Rivals), Stormbreaker (Classic, MCU), Hofund and Hellfire Chain
- Fixed: Better Combat blocking Palladium left-click abilities. Crouch + left-click throws Mjolnir, Stormbreaker, Ichor Spear and Neptune's Trident again
- Fresh Animations is now also disabled:
- In first person
- While eating or drinking (the Not Enough Animations animation plays fully)
- During ParCool actions
- During Palladium animations (beams/aim, A New Corps lanterns, Alien Evo / Omni Evo aliens)
- While a Satsu Iron Man suit is active
- Raised arms now lift properly and beams come out of the hand
- Shoulder Surfing: camera distance now also scales with the character's width; the camera no longer sticks to the character during Palladium flight
- Teleport rules moved: the FTB Essentials teleport restrictions moved from Infinity Tweaks to Infinity Start (per difficulty)
β‘ Palladium Optimizer 1.2.1 β 1.3.0
- Faster Palladium property lookup (indexed by name β the same speed no matter how many addons are installed)
- Player recipe book saving is now cached and only rebuilt when recipes change
- Safety fallback: the cache turns itself off if another mod changes recipe book saving. No mod behavior changes
β Added
- Infinity Start β start screen with difficulty, race and class
- Passive Skill Trees Monk Tree
- Better Villages β replaces Integrated Villages (+ Library Ferret)
- Aquamirae
- Rings of Ascension
- Create Repair
- Sound overhaul: Enhanced Audio, Enhanced Audio: Ambience, Presence Footsteps, Chimes
- Just Zoom
- Performance: Reflex AntiLag, Mixin Booster
- Utilities: Catalogue, Crash Assistant, Better Compatibility Checker
β Removed
- Replaced by Infinity Start: Class Enhancement, Difficulty Enhancement
- Replaced by Better Villages: Integrated Villages
- Replaced by the new sound overhaul: AmbientSounds
- Ars Nouveau addons: Ars Additions, Ars Elemental, Ars Γnergistique, Adam's Ars Plus
- Create addons: Create: New Age, Create: Central Kitchen
- Structures: When Dungeons Arise β Lost Architects, When Dungeons Arise β Seven Seas, Building But Better
- Others: Armor of the Ages, Chef's Delight, dodo's mobs, Ecologics, Hearth & Home, Perception, Radiant Gear, Relics: Alex's Caves Compat, Relics: Alex's Mobs Compat
π Updated
- Armageddon (3.2.0b β 3.3.0b), Armageddon AI Tweaks (1.1 β 1.5)
- Bosses'Rise (β 2.1.2)
- AsyncParticles, Collections Of Optimizations (4.6 β 6.5), FastChunkGen, ModernFix, Loading Protection
- Collective, CorgiLib, L2 Library, Moonlight Lib, Puzzles Lib, Integrated API
- Despawnings, Lithoform, Supplementaries
- Oh The Biomes We've Gone, Oh The Trees You'll Grow
- Satsu Iron Man addon (3.6.1 β 3.6.2)
- Sophisticated Backpacks / Core / Storage
- Solas Shader (V3.7b β V3.8)
V6.1
Added
- Alienevo New Corps Compat - compatibility between Alien Evolution and A New Corps (Lantern Rings).
Infinity Tweaks 2.7.0 -> 2.8.0
- Master Control rule: the Omnitrix and the Lantern Rings can now only be used together by players who have the Omnitrix Master Control. The Infinity Gauntlet still can't be combined with the Omnitrix or the Lantern Rings (Infinity Stones remain allowed for Omnitrix users).
- Shoulder Surfing camera scaling: the camera distance now follows the character's size. When Pehkui/Palladium makes the player bigger or smaller (Alien Evo aliens, Thanos class, etc.), the camera moves away or closer in the same proportion and returns to normal automatically. Manual distance adjustment still works on top of it.
- Fresh Animations compatibility: Fresh Animations player animations are now turned off while a PlayerAnimator animation is playing (Better Combat attacks/poses, Iron's Spells casting, etc.) or while wearing any Satsu Iron Man armor. No other mod's files are modified.
Removed
- ChoiceTheorem's Overhauled Village (CTOV) - overlapped with Integrated Villages; lighter world generation.
- Easy Magic - overlapped with Enchanting Infuser.
- Item Banning - overlapped with Item Obliterator.
- Mob Grinding Utils
- Immersive Melodies
- Absolute AFK Cinema
- EntityJS - unused library.
Updated
- Armageddon 3.2.0b -> 3.3.0
- AmbientSounds 6.3.9 -> 6.3.10
- AsyncParticles 20.1.4.0-beta.2 -> 20.1.4.0 (stable)
- Entity Culling 1.11.2 -> 1.11.3
- Efficient Hashing 1.0.0 -> 1.0.2
- ModernFix 5.27.85 -> 5.27.87
- MezzConfig 0.6.6 -> 0.6.8
- Myths & Legends 1.0.5 -> 1.0.6
- Puzzles Lib 8.1.33 -> 8.1.35
Progression / Balance
- The Immersive Armors Steampunk armor set is no longer locked behind the Diamond tier.
Resource Packs
- Updated FA Player - Power Flight Fix to work with the new Fresh Animations compatibility.
Notes
- Items and blocks from removed mods will disappear from existing worlds. Make a backup before updating.
V6
β οΈ Strongly recommended: start a new world. This update changes world generation, biome mods, the class system and the campaign progression. Old worlds will still load, but to get the full experience (new biomes, structures and the reworked progression) a fresh world is highly recommended. It is not required.
β‘ New: FSang18's Heroes
FSang18's Heroes is now part of the pack, bringing a whole new set of heroes, mutations and abilities to unlock.
𧬠Unique Power System
Powers are no longer a free-for-all. The pack now has a proper power system:
You can hold up to 2 powers across Echoes of Power, FSang18's Heroes and Powerborne.
Mixing powers from different mods is locked until you successfully use a Chimera Core, and only if you haven't gone through an Echoes of Power awakening.
Omnitrix, Infinity Gauntlet and Lantern Rings can't be used together. Choose your path! (Infinity Stones are still allowed for Omnitrix users.)
π‘οΈ Classes Fully Reworked
Every starting class has been redesigned with new kits, new starting powers and better balance.
βοΈ L2 Hostility Rebalance
Now that powers are properly balanced, mob scaling has been toned down to match:
Smoother difficulty curve: the early and mid game still give you a challenge, but the late game is no longer an endless HP wall.
Late-game mobs and bosses have much less health.
Fewer traits stacked on each mob.
Mob levels go up more slowly, so difficulty keeps pace with your progress.
π New World Generation
World generation and biome mods have been replaced.
New biomes, terrain and structures to explore.
π¬ New Animations
New player and entity animations make movement and combat feel much more alive.
π Quests & Campaign
Quests have been updated and reorganized.
The campaign progression has been reworked to fit the new powers, classes and world.
π Performance Improvements
Lots of optimization work: better entity culling, lighter HUD rendering for power mods (Palladium Optimizer), and new performance mods and config tweaks.
Removed and replaced heavy mods that were causing lag and stutters.
Smoother FPS and more stable servers overall.
π§ Mods Updated
Many mods updated to their latest stable versions.
Several outdated or unused mods removed.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
