Wilder Wild [Fabric]

A massive overhaul that improves biomes, adds new mobs, trees, and more!

File Details

4.2.9-mc26.1

  • R
  • May 1, 2026
  • 30.34 MB
  • 4.6K
  • 26.1.2+2
  • Fabric + 1

File Name

WilderWild-4.2.9-mc26.1.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:wilder-wild-648511:8022669"

Quilt

modImplementation "curse.maven:wilder-wild-648511:8022669"
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- Fixed a duplicate config entry in the Block config screen.
- Fixed a bug that caused all types of Moss Blocks to generate default Moss patches when Bone Mealed while Azalea generation is disabled.
- Fixed a bug that prevented Huge Pale Mushrooms from generating.
- Fixed a bug that prevented Coarse Dirt patches from generating in Savannas.
- Tree generation in the following biomes has been made more sparse:
  - Forest
  - Sparse Forest
  - Dying Forest
  - Dying Mixed Forest
  - Snowy Dying Forest
  - Snowy Dying Mixed Forest
- Huge Mushroom generation in Forest-like and Birch Forest-like biomes has been made rarer.
  - Renamed the `#wilderwild:feature/has_big_mushrooms` Biome tag to `#wilderwild:feature/has_huge_mushrooms`.
- Short Grass and Fern generation in the Birch Taiga and Sparse Forest biomes has been decreased.
- Revamped the foliage and flora generation of Birch Forest biomes:
  - Phlox and Lantanas can no longer generate, instead being replaced with Wildflowers akin to Vanilla's generation.
  - Rose Bushes, Peonies, and Lilacs generate more sparsely.
    - This change does not apply to the Old Growth Birch Forest.
  - Fern can no longer generate, and Short Grass is slightly more sparse.
    - This change does not apply to the Old Growth Birch Forest.
  - Azure Bluet, Poppy, Allium, and Tulip blocks can no longer generate.
  - Flower generation is now more uniform, consisting of Lily of the Valley, Seeding Dandelion, and Dandelion blocks.
    - Seeding Dandelions are now generated as part of the `wilderwild:flower_birch` feature, now relying on noise for their placement instead of a separate patch feature.
  - Flower generation no longer increases in clearings.
- Rose Bushes now generate more sparsely in Cherry Groves.
- Fern can no longer generate in Cherry Groves, and Short Grass is slightly more sparse.
- Grass generation in the Plains, Meadow, and Tundra biomes has been reverted to Vanilla generation to better represent their climate.
  - Sunflower Plains and Flower Fields remain unchanged.
- Removed Mesoglea "pool" features from the Mesoglea Caves biome, as they hindered navigation and didn't make sense visually.
  - Dripleaves will no longer generate in the Mesoglea Caves biome.
  - The `wilderwild:blue_mesoglea_pool`, `wilderwild:blue_mesoglea_dripleaves`, `wilderwild:purple_mesoglea_pool`, and `wilderwild:purple_mesoglea_dripleaves` Configured Features have been removed.
  - The `wilderwild:blue_mesoglea` and `wilderwild:purple_mesoglea` Configured Features and Placed Features have been removed.
- Cleaned up the feature generation of Magmatic Caves.
  - The `wilderwild:fire` Configured Feature and the `wilderwild:fire_patch_magma` Placed Feature have been removed.
  - The `wilderwild:magma_disk`, `wilderwild:magma_pile`, and `wilderwild:obsidian_disk` Configured Features and Placed Features have been removed.
  - Increased the chance for the `wilderwild:gabbro_disk` Placed Feature to generate.
  - Decreased the chance for the `wilderwild:upside_down_magma` Placed Feature to generate.
  - The `wilderwild:magma_lava_pool` Configured Feature and Placed Feature have been renamed to `wilderwild:gabbro_lava_pool`, and now generates Gabbro borders.
    - The `wilderwild:magma_column` Configured Feature has been renamed to `wilderiwld:lava_pool_magma_column`, and now only replaces Lava.
- Updated the spawning rules for the Scorched:
  - Scorched will no longer spawn in any light level.
  - Scorched can now spawn under the surface of Lava.
    - Spawning on Lava or Magma blocks will ignore the light level requirement.
  - The restriction for a Scorched to spawn only on Magma, Gabbro, or Lava has been removed.
  - Normal Spiders will no longer spawn in Magmatic Caves.
- Scorched now despawn when the Difficulty is set to Peaceful.
- Fixed the subtitles for Maple Trapdoors and Pale Oak Trapdoors opening and closing.
- Fixed an issue that could cause Coconuts to remain floating in the air after their supporting block was broken.
- Fixed Sculk Sensors not animating properly with the `MC Live 2020's Sculk Sensor tendrils"` resource pack enabled.
- Fixed an issue that would cause Milkweed to instantly get its pods picked when Bone Mealed by a Player.
- Fixed an issue that would let Geysers (Geothermal Vents in 26.2+) remain infinitely erupting.
- Crabs can no longer hide inside Grass Blocks or Moss Blocks.
- Crabs will now become persistent when fed.
- Jellyfish will now become persistent when fed.
- Baby Jellyfish spawned from breeding are now persistent.
- Baby Jellyfish are now affected by Golden Dandelions.
- Penguins will now wait between 1-2 minutes after spawning before starting to slide and find water.

