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Bladebound

A combat-focused modpack featuring Nichirin breathing techniques, arcane spellcasting, and randomly awakened powers, with a custom FTB Quests line that guides players through what the pack adds instead of leaving them to figure it out alone.
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Bladebound_CurseForge_1.1.1.zip

File nameBladebound_CurseForge_v1.4.10.zip
Uploader
Redpanda807Redpanda807
Uploaded
Sep 3, 2026
Downloads
14
Size
7.9 MB
Mod Loaders
NeoForge
File ID
8802647
Type
R
Release
Supported game versions
  • 1.21.1

What's new

Crash fix

  • Fixed a crash on world select that could hit any player after enough Urokodaki's House world generation. Root cause: a datapack biome list was written in a form the game silently mishandles. Rewritten to the correct form — confirmed fixed by testing.

Nichirin

  • Boar had no natural spawn anywhere, which soft-locked Beast Breathing progression — added a natural spawn.
  • Archived Scrolls (perk unlocks) were never placed in any loot table — added to jungle temple, desert pyramid, stronghold, dungeon, and mineshaft chests.
  • Urokodaki's House was gated to vanilla biome IDs that Terralith's replacement biomes don't match — widened to match taiga/snowy/mountain biomes under Terralith too.

Other mod compatibility fixes

  • L_Ender's Cataclysm: Cursed Pyramid, Frosted Prison, and Acropolis structures were each gated to a single vanilla biome ID that Terralith's replacement biomes don't satisfy — widened.
  • Bosses of Mass Destruction: Lich Tower had the same single-biome gating issue for its cold-biome requirement — widened.
  • Deeper and Darker: Shriek Worm had a spawn egg and its own advancement, but no natural spawn anywhere — added one (Deeplands).
  • Aquamirae: the Eel had a loot table and combat stats but no spawn placement at all, so it could never appear naturally — added a deep ocean spawn.
  • Trimmed overlapping Repurposed Structures mineshaft variants that were generating duplicate mineshaft networks alongside YUNG's Better Mineshafts in the same biomes.

Death recovery / Curios trinkets — now fixed

  • Curios API trinkets (e.g. Artifacts) previously weren't restored to their slot by the Corpse mod's "Transfer Items" button — they'd come back as loose inventory items needing manual re-equipping. Added two new required mods to close this gap: Corpse x Curios API Compat and its dependency, BaguetteLib. Trinkets now go straight back into their Curios slot along with your armor and offhand item.