File Details
4.2.9-mc26.1
- R
- May 1, 2026
- 30.34 MB
- 4.6K
- 26.1.2+2
- Fabric + 1
File Name
WilderWild-4.2.9-mc26.1.jar
Supported Versions
- 26.1.2
- 26.1.1
- 26.1
Curse Maven Snippet
- Fixed a duplicate config entry in the Block config screen.
- Fixed a bug that caused all types of Moss Blocks to generate default Moss patches when Bone Mealed while Azalea generation is disabled.
- Fixed a bug that prevented Huge Pale Mushrooms from generating.
- Fixed a bug that prevented Coarse Dirt patches from generating in Savannas.
- Tree generation in the following biomes has been made more sparse:
- Forest
- Sparse Forest
- Dying Forest
- Dying Mixed Forest
- Snowy Dying Forest
- Snowy Dying Mixed Forest
- Huge Mushroom generation in Forest-like and Birch Forest-like biomes has been made rarer.
- Renamed the `#wilderwild:feature/has_big_mushrooms` Biome tag to `#wilderwild:feature/has_huge_mushrooms`.
- Short Grass and Fern generation in the Birch Taiga and Sparse Forest biomes has been decreased.
- Revamped the foliage and flora generation of Birch Forest biomes:
- Phlox and Lantanas can no longer generate, instead being replaced with Wildflowers akin to Vanilla's generation.
- Rose Bushes, Peonies, and Lilacs generate more sparsely.
- This change does not apply to the Old Growth Birch Forest.
- Fern can no longer generate, and Short Grass is slightly more sparse.
- This change does not apply to the Old Growth Birch Forest.
- Azure Bluet, Poppy, Allium, and Tulip blocks can no longer generate.
- Flower generation is now more uniform, consisting of Lily of the Valley, Seeding Dandelion, and Dandelion blocks.
- Seeding Dandelions are now generated as part of the `wilderwild:flower_birch` feature, now relying on noise for their placement instead of a separate patch feature.
- Flower generation no longer increases in clearings.
- Rose Bushes now generate more sparsely in Cherry Groves.
- Fern can no longer generate in Cherry Groves, and Short Grass is slightly more sparse.
- Grass generation in the Plains, Meadow, and Tundra biomes has been reverted to Vanilla generation to better represent their climate.
- Sunflower Plains and Flower Fields remain unchanged.
- Removed Mesoglea "pool" features from the Mesoglea Caves biome, as they hindered navigation and didn't make sense visually.
- Dripleaves will no longer generate in the Mesoglea Caves biome.
- The `wilderwild:blue_mesoglea_pool`, `wilderwild:blue_mesoglea_dripleaves`, `wilderwild:purple_mesoglea_pool`, and `wilderwild:purple_mesoglea_dripleaves` Configured Features have been removed.
- The `wilderwild:blue_mesoglea` and `wilderwild:purple_mesoglea` Configured Features and Placed Features have been removed.
- Cleaned up the feature generation of Magmatic Caves.
- The `wilderwild:fire` Configured Feature and the `wilderwild:fire_patch_magma` Placed Feature have been removed.
- The `wilderwild:magma_disk`, `wilderwild:magma_pile`, and `wilderwild:obsidian_disk` Configured Features and Placed Features have been removed.
- Increased the chance for the `wilderwild:gabbro_disk` Placed Feature to generate.
- Decreased the chance for the `wilderwild:upside_down_magma` Placed Feature to generate.
- The `wilderwild:magma_lava_pool` Configured Feature and Placed Feature have been renamed to `wilderwild:gabbro_lava_pool`, and now generates Gabbro borders.
- The `wilderwild:magma_column` Configured Feature has been renamed to `wilderiwld:lava_pool_magma_column`, and now only replaces Lava.
- Updated the spawning rules for the Scorched:
- Scorched will no longer spawn in any light level.
- Scorched can now spawn under the surface of Lava.
- Spawning on Lava or Magma blocks will ignore the light level requirement.
- The restriction for a Scorched to spawn only on Magma, Gabbro, or Lava has been removed.
- Normal Spiders will no longer spawn in Magmatic Caves.
- Scorched now despawn when the Difficulty is set to Peaceful.
- Fixed the subtitles for Maple Trapdoors and Pale Oak Trapdoors opening and closing.
- Fixed an issue that could cause Coconuts to remain floating in the air after their supporting block was broken.
- Fixed Sculk Sensors not animating properly with the `MC Live 2020's Sculk Sensor tendrils"` resource pack enabled.
- Fixed an issue that would cause Milkweed to instantly get its pods picked when Bone Mealed by a Player.
- Fixed an issue that would let Geysers (Geothermal Vents in 26.2+) remain infinitely erupting.
- Crabs can no longer hide inside Grass Blocks or Moss Blocks.
- Crabs will now become persistent when fed.
- Jellyfish will now become persistent when fed.
- Baby Jellyfish spawned from breeding are now persistent.
- Baby Jellyfish are now affected by Golden Dandelions.
- Penguins will now wait between 1-2 minutes after spawning before starting to slide and find water.
### 26.2+
- Added a config option to toggle black Fog in the Dripstone Caves biome.
- This option is enabled by default.
- Added a config option to toggle black Fog in the Lush Caves biome.
