This Mod was brought to you by the RoughDayGames Development group. To get help with the mod join the discord: RoughDayGames
Streaming Reminders
Streaming Reminders is a client-side mod made for one very important reason:
to stop you from slowly turning into a dehydrated shrimp while playing Minecraft.
The mod sends funny reminder messages while you play, covering hydration, food, posture, focus, breaks, long sessions, and general goblin maintenance.
Some reminders are normal and common, some are rarer, and some of the weirder ones have cooldowns so they do not appear constantly.
You never quite know what is coming next.
Seen on Twitch
Want to see the mod in action? Here are some Twitch clips:
▶️ Clip 1 — RedPandasAndTea flashbacks :D
▶️ Clip 2 — RedPandasAndTea Delusion at its peak!
▶️ Clip 3 — RedPandasAndTea: the mod gets a bit more annoyed!
Latest update — Mascot Learning Report
The latest update adds the new Mascot stage, new special popup events, Essential support fixes, and more popup/route polish.
The current full route is now:
Give Up → Delusion → Schism → The Merger → PIP → Mascot → Temporary Ending
The Temporary Ending is still the current ending gate.
Future stages can be added beyond it later without replacing the current route ending.
What does it do?
By default, reminders trigger at random while you are actively playing, usually somewhere between 10 and 20 minutes apart.
This can be changed in the config to fit your needs and playtime.
The timer only runs while you are actually in a world, so pausing the game pauses the reminder timer too.
Streaming Reminders can remind you to:
- Drink water
- Eat something
- Fix your posture
- Take a short break
- Refocus
- Stop becoming one with the chair
- Avoid unlocking the kidney stone questline
- Perform basic creature maintenance before the goblin takes over
Popup response system
Some reminders can appear as popups instead of only chat messages.
These popups let you respond with buttons such as:
The popup system includes:
- Timing rules
- Hover subtexts
- Stage-based visuals
- Sound changes
- Different button behaviour depending on the mod’s mood
- Buttons that can move, dodge, morph, flicker, or change labels
- Special event popups with custom layouts and behaviour
Annoyance and escalation system
Streaming Reminders has an optional annoyance / escalation system.
The more you ignore reminders, delay them, or refuse basic creature maintenance, the more the mod’s mood can change.
The current escalation path includes:
- Neutral
- Skeptical
- Annoyed
- Fuming
- Intervention
- Hostile
- Give Up
- Delusion
- Schism
- The Merger
- PIP
- Mascot
- Temporary Ending
Each stage has its own:
- Reminder messages
- Status lines
- Flavour text
- Popup style
- Sounds
- Button behaviour
- Active prefix
Neutral
Neutral is the normal starting stage.
The mod is calm, friendly, and mostly just trying to help you remember basic self-care before anything gets weird.
Skeptical
Skeptical begins when the mod starts noticing delays or questionable choices.
It is not angry yet, but it is watching you with increasing doubt.
Annoyed
Annoyed is when ignoring reminders starts to become a pattern.
The mod becomes sharper, more judgemental, and less convinced that you can be trusted with your own spine.
Annoyed may also trigger the Pick a Number popup.
This popup asks you to pick a number.
Then it does absolutely nothing useful with it.
Fuming
Fuming is the final mostly polite warning zone.
The mod becomes much more direct, buttons can become less friendly, and the popup starts making it very clear that DONE is the sensible option.
Fuming may also trigger:
- Fake blue screen style event
- Fuming Woodchuck popup
The Fuming Woodchuck popup is exactly as helpful as it sounds.
Intervention
Intervention means the situation has officially become a creature-management issue.
The mod may use stronger popup behaviour, confirmation checks, and more intense status lines because diplomacy has clearly started failing.
Intervention may also trigger the Drill Sergeant popup.
Because apparently polite reminders were not enough.
Hostile
Hostile is open conflict with your choices.
The mod is no longer pretending everything is fine.
Some buttons can become harder to use, and the popup becomes more aggressive in tone and behaviour.
Hostile can include:
- Terms Violation style event
- Hotbar Audit popup
- Hostile Agriculture threat popup
- Hostile Loose Thread popup
The Hotbar Audit popup inspects your hotbar, judges it, displays the evidence, and asks the important question:
WHAT IS THAT HOTBAR???
Give Up
Give Up is the detached stage.
The mod stops emotionally escalating and enters a more procedural, resigned reminder mode.
Advice continues, but hope is mostly offline.
Ignoring Give Up can lead into the stranger escalation route.
Give Up also includes a Subject Classification event, where the mod observes your Minecraft behaviour and updates your “classification” accordingly.
Delusion
Delusion begins when the mod stops expecting better and starts rewriting reality internally.
