Streaming Reminders

A funny client-side reminder mod for hydration, posture, food, focus, and goblin maintenance, with custom reminders, config options, and chaotic streamer energy.

File Details

Streaming Reminders V6.0.0 (Minecraft1.20.1)

  • R
  • Jun 30, 2026
  • 219.55 KB
  • 12
  • 1.20.1
  • Forge

File Name

streamingreminders-5.3.0-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:streaming-reminders-1509485:8349255")
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Streaming Reminders v6.0.0 — Mascot Learning Report

New route stage

Added a new Mascot stage after PIP and before the current temporary ending.

Route is now:

 
GIVE_UP → Delusion → Schism → The Merger → PIP → Mascot → Temporary Ending
 

The temporary ending is still the final gate for this route.


New special popup events

Fuming Woodchuck popup

Added the Fuming Woodchuck special popup event.

This adds a more aggressive/funny interruption where the popup becomes more chaotic and the player has to deal with the woodchuck-style reminder escalation.

Annoyed Number Pick popup

Added the Pick a Number popup event.

The player is asked to pick a number, but the mod does absolutely nothing useful with it.

Includes:

 
- number choice UI
- 10 number buttons
- joke behaviour where the choice is recorded but not meaningfully used
- extra absurd “why did we ask this?” style popup energy
 

Hostile Hotbar Audit popup

Added the Hotbar Audit popup event.

This popup inspects the player’s hotbar and judges it.

Includes:

 
- custom larger popup layout
- hotbar slot display
- item/block labels
- “WHAT IS THAT HOTBAR???” style warning
- special button labels
- hotbar evidence display
 

Other special-event polish

Added or improved several special reminder escalation events, including:

 
- Intervention Drill Sergeant style popup
- Hostile Agriculture threat popup
- Hostile Loose Thread popup
- extra guaranteed special-event visibility so players actually see the new content
 

These special event chances are intentionally left at 100% when eligible so players reliably encounter the new popup content.


Added Mascot helper system

Added a new Mascot helper companion for the Mascot stage.

New behaviour includes:

 
- Mascot helper appears after the Mascot welcome response
- Helper reacts to player behaviour
- Helper learns small “lessons” from the player
- Helper shows mood/status lines
- Helper can use stickers and crosshair labels
- Helper fades out during response popups
- Helper fades back in after popups close
- Mascot phase/evolution lines now wait until after the helper has faded back in
 

Added Note Swarm event

Added the Mascot stage signature animation event: Note Swarm.

This event includes:

 
- floating note labels appearing across the screen
- notes drifting toward the helper
- wrong note: CREEPER MAYBE FRIEND
- helper leaves the HUD box
- helper fully lunges into the wrong note
- impact flash added to make the hit readable
- wrong note is corrected to: CREEPER NOT FRIEND
- notes fade back into the helper
- event must complete before the Mascot report can trigger
 

Added Mascot learning report

Added a new Mascot Learning Report popup near the end of the Mascot stage.

The report now uses learned player observations and shows a compact readable summary before allowing the route to continue.

Example report flow:

 
Mascot stage
→ Note Swarm complete
→ Mascot learning report
→ player responds
→ Temporary Ending opens
 

Temporary Ending cleanup

Updated Temporary Ending behaviour and wording:

 
- BACK TO SCHISM renamed to BACK TO PIP
- Button action now returns to PIP correctly
- Restart still resets the route from the beginning
- Temp End activation now clears Mascot active flags cleanly
 

UI improvements

Improved the response screen to support larger/special popup layouts.

Changes include:

 
- added larger Mascot report popup size
- Mascot report now displays more message lines
- report popup moved higher like document-style popups
- report text no longer gets cut off before the learned lines
- added/kept custom popup sizes for special events like Hotbar Audit
 

Polish and cleanup

Cleaned up several small code issues:

 
- removed duplicated Mascot copy-phase check
- removed unused Mascot safety-panic parameter
- removed old unused hardcoded Mascot goodbye message
- kept 100% special-event chances intentionally so players reliably see those events
- added clearer comments for intentional 100% special-event triggers
- updated Temp End UI call from returnToSchismFromUi() to returnToPipFromUi()
 

Save/load improvements

Added persistence for the Note Swarm completion state.

This means:

 
- completed Note Swarm will not replay unnecessarily
- interrupted runtime state resets safely on reload
- report waits until Note Swarm is completed