World Blender (Forge)

6,965 Downloads Last Updated: May 8, 2020 Game Version: 1.15.2

The banner logo for World Blender with a picture of the crazy landscape behind the title.

CURRENTLY FOR 1.15.2 & 1.14.4 MC


Recent 1.15.2 News: Fixed a crash on servers.

Sorry about that!







   World Blender is a dimension filled with every single biome's features, structures, natural spawns, carvers (caves), and terrain surfaces shoved in! Even modded features and structures will be added to the dimension! However, some mods have hardcoded their features or structures to only spawn in their own dimensions or biomes but I will try and work out alternatives methods to get their stuff in this awesome dimension! But sometimes, those feature uses a config option to determine what dimension their stuff spawns in so if a mod's feature or structure is not spawning in World Blender's dimension, then take a look at the mod's config options first. If you still can't get it to spawn in the dimension, let me know so I can take a look and add it to my list of mods to try and be compatible with if it is possible. :)


   Inside the dimension, you will find massive webs of different kinds of surfaces all filled to the brim with trees, grass, and structures. But take notice of the Nether surface path that has End surfaces on each side. That Nether path is the main walkway through the dimension as no other surfaces can interrupt that pathway. So follow that red road and explore the insanity of the world! Also, if you got modded ores mod on, all the ores will be added as well as long as they are able to spawn in Stone! And lastly, the biomes will have imported every mob's spawn entry so there's no telling what will spawn! Though animals seem to not spawn very often due to all the trees and plants covering all the Grass Blocks so you may have to burn down some forests or blacklist many plant features in the config to increase animal spawning.


   Currently as of right now, here is the alphabetical list of 1.15.2 mods that does work with the latest 1.15.2 version of World Blender. Let me know if another mod works with World Blender and I'll add it to this list!



-Almost all the Ores

-Aquaculture 2



-Basic Nether Ores



-Biomes O' Plenty


-Blue Power

-Bountiful (The Bounty Board only generates in Vanilla Villages so allow Villages to spawn in the dimension to get the Bounty Board)

-Buzzier Bees

-CoffeeCat's CheeseMod

-Concept Of Magic Battle And Technology


-Dimensional Dungeons

-Dynamic World

-End: Reborn


-Extended Mushrooms

-Extra Enrichments


-Farm Adventure

-Forbidden and Arcanus

-Fruit Trees

-Gaia Dimension

-Gems and Crystals Mod


-Good Night's Sleep

-Grand Life (Note: This mod will replace all Stone with Sandstone which could prevent many other features from spawning. Their features are not registered as of right now so there's no way to blacklist their Sandstone placing feature)

-HunterIllager (Can crash during worldgen due to a Vanilla bug. The bug will be fixed in 1.16 as according to MC-173067 bug report on!)

-Lucky Ores

-Lycanites Mobs (Can import some of the mobs but this mod greatly increases lag time in the world when imported. Best to blacklist this mod for now in World Blender's config.)

-Magic Dimensions

-Metal Bushes

-Miner Arcana Presents Astral


-More Dogs

-Mutant Beasts

-Mystical Agriculture

-Naturally Spawning Vex

-Nethercraft Classic

-Not Enough Creepers

-Oh The Biomes You'll Go

-Ores Above Diamonds

-Ores and Metals Mod

-Pam's HavestCraft 2 - Trees (Go into the world's save folder and open up pam's config in the world. Then add "world_blender:world_blender" to the dimension whitelist)

-Pam's HavestCraft 2 - Crops (Go into the world's save folder and open up pam's config in the world. Then add "world_blender:world_blender" to the dimension whitelist)


-Pokecube AIO (I can't get Pokemon mobs to spawn themselves but this could just be that I didn't setup Pokecube correctly. Let me know if you can get the mobs to spawn in World Blender dimension)

-Premium Wood 

-Productive Bees

-Project: Vibrant Journeys

-Quark (The caves and patches of material like Glowcelium doesn't seem to get imported. The other stuff such as stalagmites and mobs does) 

-Rare Ice (Forge/Fabric) (Needs Ice, Blue Ice, or Packed Ice to be spawning in the world already for Rare Ice to generate. Just don't blacklist all the other icy features if you want Rare Ice in World Blender!)


-Red Pandas

-Repurposed Structures 


-Rock Candy

-Silent's Gems

-Simple Farming (You need to go into the world's save folder, open serverconfig, and allow World Blender's dimension in Simple Farming's config file)

-Simply Tea!

