Tobacconist

A realistic tobacco farming, curing, processing, blending, and smoking system for Minecraft with full Create support
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Tobacconist 4.1.0 - 1.21.1

File nametobacconistmod-4.1.0-neoforge-1.21.1.jar
Uploader
diggydwarffdiggydwarff
Uploaded
Oct 11, 2026
Downloads
238
Size
6.1 MB
Mod Loaders
NeoForge
File ID
9138362
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tobacconist-896915:9138362"

Learn more about Curse Maven

What's new

Update 4.1.0 - Haunted Harvest Update

 

Haunted Harvest & Specialty Processing

  • Added Haunted curing, Latakia, Daark Fired Kentucky, Perique, Cavendish, Black Cavendish, Stoved Virginia, and corrected Rough Cut -> Pressed Plug -> Flake processing.
    - Added autumn flavor profiles and six hidden seasonal blends, with Create equivalents for applicable processing routes.
    - Added the seasonal **Jack-o'-Lantern Hookah** and **Corn Cob Pipe**.
    - Added `/tobacconist barrel finish` as a universal QA command for active finite barrel processes.

 

Fixes

- Fixed the Production Monitor external filter slot being bypassed by sneak-clicks and early held-item interactions.
- Fixed immature crop harvest seed/leaf duplication, Tobacco Box stack-count duplication, and label loss on empty boxes.
- Fixed barrel timing to use monotonic game time and corrected blend spoil-check metadata after age averaging.
- Fixed compact Flue curing clearance, Create flavor-tag conditions, and the obsolete duplicate compostables data-map path.
- Restored Latakia/Dark Fired Kentucky finishing on hanging bunches, immediate fermentation-command synchronization, and seasonal Hookah advancement/mining integration.
- Replaced the Jack-o'-Lantern Hookah inventory render with a dedicated 16x16 item sprite matching the existing Hookah item style.
- Kept cured leaves brown when rehung for secondary curing, then progressively darkened them through the smoke finish.
- Allowed eligible smoke finishes to start on hanging bundles and racks when smoke is added, without replacing them.
- Paused exposed curing during rain and stopped completed rack batches from accumulating progress or rain damage.
- Reset old batch progress and penalties on rack removal/replacement while preserving count-only changes and hopper rollbacks.
- Marked spoiled tobacco as ruined, stopped further curing, and allowed automation to clear it.
- Corrected secondary-cure progress, active/paused status, and industrial-rack smoke requirements.
- Kept finished base cures unchanged until smoke actually starts Latakia/Dark Fired Kentucky; preserved harvestability and corrected old zero-progress saves.
- Clearly marked interrupted smoke finishes as paused, and corrected finished/ruined inspection-overlay states.
- Made Tobacco Boxes respect inventory slot modification, placement, and capacity restrictions.
- Kept empty-box branding on refill, rejected conflicting brands across manual/crafting/Create packing, and prevented rejected full-box insertions from changing labels.
- Preserved matching batch metadata and custom names when averaging tobacco quality.
- Used the supported Create harvester item-drop API.
- Preserved Haunted cigarette naming for ordinary, branded, and named-blend products.
- Removed outdated Ponder translations for the old Rough Cut -> Flake route so the corrected Plug/Flake explanation is used.

- Preserved anvil names and protected differently named tobacco batches in pouches after the 1.21 item-component transition.