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Nanonaitor's Arsenal

Specialized historical and fantasy weapons with unique combat mechanics, animated attacks, material tiers, and optional mod compatibility.
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Nanonaitor’s Arsenal - 1.12.2 - 2.0.18

File namenanonaitors-arsenal-1.12.2-2.0.18.jar
Uploader
NanonaitorNanonaitor
Uploaded
Oct 20, 2026
Downloads
75
Size
688.2 KB
Mod Loaders
Forge
File ID
9272359
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:nanonaitors-arsenal-1623085:9272359")

Learn more about Curse Maven

What's new

MAJOR CHANGES 💗

Blade Staffs

  • Renamed Blade Staff registry IDs from double_bladed_scimitar_* to blade_staff_*.
  • Added legacy remapping [Updating won't mess up previous installs]
  • Reflection strength now depends on material tier. [See Mod Description]
  • Added tier-specific reflection information to Blade Staff descriptions.
  • Silver reflects 200% damage against undead enemies.
  • Gold reflects 100% damage while gold set bonus is active.
  • Reflections now consume durability based on incoming damage, Unbreaking reduces this.
  • Added sounds for successful reflections and "Reverso" healing.

New enchantments

  • Reverso: Blade Staff reflection heals the wielder instead of damaging the attacker and repairs the staff.
  • Luna: increases Morning Star area by 25% and reduces charge time by 25% per level. Maximum level II.
  • Magic Log: reduces Battering Ram hunger consumption by 50% and converts its damage to magic damage.
  • Endure: gives an enchanted Scimitar a 25% chance to resist guard breaking and reduces failed guard recovery by 25%. Enchanting both Scimitars stacks the effect.
  • Added individual configuration switches and a master switch for Arsenal enchantments.

Scimitars

  • Reworked automatic dual-wield attacks so each hand takes its own turn.
  • Each hand now respects its own attack speed, damage, enchantments, reach and cooldown.
  • Fixed main-hand attacks becoming extremely weak or dealing no damage in RLCraft [RLCombat gave me an ear-twist hahaha]
  • Preserved RLCombat’s intended offhand damage modifier.
  • Fixed right-click priority for chests, levers, villagers and other interactions [woops]
  • Prevented unintended offhand attacks while guarding, shield bashing or recovering from a disabled guard. [No-Mo Accidental Attacks]
  • Shield bash now correctly combines one main-hand hit and one offhand hit. [Math go brrr]
  • Added improved first-person attack animations.
  • Added third-person crossed-arm animations and Mo’ Bends compatibility. [I did what I could]
  • Added a custom shield-bash sound. [Yay]

Compatibility and balance

  • Flails, Ball & Chains, and Claws can no longer receive Swifter Slashes from So Many Enchantments.
  • Raised Rotation Force’s default maximum level from II to III. [Compensate for Flail & Ball/Chain]
  • Arsenal shields now support Thorns when shield enchantments are enabled.

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