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Basilisk

A long-term slow gameplay focused modpack which enhances gameplay experience in various ways.
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basilisk-1.3.zip

File namebasilisk-1.3.zip
Uploader
phinnphinn
Uploaded
Jul 31, 2026
Downloads
28
Size
482.2 KB
Mod Loaders
NeoForge
File ID
8545195
Type
B
Beta
Supported game versions
  • 1.21.11

What's new

version beta 1.3

NEW:

  • Archeology –new archeology centered contents from Better Archeology featuring:
    • 12 new structure types
    • New blocks including Rotten Wood, Vases, and Suspicious block variants
    • Brush Tiers
    • 4 new Totems
    • Fossils & Enchantment Artifacts
    • Archeologist Villager
    • 1 new music disc
  • added 8 new quests
  • copper armors can now be bought from novice armorers
  • unintentionally added Carryon and Xaero’s Worldmap (might be removed in the future)

TWEAKS:

  • increased generation spread of desert pyramids and jungle temples
  • wild ruins and medium remnants are now set to not generate in a desert biome
  • disabled guaranteed waystone generation on shrine entrances
  • structures now won’t overlap with each other
  • reduced armor points of all chainmail armors
  • all iron armor trades of armorers are now moved to journeyman level trades
  • adjusted most copper tool trade costs
  • fixed missing recipes for herbicide and farmer’s treat
  • Increased rarity of lapiz lazuli drops from stone
  • Increased rarity of glass bottle and iron bucket drops from sand

version beta 1.2.2

NEW:

  • added Greatswords from Neo Greatswords
  • added 4 new quests

TWEAKS:

  • adjusted 3rd Person view and aiming for better 3rd person combat
  • having more than 2 backpack on the inventory now slows the player
  • backpack active upgrades now only work when backpack is equipped
  • fixed missing recipes for matchbox, torches, glowstone paste, and glowstone crystal
  • slightly reduced spawn chance of Endermen to control world griefing
  • adjusted goose and duck spawn height conditions to prevent spawning on underground caves
  • flowers now does not get trampled by the player when walking through it.