building casuality 0.2
What's new
added modular machinery (not using it quite yet, next update though...)
added and configured nuclearcraft
added integrated terminals
added steve's carts
added a working recipe for the quantum tunnel
re-added thermal foundation oregen for nickel
a few other tweaks
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

