Azalea Growth Control

Limits azalea generation to appropriate biomes. Because even trees need boundaries.

     

Vanilla Minecraft grows azalea trees in any surface biome, even deserts and snowy tundras. 🌱 This behavior was officially marked as Works As Intended in MC-238499.

Azalea Growth Control restores some sanity to world generation by limiting azalea trees to biomes that actually suit them. šŸŒ Using the azaleagrowthcontrol:grows_azalea_trees biome tag, you can define exactly where these trees are allowed to grow. āš™ļø

It works seamlessly with both vanilla and modded biomes, giving your worlds a more natural and consistent look. šŸƒ No more random green blobs in frozen wastelands!

ā© INSTALLATION REQUIRED ON SERVER

ā© REQUIRES PUZZLES LIB TO BE INSTALLED (FABRIC & NEOFORGE)

ā© REQUIRES FABRIC API TO BE INSTALLED (FABRIC)

ā© REQUIRES FORGE CONFIG API PORT TO BE INSTALLED (FABRIC)

If available for a mod, configuration is possible directly from in-game using the mod menu (requires Mod Menu by Prospector to be installed on Fabric).

For manual configuration using an external text editor all files are found at .minecraft/config, named as MOD_ID-client.toml, MOD_ID-common.toml, or MOD_ID-server.toml, depending on the type of config. Not all types might exist for a mod, if any at all.

  
     
  
     
  
     
  
     
  
     

© 2026 @heyitsfuzs. All rights reserved. This page was last edited on 11 September 2026, at 06:44 (UTC).

Azalea Growth Control Team

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