4.3-mc26.2-fabric
Curse Maven Snippet
What's new
- Added the song
Better Days Aheadby Cheryltje!- This song plays in the Taiga, Old Growth Pine Taiga, Old Growth Spruce Taiga, Mixed Forest, Maple Forest, and Dappled Forest biomes.
- Added the
#wilderwild:music_pool/has_taiga_music,#wilderwild:music_pool/has_old_growth_taiga_music, and#wilderwild:music_pool/has_dappled_forest_musicBiome Tags. - Added config options to toggle new music in these biomes.
- Added the
- You can support Cheryltje by purchasing
Better Days Aheadon BandCamp.
- This song plays in the Taiga, Old Growth Pine Taiga, Old Growth Spruce Taiga, Mixed Forest, Maple Forest, and Dappled Forest biomes.
- Wilder Wild's Falling Leaves are now data-driven using the new
wilderwild:falling_leafdynamic registry, with the following format:leaves_block: An id, a list of ids, or a Block Tag defining which blocksleaf_particle_dataandfalling_leaf_litter_datapertain to.leaf_litter_block: An id, a list of ids, or a Block Tag defining which blocksleaf_litter_particlepertains to.leaf_particle(Optional) andleaf_litter_particle(Optional):particle: The id of the particle to spawn.origin_block(Optional): The id of the Block to obtain the following properties from:- The Block's tint.
- Whether the Block is a Leaf Litter.
spawn_chance(Optional): The chance (between 0-1) the particle can spawn each tick.- If empty, the particle will not spawn.
spawn_chance_modifier(Optional): The id of a Config Entry to obtain an Integer from.- The value of the specified Config Entry will be divided by 100, then multiplied by
spawn_chanceto determine the final chance of spawning. - If an invalid entry id is provided, an error will be thrown.
- The value of the specified Config Entry will be divided by 100, then multiplied by
texture_size: The size, in pixels, of the particle's sprites.- This is used to determine the size of the particle, in order to remain pixel-consistent.
gravity_scale: How fast the particle should fall.wind_scale: How much Wind will affect the particle's movement.movement_type:none: The particle will move straight down.swirl: The particle will swirl as it falls.flow_away: The particle will flow with the wind.swirl_and_flow_away: The particle will both swirl and flow with the wind.bounce: The particle will bounce upon hitting the ground.swirl_and_bounce: The particle will swirl as it falls and bounce upon hitting the ground.flow_away_and_bounce: The particle will flow with the wind and bounce upon hitting the ground.swirl_and_flow_away_and_bounce: The particle will swirl and flow with the wind, and bounce upon hitting the ground.
cancels_vanilla_particles(Optional): Whether this will replace or be used alongside Vanilla's falling leaf particles.- If empty or true, Vanilla's falling leaf particles will not spawn.
- Has no effect on Leaf Litter blocks.
falling_leaf_litter(Optional):block: The id of the Block to place upon landing.fall_chance: The chance (between 0-1) a Leaf Litter fall fromleaves_blockeach random tick.placement_on_land_chance: The chance (between 0-1) forblockto be placed upon landing.fall_sound(Optional): The sound to be played when a Leaf Litter falls fromleaves_block.land_sound(Optional): The sound to be played upon landing.
- Falling Maple Leaves can no longer increase the amount of leaves in an already existing leaf litter block.
- Falling Maple Leaves now only have a 25% chance to place a leaf litter block.
- Fixed an issue that prevented Orange Maple Leaves from being smelted into Orange Maple Leaf Litter.
- The Dying Yellow Maple tree feature's height is now the same as its Orange and Red counterparts.
- Removed the
#wilderwild:non_overriden_falling_leavesBlock Tag. - Wilder Wild's Biome fog, Biome particle, and Biome music modification is now data-driven.
- These can be found within the
frozenlib/biome_environment_attribute_modificationdata folder. - Renamed the following Biome Tags:
#wilderwild:music_pool/has_cherry_music->#wilderwild:music_pool/has_cherry_grove_music#wilderwild:music_pool/has_dripstone_music->#wilderwild:music_pool/has_dripstone_caves_music#wilderwild:music_pool/has_lush_music->#wilderwild:music_pool/has_lush_caves_music#wilderwild:music_pool/has_dying_music->#wilderwild:music_pool/has_dying_forest_music#wilderwild:music_pool/has_snowy_dying_music->#wilderwild:music_pool/has_snowy_dying_forest_music#wilderwild:music_pool/has_frozen_music->#wilderwild:music_pool/has_mesoglea_caves_music#wilderwild:music_pool/has_magmatic_music->#wilderwild:music_pool/has_magmatic_caves_music#wilderwild:music_pool/has_maple_music->#wilderwild:music_pool/has_maple_forest_music
- Fixed an issue that prevented Underwater music from playing in some Ocean biomes.