Delusion includes:
- Delusion-specific reminder messages
- Reality Override styling
- Strange popup behaviour
- Changing button labels
- A controlled popup swarm event
- A branch choice that can move the route forward
Schism
Schism begins when the internal reminder departments can no longer agree.
Different departments start arguing over the same reminder, including:
- Hydration Registry
- Spine Office
- Focus Unit
- Appeals Desk
- Contradiction Office
Schism includes:
- Department panels
- Contested rulings
- Vote instability
- Boardroom deadlock visuals
- Department-specific button labels
The Merger
After Schism fails, the system tries the worst possible solution:
corporate restructuring.
The departments are forcibly merged into:
HYDRATION-SPINE-FOCUS-SNACKS COMPLIANCE HOLDINGS LTD.
The Merger has its own phase progression:
- Early Merger
- Mid Merger
- Late Merger
Each phase has its own corporate wellness messages, status lines, flavour text, popup behaviour, and button labels.
The Merger also includes special events such as:
- Popup Fusion
- Mandatory Team-Building Exercise
- Performance Improvement Plan handoff
Popup Fusion causes several smaller department notices to collapse into one larger corporate wellness popup.
Mandatory Team-Building Exercise turns the stage into a forced corporate morale event.
The Performance Improvement Plan handoff moves the route into the PIP stage.
PIP
PIP stands for Performance Improvement Plan.
At this point, the mod is no longer simply reminding you.
It is managing you.
The PIP stage includes:
- New PIP reminder messages
- Rotating corporate button labels
- Performance File popup
- Mandatory Performance Review Meeting popup
- Corporate Wellness Training Module
- Question 1 of 3
- Question 2 of 3
- Question 3 of 3
- Secret Question 4 of 3
- Final PIP Outcome Letter
The Corporate Wellness Training Module uses four answer buttons and gives different chat responses depending on what you pick.
Question 4 of 3 is a stranger, glitchier, scarier training event with visual effects, screen dimming, flickering buttons, and a training module that may or may not be behaving correctly.
The PIP stage now leads into the Mascot stage.
Mascot
Mascot begins after PIP, because apparently the system decided the best next step was assigning you a helper.
The Mascot stage includes:
- A new Mascot helper companion
- Mascot welcome flow
- Helper mood and status lines
- Helper stickers
- Crosshair labels
- Player-behaviour learning
- Mascot phase/evolution messages
- Safety panic reactions
- Note Swarm event
- Mascot Learning Report
The helper can react to things you do in-game and learn strange lessons from your behaviour.
It may observe movement, inventory use, food, blocks, danger, suspicious hotbars, and other normal Minecraft activities that it definitely understands correctly.
The helper also hides while response popups are open and fades back in after the popup closes.
Note Swarm
The Mascot stage includes a special Note Swarm event.
During this event, floating notes appear across the screen, including:
- GOOD RECTANGLE
- PLAYER EXISTS
- HOTBAR HAS OPINIONS
- CREEPER MAYBE FRIEND
- REPORT MATERIAL
The helper leaves its HUD box, lunges at the wrong note, and corrects:
CREEPER MAYBE FRIEND
into:
CREEPER NOT FRIEND
The Mascot Learning Report waits until Note Swarm has completed.
Mascot Learning Report
Near the end of the Mascot stage, the helper creates a Mascot Learning Report.
This report shows what the helper believes it has learned about the player.
The report then leads into the current Temporary Ending.
Temporary Ending
The current route eventually reaches a temporary ending.
This marks the current end of the special escalation path, with options to return or restart depending on the route state.
The current full route is:
Give Up → Delusion → Schism → The Merger → PIP → Mascot → Temporary Ending
Future stages can be added beyond this path later without replacing the current ending gate.
Essential support fixes
Streaming Reminders includes Essential support / compatibility fixes.
These fixes are intended to improve reliability for players using Essential, especially around popup screens, reminder flow, and client-side UI behaviour.
Config options
Streaming Reminders has a detailed config so you can control how often reminders appear, what kind of messages are allowed, how popups behave, and how much chaos you want the mod to have.
Main toggles
You can enable or disable the two biggest systems:
Popup UI
Turn this off if you only want reminders in chat, action bar, or title text.
Annoyance / escalation system
Turn this off if you want the mod to stay in normal reminder mode without progressing through the story stages.
Reminder timing
You can control how often reminders appear while you are actively playing.
The config includes:
- Minimum minutes between reminders
- Maximum minutes between reminders
For example, if the minimum is 10 and the maximum is 20, reminders will appear randomly between 10 and 20 minutes apart.
Only active in-world time counts.
