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Metal Sonic Core

Add movesets inspired from outcome memories for metal sonic!

    >--------------------πŸ”΅METAL SONIC COREπŸ”΅------------------<

INSPIRED BY:

 
MOD DESCRPTION: THIS MOD RECREATE MOVESET FROM OUTCOME MEMORIES BROUGHT INTO MINECRAFT FOR METAL SONIC AS PLAYABLE CHARACTER IT FEATURES THREE CORE VARIANTS, REALISTIC AND LORE-ACCURATE PLAYSTYLE, INCLUDING MULTIPLAYER SUPPORT, INTENDED TO FILL THE BLANKS FOR HIS LACKING AND GENERIC MODS.

What must you take to become the ultimate creation against the dread?
check out my profile for any other cores you like to select!
https://www.curseforge.com/members/sonnykaisho/projects


CURRENTLY YOU SELECTED METAL SONIC!

"π’πŽππˆπ‚, 𝐃𝐄𝐀𝐃 πŽπ‘ π€π‹πˆπ•π„, πˆπ’ 𝐌-𝐌-πŒπˆππ„."

                               ART BY ZEED02 

RECOMMENDED:

FOR THE CPM MODEL FOR METAL SONIC PLEASE GO TO THIS LINK FOR THE ALPHS SONIC SKIN PACK, IT FREE!
and install customizable player models within your versions (1.20.1 mainly)
Cloth Config API
can optionally be installed in order to config the mod
REQUIRES PLAYERANIMATOR FOR THE ANIMATION TO FUNCTION:

BEST PAIR WITH:

Improve the healthbar UI with any mod or resource pack you wanna use!
for me I use cyberhud by VoKaP!
Use any StepUp mod or AcessibleSteps for greater mobility! otherwise metal sonic will get stuck on overdrive
Shoulder surfing for better dynamic camera! (make sure decoupled camera is off)
Use Sound Physics remastered for the best experience!
Pehkui for CPM scaling, which is stated in the alphs sonic skin pack

METAL SONIC LMS + INFO (Currently they're little bit outdated so check spoilers for movesets!)

https://www.youtube.com/watch?v=xcZdGemNyik&t=550s

HUGE UPDATE FOR METAL SONIC CORE! UPDATE LOGS #1

  

CREATOR DESCRIPTION: Hello outcome warriors! welcome to my first ever modding on the community I have ever created, this took long time to make for single solo developer I dedicate my time since the modpack, I decided to not post the modpack here since now im more focused on quality than quantity for you guys and it alright! this mod will truly be better if anyone need it, I created this purely out of fun and personal, it is non-profit and have the passion souls as outcome memories are, 
If you guys have any questions, concern, feedback, drop in the comments! :D


CHANGELOGS:

METAL SONIC: OUTCOME MEMORIES UPDATED TO 1.6.1 (9/13/26)

A smol update to fix bugs and change one more things!
Probably fixed a rare strange broken sound spamming whenever you grab the mob way too fast
remade the self repair slightly to heal on the first activation.
added more visuals and fixes for destructive charge 
natural regeneration wasn't gotten rid of, It should now disappear!

HYPER METAL SONIC
: OVA UPDATED TO 3.0.1 (9/13/26)

Added more voicelines for hyper metal sonic! (Voicelines will be uploaded to my youtube channel)
fixed how the voiceline sound behaves since it was fixed-position that causes the sound to not follow the player at all!


This changelog will reset and return to the mod description after another updates

HONORABLE MENTIONS: Thank you to zeed02 and kiro for the approval to use their amazing work!
and even more download counts! can't believe I came back to see this lol

There are currently even two variety versions you can choose to install one!
I plan to expand the abilities to give what metal sonic deserve not just recreating outcome memories
The spoilers will break down everything you need!