- These can be found within the
- Wilder Wild's Wolf Variants spawn modifications are now data-driven.
- These can be found within the
frozenlib/variant_spawn_injectiondata folder. - These modifications simply allow Wolf Variants to spawn in Wilder Wild's biomes without interfering with Data Packs or other mods.
- Added the following Biome Tags:
#wilderwild:entity/variant/wolf_ashen#wilderwild:entity/variant/wolf_woods#wilderwild:entity/variant/wolf_pale#wilderwild:entity/variant/wolf_black#wilderwild:entity/variant/wolf_chestnut
- Added a config option to toggle these modifications.
- These can be found within the
- Updated the Jellyfish's loot table.
- One loot table is now used for the Jellyfish instead of multiple, with the previous loot tables now being referenced from within the new loot table.
- Fixed an issue that caused Hanging Tendrils to continue rendering as a Block Entity whilst the billboard rendering config option is disabled.
- Fixed an issue that resulted in Icicles dropping as items after landing instead of shattering as intended.
- Fixed an issue that prevented Penguins from applying a speed boost to Rafts.
- Fixed an issue that caused a damage sound to play when eating a Prickly Pear in situations where damage was not received from it.
- Blocks such as Sugar Cane no longer break/update incorrectly when their Snowlogged layers are broken.
- Aquatic Blocks (such as Seagrass and Sea Anemone) no longer contain BlockState Properties pertaining to Snowlogging.
- Renamed the
Butterfly in a Bottleitem toBottle of Butterfly. - Renamed the
Firefly in a Bottleitem toBottle of Firefly. - The Bucket of Crab, Bucket of Jellyfish, Bottle of Butterfly, and Bottle of Firefly items can now be used by Dispensers.
- Fixed an oversight that let players release Butterflies and Fireflies from a Bottle whilst inside a block.
- Butterflies and Fireflies no longer render at an infinite distance, now being consistent with most other mobs.
- Fixed an issue that allowed players to place Tumbleweed in Spawner blocks.
- Happy Ghasts will no longer pathfind into Prickly Pears.
- Echo Glass now emits the
minecraft:block_changeGame Event upon cracking. - Likely fixed an issue that caused Jellyfish to be invisible with certain Shader Packs.
- This changes the
RenderTypeof Jellyfish to use a Vanilla one. As a result, the visuals of Jellyfish may be different than intended.
- This changes the
- Fixed crashes that could occur when trying to render a Wilder Wild mob that has variants in a context where dynamic registries aren't available. (#558)
- Migrated the implementation of animated Sculk Sensor Block Entities from a mixin to Fabric's and NeoForge's Data Attachments.
26.3+
- Added a new Abandoned Camp structure for the Maple Forest biome.
- Added the
Wilder Abandoned Campsinternal Data Pack, updating Swamp Abandoned Camps to include Wilder Wild's new blocks and Willow trees.- This is enabled by default, but can be disabled in the Data Pack menu.
- Swamp Abandoned Camps will now generate using the Willow wood set instead of Oak.
- Added a config option to toggle this behavior.
- Modified the placement of Dappled Forests to not interfere as much with Maple Forests.
- Maple Forests and Dappled Forests can often be seen near each other, though Dappled Forests favor higher and bumpier terrain a tad further from snowy regions.
- Added the Stripped Poplar Log and Stripped Hollowed Poplar Log blocks.
- Updated the Dappled Forest to include new Flowers, more common Pumpkin Patches, denser Tree generation, Clearings, and new Fallen & Snapped Poplar Trees.
- Gave the Dappled Forest a slightly brighter grass color to make it fit in slightly better with other biomes.
- Added a config option to toggle this change.
- If you do not notice a difference in the grass color, this could be caused by a Sodium bug due to the way they cache certain visual elements of biomes.
- Added the Yellow Poplar Sapling and the Red Poplar Sapling.
- Added the Yellow Poplar Leaf Litter, Orange Poplar Leaf Litter, and Red Poplar Leaf Litter.
- Added new leaf particles for Poplar Leaves that spawn alongisde Vanilla's.
- Wilder Wild's blocks are now properly included in the
#minecraft:replaceableBlock Tag. - Wilder Wild's Material Rules (formerly known as Surface Rules) are now data-driven.
