Primitive Stations
A Forge 1.20.1 mod adding a set of "primitive" crafting stations and survival utility blocks that bridge early-game and late-game progression, plus a collection of optional compatibility hooks for other mods.
The mod was developed internally for the Emmen's World modpack.
Blocks
Stone Anvil
A pre-iron-age anvil for hammering recipes. Hold a tool and right-click to strike; each successful recipe completion does some damage the anvil, progressing it through three visual/functional stages: Stone Anvil → Chipped Stone Anvil → Damaged Stone Anvil (eventually breaking). Damage rate, XP awarded, exhaustion, and tool durability cost per strike are all configurable.
Crafting Bench
A standalone tactile crafting station with its own recipe type. It can optionally inherit and execute any vanilla 2x2 or 3x3 shaped/shapeless recipe in addition to its own, controlled independently in the config.
Workshop Core
The hub of the mod's proximity-gating system. Offer an item (e.g. iron, diamond, netherite, a Nether Star) into the core to "calibrate" it to one of four tiers, each granting a configurable radius. While calibrated, the Workshop Core:
- Gates crafting of recipes/items tagged to require it — players must be within range of a calibrated core of sufficient tier.
- Suppresses "deconstruction" of certain blocks (see
workshop_core_deconstructdata files) that would otherwise drop primitive ingredients instead of themselves when broken outside its range. - Can intercept vanilla crafting tables and Tinkers' Construct stations to open the Proximity Crafting UI instead, if the Proximity Crafting mod is installed (see Compatibility below).
- If placed aboard an AlekiShips ship/vehicle compartment, its calibration and range travel with the ship, so the gating radius moves along with it.
Creeper Ward
Charge it with an offering item to project a configurable-radius field that blocks creeper griefing nearby. Tiered charges (crude/common/fine/pristine) grant larger radii; each blocked explosion has a configurable chance to consume one charge. Like the Workshop Core, it can be placed aboard an AlekiShips ship/vehicle compartment, in which case its protective field travels with the ship instead of staying fixed in the world.
Soul Anchor
Offer an item to bind your respawn point to the anchor with a tier-based random scatter radius (better offerings = tighter, more precise respawns). Supports cumulative drift (each death's respawn point can drift further from the original anchor) and is aware of ship/vehicle structures from AlekiShips — if you die while your anchor was aboard a moving ship, it will attempt to relocate you to the ship's current position, falling back to its last known location if the ship's chunk isn't loaded.
Amphora
A storage jar block for large quantities of a single item, with an item-frame style display for the stored item. The Amphora is based on the one found in Ytech, but with the added inventory display.
Shelf
A directional storage block with a 3x3 grid of display/storage cells on its front face, rendered with the items it holds.
Tipi
A primitive shelter/bed block. Sleeping in a Tipi (only under open sky) skips the night and, if enabled, sets your spawn point — without needing a real bed. Breaking it can be configured to drop its component parts instead of a single item. The Tipi is derived from Totemic, but adds the ability to toggle spawn point behavior.
Items
Death Compass
Points toward your last death location. Can be re-attuned a configurable number of times to track your most recent death, with an optional random offset applied to the recorded position.
Tipi Poles / Hide Wrap
Crafting components used to build a Tipi.
JEI Integration
If JEI is installed, all custom recipe types (Hammering, Crafting Bench, Workshop Core Calibration, Soul Anchor Offering, Creeper Ward Charge) are shown with dedicated recipe category UIs.
Compatibility
All of the following are optional — the mod detects the presence of each dependency at runtime/load-time and only applies the relevant hooks if it's installed. Nothing here is a hard dependency.
- Tinkers' Construct — Workshop Core proximity gating can extend to Tinkers' stations; right-clicking a qualifying Tinkers' Construct table near a calibrated core can open the Proximity Crafting UI. Also adds a "deconstruct" action at the Tinker Station that breaks a sufficiently durable tool back down into its head part (minimum durability % is configurable).
- Proximity Crafting — Vanilla crafting tables and Tinkers' stations near a calibrated Workshop Core can route through Proximity Crafting's UI instead of the plain grid; the Proximity Crafting table itself can also be required to be near a core.
- aleki's Nifty Ships — Workshop Cores, Creeper Wards, and Soul Anchors can all be placed aboard ships/vehicle compartments and keep working there: the Workshop Core's gating radius and the Creeper Ward's protective field travel with the moving ship, and a Soul Anchor on a ship tracks the ship's position so respawns follow it rather than a fixed world coordinate (falling back to the ship's last known position if its chunk isn't loaded at death time).
- CarryOn — Workshop Cores, Creeper Wards, and Soul Anchors can be picked up and carried without breaking, and come back online correctly wherever they're placed down. When AlekiShips is also installed, CarryOn can also pick up and place ship compartments — creeper wards, workshop cores, soul anchors, and other container compartments (chests, barrels, furnaces, etc.) — directly into and out of ships.
- Curios — equipment qualification checks (used by the minimap/world map/Jade compats below) also scan equipped Curios slots, not just armor and hands.
- Xaero's Minimap / World Map — players are kept under Xaero's "no minimap" / "no world map" hidden-HUD effects until they qualify by holding/wearing a configured item, item tag, Tinkers' Construct modifier, or AStages stage; the effect is automatically removed once they qualify.
- Jade — the tooltip overlay can similarly be hidden from players who don't hold/wear a qualifying item, tag, modifier, or stage. This check is entirely client-side.
- AStages — used as one of the qualification methods for the minimap/world map/Jade gating above.
- KubeJS — highly recommended for full implementation of the many features of this mod
All gating thresholds (qualifying items, tags, Tinkers' modifiers, and AStages stage names) are configurable per-feature, and each compat can be disabled outright in the config.
Configuration
Every numeric/behavioral value mentioned above — anvil damage rate, XP and exhaustion per craft, crafting bench recipe inheritance, all tiered ranges for the Workshop Core/Creeper Ward/Soul Anchor, deconstruction toggles and range, proximity crafting intercepts, Tinkers' deconstruct durability threshold, Tipi spawn/deconstruct behavior, Death Compass resets and offset, and all compat qualification rules — is exposed in the mod's config file and can be tuned per-world or per-modpack.