Player Remains 1.0.7 (1.20.1)
Curse Maven Snippet
What's new
Player Remains 1.0.7
Initial Release
- Initial public release of Player Remains for Minecraft 1.20.1 Fabric.
- Added persistent player remains that safely store the player's inventory after death.
- Added player-shaped remains that preserve the deceased player's appearance.
- Added automatic skeleton transformation after a configurable amount of time.
- Added configurable remains expiration for automatically removing old remains.
- Added temporary owner protection to prevent other players from accessing newly created remains.
- Added configurable owner protection duration.
- Added automatic removal of remains after all stored items have been recovered.
- Added configurable separation distance between remains to reduce overlapping when multiple deaths occur in the same location.
- Added a dedicated remains inventory interface for recovering stored items.
- Added a Transfer Items button for quickly recovering stored equipment.
- Added restoration logic that attempts to return equipment to its original inventory and equipment slots whenever possible.
- Added safe fallback handling when an original equipment slot is no longer available.
- Added protection against duplicate vanilla death drops when items are successfully captured by Player Remains.
- Added persistent storage of remains data and contained items across world reloads and server restarts.
Equipment Compatibility
- Added support for storing the player's normal inventory, armor, and equipped items.
- Added Trinkets equipment capture and restoration.
- Added compatibility with Trinkets-based additional slot systems such as NETS.
- Added Accessories equipment capture and restoration.
- Added support for normal and cosmetic Accessories slots.
- Added equipment validation during restoration to prevent invalid items from being forced into incompatible slots.
- Added synchronization handling after Accessories equipment is captured or restored.
- Added configurable Trinkets equipment capture.
Death History
- Added a persistent Death History system for deaths where remains were successfully created.
- Added a dedicated Death History screen accessible through a configurable keybind.
- Default Death History keybind is U.
- Added recorded death date and time.
- Added recorded death dimension.
- Added exact death coordinates.
- Added stored item count for each recorded death.
- Added an item viewer for inspecting equipment stored during previous deaths.
- Added navigation between multiple death records.
- Added a teleport helper for quickly preparing teleportation to a recorded death location.
- Added the
/remains historycommand for viewing recorded death locations through chat.
MCA Reborn Compatibility
- Added MCA Reborn appearance compatibility.
- Added support for preserving compatible MCA player appearance data when remains are created.
- Added client-side rendering support for compatible MCA appearance information.
Mod Integration
- Added Mod Menu integration with a dedicated configuration screen.
- Added Jade compatibility for cleaner remains information display.
- Added optional compatibility handling that only activates when supported mods are installed.
Configuration
- Added
player-remains.jsonconfiguration file. - Added configurable owner-only protection.
- Added configurable owner protection duration.
- Added configurable skeleton transformation.
- Added configurable skeleton transformation delay.
- Added optional automatic remains expiration.
- Added configurable remains lifetime.
- Added configurable Trinkets capture.
- Added configurable automatic removal of empty remains.
- Added configurable remains separation distance.
- Added a Defaults option for restoring standard configuration values.
- Added dedicated-server configuration support.
Localization
- Added full English (en_us) localization.
- Added full Brazilian Portuguese (pt_br) localization.
Stability and Safety
- Added safeguards against processing the same player death more than once.
- Added duplicate-drop prevention when Player Remains stores the player's death inventory.
- Added safe handling for failed remains creation.
- Added restoration checks for unavailable or incompatible Trinkets and Accessories slots.
- Added persistent storage for owner information, appearance data, creation time, skeleton state, and stored items.
- Added cleanup handling for empty and expired remains.
- Added synchronization and recovery handling for both singleplayer and dedicated servers.
- General inventory safety, persistence, rendering, compatibility, and stability improvements.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