### 26.2+
- Added a config option to toggle black Fog in the Dripstone Caves biome.
  - This option is enabled by default.
- Added a config option to toggle black Fog in the Lush Caves biome.
  - This option is enabled by default.
- Added a config option to toggle ambient sounds in the Sulfur Caves biome. TODO!!!!!!!
  - This option is enabled by default.
- Added a config option to toggle black Fog in the Sulfur Caves biome.
  - This option is enabled by default.
- Removed the `wilderwild:icicle_feature` Feature.
  - This has been superseded by the `minecraft:speleothem` Feature.
- Removed the `wilderwild:icicle_cluster_feature` Feature.
  - This has been superseded by the `minecraft:speleothem_cluster` Feature.
- The Ice paths in the Frozen Caves biome now use Surface Rules to generate, offering cleaner generation and a significant performance boost.
  - The `wilderwild:ice_paths` Configured Feature and Placed Feature have both been removed.
- Sulfur Geysers will now create Wind Disturbances.
  - Added the `block_potent_sulfur` option to Wilder Wild's Mixin Config.
- Sulfur Pools can now rarely form Geysers.
  - Added a config option to toggle the new Sulfur Pool generation.
  - Added the `wilderwild:feature/has_sulfur_pool` Biome Tag.
- Replaced Vanilla's Sulfur Spring generation with new, wider, procedurally-generated Sulfur Springs.
  - Vanilla's Sulfur Springs are pre-built, and did not display much variance in size or width.
  - The new Sulfur Springs are extremely variable on all fronts, resolving these issues.
  - Added the `wilderwild:sulfur_spring` Feature, with the following Feature Configuration:
    - `height`: an Int Provider, determining the height of the spring.
    - `width`: an Int Provider, determining the width of the spring. Is sampled separately for the x and y axi.
    - `curve_distance`: a Float Provider, determining how far the spring's generation should curve in total.
    - `bluntness`: a Float Provider, determining how much the spring should "sharpen" near both tips. The higher, the less it'll sharpen.
      - Must provide values between 0 and 1.
    - `crib_block_chance`: a Float, determining the chance of a block generating above the ring surrounding the center of the spring.
      - Must be between 0 and 1.
    - `crib_extra_block_chance`: a Float, determining the chance of an extra block generating above the spring's "crib."
      - Must be between 0 and 1.
    - `block_state`: a Block State Provider, determining the Block States to generate the spring with. (i.e., Sulfur.)
    - `water_block_state`: a Block State Provider, determining the Block States to generate the spring's water with.
    - `decoration_feature`: a Placed Feature that generates within the spring's water.
    - `extra_decoration_chance`: a Float Provider, determining the chance of extra decoration features generating per-Block.
    - `replaceable`: a list or Tag of Blocks that the spring can replace.
    - `cannot_replace`: a list or Tag of Blocks that the spring cannot replace.
  - Added the `wilderwild:sulfur_spring_decoration` Feature, with the following Feature Configuration:
    - `spring_state`: a Block State Provider, determining the Block States the spring uses to generate. (i.e., Sulfur.)
      - These blocks are placed around the `top_state` and `bottom_state` blocks that are generated, to ensure they're not exposed.
    - `top_state` a Block State Provider, determining the Block States to generate the top piece of the feature with. (i.e., Potent Sulfur.)
    - `bottom_state` a Block State Provider, determining the Block States to generate the bottom piece of the feature with. (i.e., Magma.)
    - `replaceable`: a list or Tag of Blocks that the feature can replace.
    - `cannot_replace`: a list or Tag of Blocks that the feature cannot replace.
  - Added the `wilderwild:feature/sulfur_spring_replaceable` and `wilderwild:feature/sulfur_spring_placeable` Block Tags.
  - Added the `wilderwild:feature/has_sulfur_spring` Biome Tag.
  - Added a config option to toggle the new Sulfur Spring generation.
- Sulfur Spike generation in the Sulfur Caves biome has been significantly decreased.
  - Added a config option to toggle the new Sulfur Spike generation.
  - Added the `wilderwild:feature/has_sulfur_spike` Biome Tag.
- Calcite now generates alongside Sulfur, Granite, Cinnabar, and Tuff in the Sulfur Caves biome.
  - Added a config option to toggle Calcite generation.
- Fixed a Vanilla bug that prevented Potent Sulfur from working properly if naturally generated.
- Cleaned up the feature generation of Magmatic Caves.
- Shrubs can no longer generate on Sand blocks in the Oasis biome.
- Added the Icicle to the `minecraft:speleothems` Block Tag.
- Added new Sound Events for Icicles landing.
- Added some missing entries to Item Tags.
- Added the `wilderwild:sulfur_caves_calcite_enabled` Material Condition.
- Renamed the `wilderwild:beta_beach_condition_source` Material Condition to `wilderwild:beta_beach_enabled`.
- Renamed the `wilderwild:snow_under_mountain_condition_source` Material Condition to `wilderwild:snow_under_mountain_enabled`.
- Added the `wilderwild:penguin_immune_to` Block Tag, controlling which blocks do not affect Penguins.
  - Contains Powder Snow by default.
- Renamed the `wilderwild:penguins_spawnable_on` Block Tag to `wilderwild:penguin_spawnable_on`.
- Renamed Wilder Wild's Geyser block to Geothermal Vent.
  - All associated Sounds, Tags, BlockState Properties, Configured Features, Placed Features, Config Entries, Advancements, and Advancement Criteria have also been renamed.