-Snow Under Trees


-Spruce Willis the Xmas Tree

-Sulfur And Potassium - More Gunpowder

-Swamp Expansion


-The Bumblezone (Forge)

-The Midnight (You must blacklist the Night Stag or else the world will hang forever. Add "midnight:nightstag" to the blacklistedSpawns entry in World Blender's config)


-Traverse: Legacy Continued

-Underground Materials

-Upgrade Aquatic

-Valhelsia Structures




-XL Food Mod



    Also, be sure to check out the images page for several screenshots of what the world looks like! And yes, you can use this mod in a modpack or download and modify the source code. It is all under MIT License so you can do whatever you want!






    To enter this highly, overpowered and broken dimension, you have to prove that you had traveled quite a lot and that you are in the endgame by placing 8 chests in a 2x2x2 area and then filling every single slot in those chests with at least 1 unique block item! (Items without block forms and duplicate block slots will be ignored and stacks of one block will not count as extra) Then when you are done, hold a Nether Star in your hand and right click any of the chests while crouching to create the portal that will consume your chests and blocks inside as a sacrifice! If this is too much to do, you can easily reduce the number of unique blocks required or what activation item is needed to make the portal by going into the config file. But once the portal is made, just walk into the portal after it has cooled down (not red anymore) and you'll enter the dimension with a new portal block at your feet to let you exit easily!


   If you create the portal in a bad spot, you can right click the portal blocks while crouching and holding no items to vaporize the portal. Also in this crazy dimension, you can always leave it by heading to world origin as there will be quartz altar with an unbreakable portal block to always allow you to escape (unless another feature destroys the altar... I'll see about preventing that in a future version). The portal will always place you back to the Overworld when leaving the dimension so keep that in mind! And also, the portal can teleport any entity or dropped item but only one at a time and it will have a cooldown phase.


   With commands active, you can enter the dimension faster by doing this command /execute in world_blender:world_blender run tp ~ 70 ~. And by default, features that contain lava or fire will not be imported so they do not create out of control fire spreading. You can turn off this config so fire features gets imported but if you do, I highly recommend you to do /gamerule doFireTick false so that fire does not go crazy rampant in this dimension and cause quite a bit of lag!


   Also, if you want to have the Overworld be replaced with this blended world, that is also an option! Just turn on the World Blender worldtype. For server owners, add "use-modded-worldtype=world-blender" as a new entry in your file to use this worldtype when making a new world.








   This mod has 29 configs options total to allow you to customize this mod. The options are:


-turn on or off importing vanilla or mod's features, structures, carvers, surfaces, and natural mob spawns.


-disable bamboo, fire, and lava features from spawning to help reduce lag.


-surround floating liquid with solid blocks and placing solid blocks under blocks that can fall. This helps reduce lag from liquid flowing or blocks falling.


-blacklist certain mod's or vanilla features, structures, carvers, surfaces, and natural mob spawns by using keywords, using the resource location (ID) of the thing itself, or using the resource location of the mod itself.


-print out all resource locations of everything registered to help you with making a blacklist easily.


-change how much unique blocks is needed to make the portal, specify required blocks that needs to be in the chests, what activation item is needed, and whether the portal should drop the chests and its contents instead of consuming it.


-how thick the surface bands are and whether vanilla ravine and cave carvers can carve through modded blocks, Netherrack, and End Stone underground.


-spawn the Enderdragon at world origin in the dimension! (Set to off by default as I want people to explore this dimension safely without worrying about the dragon guarding the custom altar at world origin. That way you always have an easy escape from the dimension at anytime)


   The config file has more info on each of the options. Got more ideas or suggestions? Leave a comment below and I'll see if it can be done. The config file is located in the config folder outside of the world save folders. Any changes you do to the config requires a complete restart with Minecraft due to how it imports stuff from vanilla and other mod's biomes.




For the list of changes in this mod, click the Source tab and check out README.txt file.

This helps me keep track of what I had done so far. 



*If you find an issue, glitch, or have a suggestion about my mod, let me know! But if you don't have a GitHub account to report in the Issue tab above, just comment what the problem is below and I'll try and get back to you ASAP! :) 


Discord Link for my channel about my mods! :

Checkout this guy's mod spotlight of World Blender where if you go to 4:07, you can see a great example of how chaotic the world becomes when tons of mods are used together with World Blender! :D


  • To post a comment, please or register a new account.
Posts Quoted: