smart-mobs-2.2.0.jar
Curse Maven Snippet
What's new
Mob changes
- Creepers blast through walls when stuck, have a 10% chance to spawn charged, and leave napalm fire after exploding.
- Skeletons fire faster arrows with near-perfect aim and lead moving targets.
- Endermen teleport players and villagers to random nearby spots instead of chasing them.
- Zombies dig through blocks and build pillars to reach you. A player they kill has a 50% chance to rise as a zombie with the same name.
- Spiders shoot cobwebs at your feet.
- Hostile mobs dodge arrows and melee swings, swim faster, and track targets through walls. They also attack villagers and spread out between targets.
Commands
Chaos mode makes every mob fight everything nearby. Unlock it in the config, then run /smartmobs chaos enable to turn it on.
Use /smartmobs reload to apply config changes without restarting.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

