Bladebound_CurseForge_1.1.1.zip
What's new
Crash fix
- Fixed a crash on world select that could hit any player after enough Urokodaki's House world generation. Root cause: a datapack biome list was written in a form the game silently mishandles. Rewritten to the correct form — confirmed fixed by testing.
Nichirin
- Boar had no natural spawn anywhere, which soft-locked Beast Breathing progression — added a natural spawn.
- Archived Scrolls (perk unlocks) were never placed in any loot table — added to jungle temple, desert pyramid, stronghold, dungeon, and mineshaft chests.
- Urokodaki's House was gated to vanilla biome IDs that Terralith's replacement biomes don't match — widened to match taiga/snowy/mountain biomes under Terralith too.
Other mod compatibility fixes
- L_Ender's Cataclysm: Cursed Pyramid, Frosted Prison, and Acropolis structures were each gated to a single vanilla biome ID that Terralith's replacement biomes don't satisfy — widened.
- Bosses of Mass Destruction: Lich Tower had the same single-biome gating issue for its cold-biome requirement — widened.
- Deeper and Darker: Shriek Worm had a spawn egg and its own advancement, but no natural spawn anywhere — added one (Deeplands).
- Aquamirae: the Eel had a loot table and combat stats but no spawn placement at all, so it could never appear naturally — added a deep ocean spawn.
- Trimmed overlapping Repurposed Structures mineshaft variants that were generating duplicate mineshaft networks alongside YUNG's Better Mineshafts in the same biomes.
Death recovery / Curios trinkets — now fixed
- Curios API trinkets (e.g. Artifacts) previously weren't restored to their slot by the Corpse mod's "Transfer Items" button — they'd come back as loose inventory items needing manual re-equipping. Added two new required mods to close this gap: Corpse x Curios API Compat and its dependency, BaguetteLib. Trinkets now go straight back into their Curios slot along with your armor and offhand item.
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