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Skylark

Generation and utility mod for Fabric sky block games.
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Description

Skylark

Generation and utility mod for Fabric sky block games.

You do not need to ask me in order to use this mod in a modpack or to use this code in your own mod. However, I would love to hear about it so I can check it out.

See the wiki for configuration and details.

What does Skylark do today?

Currently implemented features:

  • Disable all Overworld generation.
  • Preserve the distribution of biomes.
  • Allow generation of any starting feature (trees, etc.), or
    • At a configurable height, and
    • Randomized from a configured list, which
    • Defaults to (most of) the Minecraft trees
  • Allow generation of most structures.
    • There is no ground layer, so
    • Many vanilla structures will have some defects.
    • Some vanilla structures override the height (-63 is common).
    • A few custom structures are available; see the wiki.
  • Generate a single chest at the spawn point with configurable items.
  • Spawn the player on the generated feature or structure.
  • Option to distribute multiple players either:
    • All at (0, 0) on a shared spawn feature, or
    • In a ring of configurable radius centered on (0, 0)
  • Track and persist player default spawn location individually.

What might Skylark do eventually?

Currently planned features:

  • Maybe add bonus things specific to finding different biomes?
  • Add a mechanism to put players into teams and spawn teams together.

I will generally add any features I find useful for sky block play but which are not already available via other Fabric mods. Suggestions are welcome.

The Skylark Team

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