- Wilder Wild's custom Cactus damage sound now only plays if the Cactus block sounds config option is enabled.
- The air meter now uses Mesoglea Bubble sprites when inside a Mesoglea block.
- Removed Wilder Wild's Potent Sulfur Geyser Wind Disturbance, as it has been moved into FrozenLib.
- Wilder Wild's Structure Processor modifications are now data-driven per FrozenLib's changes.
- Revamped the implementation of Chest bubbling.
- The Shrub now uses Vanilla's Red Shrub sound type.
- Red Shrubs can be eaten and turned into Dead Bushes by Termites.
- Added a config option to toggle Dappled Forest generation.
- Added the
wilderwild:termite_edibleStructure Processor, with the following format:value: Can be either true or false. Sets thetermite_edibleproperty to this value for all Blocks with this property.
- Renamed the following Tree Decorator Types:
wilderwild:height_based_vine_tree_decorator->wilderwild:height_based_vinewilderwild:height_based_cobweb_tree_decorator->wilderiwld:height_based_cobwebwilderwild:pollen_tree_decorator->wilderwild:pollenwilderwild:above_logs_tree_decorator->wilderwild:above_logs
- Removed the
wilderwild:above_logs_tree_decoratorTree Decorator Type, asfrozenlib:probabilityandminecraft:attached_to_logsprovide the same functionality. - Renamed the following fields in the
wilderwild:fallen_large_trunk_placerTrunk Placer Type:stump_placement_chance->stump_probabilitysuccess_in_water_chance->water_success_probability
- Renamed the following fields in the
wilderwild:fallen_with_branches_trunk_placerTrunk Placer Type:stump_placement_chance->stump_probabilitysuccess_in_water_chance->water_success_probabilityhollowed_trunk_provider->hollow_statehollowed_log_chance->hollow_probabilitytrunk_branch_placement->branch_placement
- Renamed the following fields in the
wilderwild:fancy_dark_oak_trunk_placerTrunk Placer Type:trunk_branch_placement->branch_placement
- Renamed the following fields in the
wilderwild:maple_trunk_placerTrunk Placer Type:trunk_branch_placement->branch_placementlower_trunk_branch_placement->lower_branch_placement
- Renamed the following fields in the
wilderwild:straight_with_branches_trunk_placerTrunk Placer Type:trunk_branch_placement->branch_placement
- Renamed the following fields in the
wilderwild:willow_trunk_placerTrunk Placer Type:trunk_branch_placement->branch_placementbranch_split_gap_chance->branch_split_gap_probability
- Renamed the following fields in the
wilderwild:baobab_trunk_placerTrunk Placer Type:inner_trunk_provider->inner_state
- Renamed the following fields in
branch_placement(formerlytrunk_branch_placement):branch_placement_chance->probabilitymax_branch_count->max_countbranch_cutoff_from_top->cutoff_from_topbranch_length->lengthoffset_last_log_chance->offset_last_log_probabilityminimum_branch_length_for_offset->minimum_length_for_offsetfoliage_placement_chance->foliage_probability
- Removed all Shelf Fungi blocks, as Vanilla's new Shelf Mushroom block offers a sufficient replacement.
- All overworld trees that used to generate Shelf Fungi can now generate Shelf Mushrooms.
- This generation is disabled by default for all tree types other than Jungle and Poplar trees, and can be toggled via new config options.
- All overworld fallen trees that used to generate Shelf Fungi can now generate Mushrooms, similar to Vanilla's fallen trees.
- All overworld trees that used to generate Shelf Fungi can now generate Shelf Mushrooms.
- Pale Mushroom Blocks now spawn Fog particles more frequently when Improved Transparency is enabled.
- Fog particles will now appear slightly larger when Improved Transparency is enabled.
- Slightly modified the velocity of leaf particles spawned from walking across Leaf Litter and Leaves blocks.
- The config option to enable leaf particles spawning from walking across Leaf Litter blocks is now enabled by default.
- Fixed inconsistent/incorrect shading for the following:
- Hanging Baobab Nut Stems
- Hanging Coconut Stems
- Lily Pad Roots
- Clovers Stems
- Potted Big Dripleaves
- Potted Small Dripleaves
- Potted Clovers Stems
- Potted Lantanas Stems
- Potted Phlox Stems
- Potted Wildflowers Stems
- Potted Pink Petals Stems
- The stems of Potted Big Dripleaves and Potted Small Dripleaves are now properly rotated to match Vanilla's cross model.
- The column of Sea Anemone are now more visible while the Sea Anemone is glowing.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