 

Metal Sonic serve as bulky staller and scarifical against target, he is merely fearless and ruthless against anything that get in his objective,
His playstyle involves hit and run,
and is the most powerful stunner and fighting that make him equipped to the horror, 
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His movesets has two different versions that will break down to how he works in defeating the target successfully.
The main section provide all the abilities Metal Sonic will have,
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[METAL SONIC MOVESETS AND PASSIVE]

Destructive Charge (Overdrive Charger):
Metal Sonic is all his main mobility to use against target this is his ultimate signature overdrive attack used for both speed evasion and attacking, when activated metal sonic wind-up for few seconds to start up his turbine before releasing for massive speed his focused-speed is much greater but become more slipperriness while controlling the directional,
This duration is around 5-seconds before the charge ends, when used offensively metal sonic can grab any target once when caught in his overdrive, dragging them away and dealing damage and stunning them possible at the cost of overheating requiring constant maintainence so it must be used wisely.

Metal Sonic has wallslam mechanics that used both directly and even the best damage to deal with if you grab it long enough and slam them straight into obstacle, it may cost you even more overheating so be sure to avoid walls that take you extra damage unless necessary!

Cooldown: 25s
10 seconds if the target dies along the grab
14 seconds during the interrupted wind-up

DISADVANTAGE: Using charge is much tricky and slippery it is use to navigate especially trying to reach a target, metal sonic take significant amount of overheat damage and will disrupt if collide with another wall, requiring positioning and balancing his health.

 

Self Repair:

This moveset provide the crucial maintenance Metal Sonic needs after every damage he took even if he is significantly stronger, the repair require necessary heal-up for any severity he faces, when activated metal sonic will be completely locked in place and start a slow repair progress until 70 HP limit is reached, unlike organic player that uses food to heal quickly in battle, here you must retreat to safer place otherwise being hit means losing even more of your health and cannot be healed past the 150 HP cap
repair speed is significantly faster in multiplayer when Eggman is near you
 2.5s ---> 0.75s

Cooldown: 25s

50% DAMAGE REDUCTION & HIGH HEALTH POOL:

Metal Sonic start with solid damage resistance which reduce the damage the attacker does to normal player with higher health pool of 175 HP, making him the most titanium tanker as the main advantages in this role 

DISADVANTAGE: Abilities are disruptive that can cost you amount of HP severely than you were granted due to the stripped of his damage reduction causing more damage, especially his overheating cost

NO HUNGER & DROWNING:

As a robot, Metal Sonic is not organic being, not needing any nutrient and goes beyond survival limitless 
Metal Sonic is also waterproof

ADVANCED PROXIMITY WARNING:

Provide constant sonar-like beeping to Metal Sonic area when nearby threat is being occured, this is highly configurable by toggling it off and on, and directional as well, the default threat are all hostile mobs, but you can use the Mob ID you like to put in much like how feeding data is to Metal Sonic it detect threat further blocks away at first hearing it the beeping is much low and calm but the more the target approaches the louder and aggressive the beeping is, until it sliently turn off once the threat is now sighted and next to Metal Sonic enough, the wall is also not obfuscate the warning will still detect them even behind it!

CANNOT SLEEP:

Metal Sonic cannot rest biologically like others do, he is built to be tireless, and clicking the bed will only simply store his spawnpoint and made him intepret the bed incorrectly as data source this passive is negative, because you cannot skip the night

NIGHT VISION:

Metal Sonic is able to toggle night vision built into his capabilities allowing for better visibility in extremely dark area that make it impossible to see to normal players

SELF-DESTRUCT:

Metal Sonic has last ditch of effort to release powerful explosion when at the verge of severe damage before he is blown to pieces, stunning the target and sacrificing himself for others, this sacrifices is greatly highlighted as it display the target glowing in distance way for players shown that they're weaken and has opening to escape

 

LMS MECHANICS (ONLY FOR SINGLEPLAYER):

Metal Sonic has his own LMS aim to defeat those on dangerous scale that buff survivor stats than normal providing him much more advantage only in singleplayer, and has the option to stall in order to escape

His buff is significantly important turning from absolute hunt into high stake survival where you must control your fate

it is configurable with any mob id you like to put in to trigger the phase though unlike the game round match, it detect the mob presence in world and block-in range before triggering a theme

MUSIC: DEAD OR ALIVE (3:12) by chozen, juno

 

This buff transform him into absolute powerhouse tank,

50% DAMAGE REDUCTION ----> 75% DAMAGE REDUCTION

EXTRA 65 HP (Like other survivors do)

The LMS buff vary on the variety of metal sonic you chosen so there is even more if you have read through all of it!

