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Vanilla Minecraft grows azalea trees in any surface biome, even deserts and snowy tundras. š± This behavior was officially marked as Works As Intended in MC-238499.
Azalea Growth Control restores some sanity to world generation by limiting azalea trees to biomes that actually suit them. š Using the azaleagrowthcontrol:grows_azalea_trees biome tag, you can define exactly where these trees are allowed to grow. āļø
It works seamlessly with both vanilla and modded biomes, giving your worlds a more natural and consistent look. š No more random green blobs in frozen wastelands!
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ā© INSTALLATION REQUIRED ON SERVER
ā© REQUIRES PUZZLES LIB TO BE INSTALLED (FABRIC & NEOFORGE)
ā© REQUIRES FABRIC API TO BE INSTALLED (FABRIC)
ā© REQUIRES FORGE CONFIG API PORT TO BE INSTALLED (FABRIC)
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If available for a mod, configuration is possible directly from in-game using the mod menu (requires Mod Menu by Prospector to be installed on Fabric).
For manual configuration using an external text editor all files are found at .minecraft/config, named as MOD_ID-client.toml, MOD_ID-common.toml, or MOD_ID-server.toml, depending on the type of config. Not all types might exist for a mod, if any at all.
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© 2026 @heyitsfuzs. All rights reserved. This page was last edited on 11 September 2026, at 06:44 (UTC).