- This option is enabled by default.
- Added a config option to toggle ambient sounds in the Sulfur Caves biome. TODO!!!!!!!
- This option is enabled by default.
- Added a config option to toggle black Fog in the Sulfur Caves biome.
- This option is enabled by default.
- Removed the `wilderwild:icicle_feature` Feature.
- This has been superseded by the `minecraft:speleothem` Feature.
- Removed the `wilderwild:icicle_cluster_feature` Feature.
- This has been superseded by the `minecraft:speleothem_cluster` Feature.
- The Ice paths in the Frozen Caves biome now use Surface Rules to generate, offering cleaner generation and a significant performance boost.
- The `wilderwild:ice_paths` Configured Feature and Placed Feature have both been removed.
- Sulfur Geysers will now create Wind Disturbances.
- Added the `block_potent_sulfur` option to Wilder Wild's Mixin Config.
- Sulfur Pools can now rarely form Geysers.
- Added a config option to toggle the new Sulfur Pool generation.
- Added the `wilderwild:feature/has_sulfur_pool` Biome Tag.
- Replaced Vanilla's Sulfur Spring generation with new, wider, procedurally-generated Sulfur Springs.
- Vanilla's Sulfur Springs are pre-built, and did not display much variance in size or width.
- The new Sulfur Springs are extremely variable on all fronts, resolving these issues.
- Added the `wilderwild:sulfur_spring` Feature, with the following Feature Configuration:
- `height`: an Int Provider, determining the height of the spring.
- `width`: an Int Provider, determining the width of the spring. Is sampled separately for the x and y axi.
- `curve_distance`: a Float Provider, determining how far the spring's generation should curve in total.
- `bluntness`: a Float Provider, determining how much the spring should "sharpen" near both tips. The higher, the less it'll sharpen.
- Must provide values between 0 and 1.
- `crib_block_chance`: a Float, determining the chance of a block generating above the ring surrounding the center of the spring.
- Must be between 0 and 1.
- `crib_extra_block_chance`: a Float, determining the chance of an extra block generating above the spring's "crib."
- Must be between 0 and 1.
- `block_state`: a Block State Provider, determining the Block States to generate the spring with. (i.e., Sulfur.)
- `water_block_state`: a Block State Provider, determining the Block States to generate the spring's water with.
- `decoration_feature`: a Placed Feature that generates within the spring's water.
- `extra_decoration_chance`: a Float Provider, determining the chance of extra decoration features generating per-Block.
- `replaceable`: a list or Tag of Blocks that the spring can replace.
- `cannot_replace`: a list or Tag of Blocks that the spring cannot replace.
- Added the `wilderwild:sulfur_spring_decoration` Feature, with the following Feature Configuration:
- `spring_state`: a Block State Provider, determining the Block States the spring uses to generate. (i.e., Sulfur.)
- These blocks are placed around the `top_state` and `bottom_state` blocks that are generated, to ensure they're not exposed.
- `top_state` a Block State Provider, determining the Block States to generate the top piece of the feature with. (i.e., Potent Sulfur.)
- `bottom_state` a Block State Provider, determining the Block States to generate the bottom piece of the feature with. (i.e., Magma.)
- `replaceable`: a list or Tag of Blocks that the feature can replace.
- `cannot_replace`: a list or Tag of Blocks that the feature cannot replace.
- Added the `wilderwild:feature/sulfur_spring_replaceable` and `wilderwild:feature/sulfur_spring_placeable` Block Tags.
- Added the `wilderwild:feature/has_sulfur_spring` Biome Tag.
- Added a config option to toggle the new Sulfur Spring generation.
- Sulfur Spike generation in the Sulfur Caves biome has been significantly decreased.
- Added a config option to toggle the new Sulfur Spike generation.
- Added the `wilderwild:feature/has_sulfur_spike` Biome Tag.
- Calcite now generates alongside Sulfur, Granite, Cinnabar, and Tuff in the Sulfur Caves biome.
- Added a config option to toggle Calcite generation.
- Fixed a Vanilla bug that prevented Potent Sulfur from working properly if naturally generated.
- Cleaned up the feature generation of Magmatic Caves.
- Shrubs can no longer generate on Sand blocks in the Oasis biome.
- Added the Icicle to the `minecraft:speleothems` Block Tag.
- Added new Sound Events for Icicles landing.
- Added some missing entries to Item Tags.
- Added the `wilderwild:sulfur_caves_calcite_enabled` Material Condition.
- Renamed the `wilderwild:beta_beach_condition_source` Material Condition to `wilderwild:beta_beach_enabled`.
- Renamed the `wilderwild:snow_under_mountain_condition_source` Material Condition to `wilderwild:snow_under_mountain_enabled`.
- Added the `wilderwild:penguin_immune_to` Block Tag, controlling which blocks do not affect Penguins.
- Contains Powder Snow by default.
- Renamed the `wilderwild:penguins_spawnable_on` Block Tag to `wilderwild:penguin_spawnable_on`.
- Renamed Wilder Wild's Geyser block to Geothermal Vent.
- All associated Sounds, Tags, BlockState Properties, Configured Features, Placed Features, Config Entries, Advancements, and Advancement Criteria have also been renamed.