Pausing the game pauses the reminder timer.
Display and presentation
You can choose where reminders appear:
You can also choose the base prefix style:
- Streaming Reminders
- Goblin Maintenance
- Flesh Vessel Monitor
- Stream Creature Support
- Ergonomics Council
There is also optional prefix escalation, where the default prefix can change over longer sessions.
Voice / message style
You can filter the tone of reminders with voice modes:
- MIXED
- GOBLIN
- SYSTEM
- NORMAL
Sound settings
Reminder sounds can be enabled or disabled.
You can also configure:
Different story stages may also use different sound behaviour.
Category toggles
You can turn entire reminder categories on or off:
- Hydration
- Posture
- Focus
- Food
- System/error-style reminders
- Rare/special reminders
Category weights
Each reminder category has a weight.
Higher numbers make that category appear more often.
For example:
- Higher hydration weight = more hydration reminders
- Higher posture weight = more posture reminders
- Setting a category weight to 0 can effectively stop that category appearing through normal weighted selection
Repeat protection
The config includes repeat protection options to help reduce repeated reminders.
You can:
- Avoid the same reminder category appearing twice in a row
- Avoid repeating any of the last several reminder messages
This helps keep the mod from feeling too repetitive during longer sessions.
Session escalation
Session escalation makes helpful reminders more common during longer play sessions.
You can configure:
- Whether session escalation is enabled
- When stage one long-session escalation begins
- When stage two long-session escalation begins
- Whether goblin/system-style reminders become more common during long sessions
This is separate from the annoyance story route.
It is more about making hydration, posture, and food reminders more common as your session gets longer.
Long-session reminders and milestones
Long-session reminders are stronger session-specific lines that can appear after you have been playing for a while.
You can configure:
- Whether long-session reminders are enabled
- How long before they start
- How often they can repeat
- The chance for a long-session reminder to replace a normal reminder
The mod also supports session milestones.
Milestones are one-time reminders at set playtime checkpoints, such as longer-session warnings.
Special reminders
Special reminders are rarer event-style messages and popups.
Special events can include things such as:
- Fake blue screen style event
- Fuming Woodchuck popup
- Pick a Number popup
- Intervention Drill Sergeant popup
- Terms Violation popup
- Hotbar Audit popup
- Hostile Agriculture popup
- Hostile Loose Thread popup
- Subject Classification event
- Popup Fusion
- Team-Building Exercise
- PIP training events
- Mascot Note Swarm
- Mascot Learning Report
You can configure the chance for a special reminder to appear whenever a reminder fires.
Setting the chance to 0 disables special reminder selection.
Custom reminders
You can add your own reminder lines in the config.
Simple custom reminders can just be plain text.
Advanced custom reminders can use this format:
message|CATEGORY|WEIGHT|THEME|COOLDOWN_MINUTES
Available categories:
- HYDRATION
- POSTURE
- FOCUS
- FOOD
- SYSTEM
- SPECIAL
Available themes:
Examples:
Drink water|HYDRATION|3|NORMAL|15
Sit up properly.|POSTURE|2|GOBLIN|10
Hydration audit underway.|SPECIAL|1|SYSTEM|45
You can also configure the default weight for custom reminders if no custom weight is provided.
Story stage override
The config includes a story stage override option.
This is mainly intended for testing, debugging, or players who knowingly want to jump ahead.
Available options include:
- NONE
- NEUTRAL
- SKEPTICAL
- ANNOYED
- FUMING
- INTERVENTION
- HOSTILE
- GIVE_UP
- DELUSION
- SCHISM
- MERGER
- PIP
- MASCOT
- TEMP_END
NONE means normal saved progression.
Choosing another stage forces the mod into that stage.
Warning: using story stage override can skip earlier stage-only special events and one-time popups.
For normal gameplay, this should be left as NONE.
There is also an option to show an in-game warning when story stage override is active.
Persistent world/server state
The mod saves popup and annoyance-related state per world or per server.
That means if you reach a stage in one world, leave, and come back later, the mod can remember that state.
On multiplayer, this is client-side and player-specific.
Each player has their own saved stage and progress.
Client-side only
Streaming Reminders is client-side.
It is designed for the player using it and does not require a server install.
Final note
Streaming Reminders is for anyone who needs a funny, slightly unhinged, configurable reminder system while playing Minecraft.
Whether you need to drink water, eat something, sit up properly, stop becoming one with the furniture, survive popup bureaucracy, endure corporate wellness restructuring, pass a Mascot report, or get judged by a helpful rectangle with questionable knowledge, this mod has your back.
If you would like this on another mod loader or Minecraft version, leave a comment mentioning what version/loader you would like.