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Treasure2

Who doesn't like finding loot? It is always fun to find free stuff!

File Details

Treasure2-mc1.19.2-f43.2.0-3.9.1.jar

  • R
  • Dec 20, 2024
  • 2.79 MB
  • 86.9K
  • 1.19.2
  • Forge

File Name

Treasure2-mc1.19.2-f43.2.0-3.9.1.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:treasure2-289760:6008348")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog for Treasure2 1.19.2

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[3.9.1] - 2024-12-20

Changed

  • Enabled the LivingHurtEvent so critical damage can be inflicted!
  • Fix critical weapon damage -> changed from multiple to addition.

[3.9.0] - 2024-08-01

Changed

  • Fixed Deferred generator block entities using the wrong config-based conditional statement.
  • Updated treasure2-chests-1.20.1 toml file to v3.

Added

  • Added Deferred generators for Surface, Subaquatic structures, and Pits.

[3.8.6] - 2024-07-24

Changed

-Fixed GeometryUtil.mcRotate() for Countclockwise90/Clockwise270 rotation.

[3.8.5] - 2024-07-23

Changed

  • Fixed pit shaft and pit room alignments! For real this time.
  • Updated crypt3.nbt to include the missing bottom level which had the entrance marker.
  • Updated treasure2-structures toml file.
  • Updated StructureMarkerGenerator to use mcRotate() instead of rotate()
  • Updated StructurePitGenerator to use mcRotate() instead of rotate()

Added

  • Added Oh Biomes You'll Go support.
  • Added crypt5.nbt that is like crypt3 but with a full skeleton.
  • Added mcRotate() to GeometryUtil.

[3.8.4] - 2024-07-18

Changed

  • Fixed add patchouli guide book on first use.
  • Added condition to KeyItem.isDamageable() to prevent exception due to mixin use.

[3.8.3] - 2024-07-17

Changed

  • Added the Falling blocks names to the language file.
  • Fixed all_overworld biome modifier tag so that chests spawn correctly and at the correct frequency.

[3.8.2] - 2024-07-11

Changed

  • Fixed crafted Keys from only having 0 durability/usage on server.
  • Fixed reading datapacks in flat/exploded directory format.
  • Fixed high-level loot tables to include high-level combat items.
  • KeyItem now takes a default durability value in the constructor.

[3.8.1] - 2024-02-15

Changed

  • Fixed the inventory size of chests display in inventory.
  • Increased the success probability of Pilferers and Thiefs Locks Picks to 48/60 respectively.
  • Fixed the IChestGenerator.buildLootTableList not using the correct key when searching for injectable loot tables.
  • Fixed Legendary and Mythical loot tables to include respective weapons.
  • Fixed Cauldron Chest not displaying a rarity.
  • Update mimics to have a smoother chomp animation.

Added

  • Config options for Pilferers and Thiefs Lock Picks success probabilities for different rarities.
  • Patchouli book support with entries for Chests, Keys, Locks and Key Ring. Added to your inventory on first join.

[3.7.1] - 2024-01-25

Changed

  • Fixed key usage/damage not updating client when playing on dedicated server.
  • Key usage/damage isn't increment in Creative mode.

[3.7.0] - 2024-01-17

Added

  • Cardboard Box mimic.

[3.6.2] - 2023-10-23

Changed

  • Properly referenced the treasure2-structures-1.93.3-v2.toml resource which caused crashes if not found.

[3.6.1] - 2023-10-16

Changed

  • Fixed crash when removing item from crafting table (anything requiring the Treasure Tool.)
  • Data generated all recipes.

[3.6.0] - 2023-10-16

Changed

  • Fixed generation crashes.
  • Fixed structure alignments.
  • Fixed treasure tab name display.
  • Updated SurfaceStructureFeatureGenerator to return an Optional.
  • Updated treasure2-structures-1.20.1 to version 2.
  • Updated sunken-ship structures.

Added

  • Blackrock and Deepslate variations of towers.
  • Deferred Random Vanilla Spawner generation classes.
  • Deferred Wither Tree generation classes.
  • GeometryUtil class.

[3.5.0] - 2023-09-05

Changed

  • Fixed built-in structure registration.
  • Update structure datapack registering to handle multiple datapacks (see loot tables)
  • Update when selecting loot table/structure list based on category/type to merge built-in and datapacks, replacing built-ins with datapack elements when overlapped.

[3.4.0] - 2023-09-03

Changed

  • Fixed ChestRegistry registering chests by Rarity.
  • Added Cauldron Chest to chest rarity tag.
  • Fixed Emerald Key registration in CommonSetup.
  • Changed Lock Item rarity tooltip color to BLUE to be the same as Key Item.
  • Changed Treasure Chest Block Item rarity tooltip color to BLUE to be the same as Key & Lock Item.

[3.3.0] - 2023-07-26

Changed

  • Updated IChestGeneator.buildLootTableList() to use the ILootTableType param instead of defaulting to CHESTS.
  • Updated IChestGenerator.fillChest() to only use the rarity that was selected for the chest for the injects.

[3.2.0] - 2023-07-16

Added

-Added internationalization language entries for Rarities and Key/Lock Categories

  • Added name for Wither Chest top block. -Added Callandor sword.

Changed

[3.1.2] - 2023-07-13

Changed

  • Updated chest block entities to prevent piping items out/in of locked chests.
  • Updated ITEM_HANDLER capability - replaced old deprecated versions with new ones.
  • Updated AbstractTreasureChestBlockEntity to use the sided call to CapabilityProvider#getCapability(). This fixes the Jade crash issue.

[3.1.1] - 2023-07-11

Changed

  • Added names for all mobs.
  • Fixed polished granite gravestone recipes.

[3.1.0] - 2023-07-06

Added

  • Added Crate and Moldy Crate mimics.
  • Added 1.19.2 blocks and items to loot tables.

Changed

  • Made 1.18.2 -> 1.19.2 porting code changes (ex . Random -> RandomSource).
  • Updated the topaz key texture to be more like the onyx key.
  • Key durability is no longer setup during item registration but in common setup using Reflection.
  • Updated chest blocks to be waterloggable.

[3.0.0] - 2023-06-24

  • Initial release for mc1.18.2 port.

Added

  • Add topaz and onyx keys and locks.
  • Added a series of weapons (short swords, swords, axes, maces, staff), general and collectable, to populate treasure chests in lieu of charms.
  • Re-added the eye-patch (removed in mc1.16.5).
  • Re-added the Wood Chest and Pirate Chest Mimics (removed in mc1.16.5)
  • Added Cauldron Chest and Viking Chest Mimics.
  • Added chest effects (particles and light source) for 'undiscovered' chests. The effects are removed when the chest is 'discovered' - by attempting to unlock, open or breaking the chest.
  • Added custom container screen for some of the chests.
  • Added new marker structure.

Changed

  • Totally refactored the mod with a set of registries to enable easy mod extensibility and integration.
  • Refactored configs. Externalized chest config to a separate, non-Forge managed, toml file.
  • Removed all manifest files for data files (meta, structure, loot tables).
  • All data files (meta, structure, loot tables) are not longer exposed to users' system by default.
  • Added datapack support. ie. loot tables and structure nbts in a datapack will be registered by Treasure2.

Removed

  • Removed all Charms and charm-related content. They are being moved to a new stand-alone mod called 'Magic Treasures', which will have built-in integration with Treasure2.