File Details
Treasure2-mc1.19.3-f44.1.1-3.7.0.jar
- R
- Jan 18, 2024
- 2.78 MB
- 587
- 1.19.3
- Forge
File Name
Treasure2-mc1.19.3-f44.1.1-3.7.0.jar
Supported Versions
- 1.19.3
Curse Maven Snippet
Changelog for Treasure2 1.19.3
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[3.7.0] - 2024-01-17
Added
- Cardboard Box mimic.
[3.6.2] - 2023-10-23
Changed
- Properly referenced the treasure2-structures-1.93.3-v2.toml resource which caused crashes if not found.
[3.6.1] - 2023-10-16
Changed
- Fixed crash when removing item from crafting table (anything requiring the Treasure Tool.)
- Data generated all recipes.
[3.6.0] - 2023-10-16
Changed
- Fixed generation crashes.
- Fixed structure alignments.
- Fixed treasure tab name display.
- Updated SurfaceStructureFeatureGenerator to return an Optional.
- Updated treasure2-structures-1.20.1 to version 2.
- Updated sunken-ship structures.
Added
- Blackrock and Deepslate variations of towers.
- Deferred Random Vanilla Spawner generation classes.
- Deferred Wither Tree generation classes.
- GeometryUtil class.
[3.5.0] - 2023-09-05
Changed
- Fixed built-in structure registration.
- Update structure datapack registering to handle multiple datapacks (see loot tables)
- Update when selecting loot table/structure list based on category/type to merge built-in and datapacks, replacing built-ins with datapack elements when overlapped.
[3.4.0] - 2023-09-03
Changed
- Fixed ChestRegistry registering chests by Rarity.
- Added Cauldron Chest to chest rarity tag.
- Fixed Emerald Key registration in CommonSetup.
- Changed Lock Item rarity tooltip color to BLUE to be the same as Key Item.
- Changed Treasure Chest Block Item rarity tooltip color to BLUE to be the same as Key & Lock Item.
[3.3.0] - 2023-07-26
Changed
- Moved registry of structure templates to TreasureTemplateRegistry.onWorldEvent()
- Updated IChestGeneator.buildLootTableList() to use the ILootTableType param instead of defaulting to CHESTS.
- Updated IChestGenerator.fillChest() to only use the rarity that was selected for the chest for the injects.
[3.2.1] - 2023-07-21
Added
- Added the missing configured_feature and placed_feature json files to enable chest and well generation.
[3.2.0] - 2023-07-16
Added
-Added internationalization language entries for Rarities and Key/Lock Categories - Added name for Wither Chest top block. - Added Callandor sword.
Changed
- updated the topaz key texture to be more like the onyx key
- update Cauldron Mimic texture to include mouth skin
[3.1.2] - 2023-07-13
Changed
- Updated chest block entities to prevent piping items out/in of locked chests.
- Updated ITEM_HANDLER capability - replaced old deprecated versions with new ones.
- Updated AbstractTreasureChestBlockEntity to use the sided call to CapabilityProvider#getCapability(). This fixes the Jade crash issue.
[3.1.1] - 2023-07-11
Changed
- Added names for all mobs.
- Fixed polished granite gravestone recipes.
[3.1.0] - 2023-07-06
Added
- Added 1.19.2 blocks and items to loot tables.
Changed
- Made 1.19.2 -> 1.19.3 porting code changes (ex . Random -> RandomSource).
- Updated the topaz key texture to be more like the onyx key.
- Key durability is no longer setup during item registration but in common setup using Reflection.
- Updated chest blocks to be waterloggable.
[3.0.0] - 2023-06-24
- Initial release for mc1.18.2 port.
Added
- Add topaz and onyx keys and locks.
- Added a series of weapons (short swords, swords, axes, maces, staff), general and collectable, to populate treasure chests in lieu of charms.
- Re-added the eye-patch (removed in mc1.16.5).
- Re-added the Wood Chest and Pirate Chest Mimics (removed in mc1.16.5)
- Added Cauldron Chest and Viking Chest Mimics.
- Added chest effects (particles and light source) for 'undiscovered' chests. The effects are removed when the chest is 'discovered' - by attempting to unlock, open or breaking the chest.
- Added custom container screen for some of the chests.
- Added new marker structure.
Changed
- Totally refactored the mod with a set of registries to enable easy mod extensibility and integration.
- Refactored configs. Externalized chest config to a separate, non-Forge managed, toml file.
- Removed all manifest files for data files (meta, structure, loot tables).
- All data files (meta, structure, loot tables) are not longer exposed to users' system by default.
- Added datapack support. ie. loot tables and structure nbts in a datapack will be registered by Treasure2.
Removed
- Removed all Charms and charm-related content. They are being moved to a new stand-alone mod tentatively called 'GealdorCraft', which will have built-in integration with Treasure2.

