File Details
Streaming Reminders V6.0.0 (Minecraft1.20.1)
- R
- Jun 30, 2026
- 219.55 KB
- 12
- 1.20.1
- Forge
File Name
streamingreminders-5.3.0-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Streaming Reminders v6.0.0 — Mascot Learning Report
New route stage
Added a new Mascot stage after PIP and before the current temporary ending.
Route is now:
GIVE_UP → Delusion → Schism → The Merger → PIP → Mascot → Temporary Ending
The temporary ending is still the final gate for this route.
New special popup events
Fuming Woodchuck popup
Added the Fuming Woodchuck special popup event.
This adds a more aggressive/funny interruption where the popup becomes more chaotic and the player has to deal with the woodchuck-style reminder escalation.
Annoyed Number Pick popup
Added the Pick a Number popup event.
The player is asked to pick a number, but the mod does absolutely nothing useful with it.
Includes:
- number choice UI
- 10 number buttons
- joke behaviour where the choice is recorded but not meaningfully used
- extra absurd “why did we ask this?” style popup energy
Hostile Hotbar Audit popup
Added the Hotbar Audit popup event.
This popup inspects the player’s hotbar and judges it.
Includes:
- custom larger popup layout
- hotbar slot display
- item/block labels
- “WHAT IS THAT HOTBAR???” style warning
- special button labels
- hotbar evidence display
Other special-event polish
Added or improved several special reminder escalation events, including:
- Intervention Drill Sergeant style popup
- Hostile Agriculture threat popup
- Hostile Loose Thread popup
- extra guaranteed special-event visibility so players actually see the new content
These special event chances are intentionally left at 100% when eligible so players reliably encounter the new popup content.
Added Mascot helper system
Added a new Mascot helper companion for the Mascot stage.
New behaviour includes:
- Mascot helper appears after the Mascot welcome response
- Helper reacts to player behaviour
- Helper learns small “lessons” from the player
- Helper shows mood/status lines
- Helper can use stickers and crosshair labels
- Helper fades out during response popups
- Helper fades back in after popups close
- Mascot phase/evolution lines now wait until after the helper has faded back in
Added Note Swarm event
Added the Mascot stage signature animation event: Note Swarm.
This event includes:
- floating note labels appearing across the screen
- notes drifting toward the helper
- wrong note: CREEPER MAYBE FRIEND
- helper leaves the HUD box
- helper fully lunges into the wrong note
- impact flash added to make the hit readable
- wrong note is corrected to: CREEPER NOT FRIEND
- notes fade back into the helper
- event must complete before the Mascot report can trigger
Added Mascot learning report
Added a new Mascot Learning Report popup near the end of the Mascot stage.
The report now uses learned player observations and shows a compact readable summary before allowing the route to continue.
Example report flow:
Mascot stage
→ Note Swarm complete
→ Mascot learning report
→ player responds
→ Temporary Ending opens
Temporary Ending cleanup
Updated Temporary Ending behaviour and wording:
- BACK TO SCHISM renamed to BACK TO PIP
- Button action now returns to PIP correctly
- Restart still resets the route from the beginning
- Temp End activation now clears Mascot active flags cleanly
UI improvements
Improved the response screen to support larger/special popup layouts.
Changes include:
- added larger Mascot report popup size
- Mascot report now displays more message lines
- report popup moved higher like document-style popups
- report text no longer gets cut off before the learned lines
- added/kept custom popup sizes for special events like Hotbar Audit
Polish and cleanup
Cleaned up several small code issues:
- removed duplicated Mascot copy-phase check
- removed unused Mascot safety-panic parameter
- removed old unused hardcoded Mascot goodbye message
- kept 100% special-event chances intentionally so players reliably see those events
- added clearer comments for intentional 100% special-event triggers
- updated Temp End UI call from returnToSchismFromUi() to returnToPipFromUi()
Save/load improvements
Added persistence for the Note Swarm completion state.
This means:
- completed Note Swarm will not replay unnecessarily
- interrupted runtime state resets safely on reload
- report waits until Note Swarm is completed