Now that wrap up the entire moveset of metal sonic, there are two core versions that differ from the regular base form of metal sonic, this will explain more detailed information like known issue, so be sure to continue reading them and then choose what you like to install!

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METAL SONIC: OUTCOME MEMORIES
PURPOSE: 
This allow others to use it for asym roleplaying you like in minecraft!

description: this is the main core versions for metal sonic that will be highly maintained up-to-date providing more stability than other variant it recreate everything that inspires outcome memories, it support multiplayer with eggman and will require CoreAPI


for the mod to function, make sure to use /character @player METAL_SONIC
Movesets & Passive:

it follow accurately to the outcome memories wiki so his moveset can be read there for more

KNOWN ISSUE:

New grab was made, this is no longer an issue but inability to pick up players this will be integrated in the meantime.
make sure to be careful about your ears sometimes the grab can be bugged out causing the sound to start spamming haven't figured this issue out so it will be looked into further!

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   METAL SONIC: SONIC CD
PURPOSE: Intended for singleplayer to casual players

description: the second core version that provide accuracy to Sonic CD, it has much more config freedom and upgraded version, it is uniquely more powerful but balanced to his core

Movesets & Passive:

Ring Spark Field:

Metal Sonic now has the iconic harmful electricity spark field, this moveset is safer version from the destructive charge instead of overheating, metal sonic channel massive energy and forms intensifying electrical around him, damaging any target they attempt to attack similar to eggman energy shield 
This constant electricity will deal 20 damage per attack of the target, and is decently knockback, a 2-second stun, this is useful for crowd control (AOE) rather than overwhelming the target
DISADVANTAGE: The result of why it worse than overdrive, it much slower and shorter duration, larger cooldown, still requires a wind up since it has the same logic as the destructive charge

Cooldown: 35s

FLIGHT:

Metal sonic is able to temporarily lift off upward, this allow for much better traversal compare to his grounded version, though the flight drain is shorter and regenerate slower
it is designed specifically to prevent him from being stuck in unstable environmental

destructive charge buff:
Metal Sonic damage output is more higher than the base form that recreate outcome memories
This means metal sonic can deal up to double the damage while grabbing target including wall-slamming while his overheating has no penalty for this extra damage it remain the same overheating cycle

GRAB DAMAGE 40 ---> 88
WALLSLAM 20 ---> 30
TOTAL: 110 DAMAGE

This buff now applies to LMS where his damage output become even more deadly and is more equipped to higher threats

GRAB DAMAGE 88 ---> 165
WALLSLAM 30 ---> 50
TOTAL: 215 DAMAGE

KNOWN ISSUE:

N/A
I don't know! there not alot issues compare to making the multiplayer become supported and causes more issues this will be changed later if so!
so the mod remain fine for now and will still be updated for this version

═════════════════════════════════════

 HYPER METAL SONIC: Sonic the hedgehog OVA
PURPOSE: Intended to hardcore users beyond most conventional meanings

description: The final advanced version for hyper metal sonic inspired from sonic OVA
it serve to defeat threats that are not defined, filled with the biodata of sonic to be like him and further evolving capabilities by eggman, making a significant leap in your power against anomalies (or so called EXEs)

It is hidden jar... so try and find it..

Movesets & Passive:

Based on the dev-exclusive only for hyper metal sonic in outcome memories wiki
but literally make him little balanced

Destructive Charge (Hyper Overdrive):
Hyper Metal Sonic can now fly during destructive charge when you rev up your turbine which show purple instead of exhaust particles, it mirror the same mechanics as the overdrive charger but gain a strong temporary flight that set apart from most variant, 
unlike the standard variant metal sonic has no overheating penalty when he grab a target during flight you can grab them without worrying about destroying yourself and even so cause a shockwave explosion when you wallslam them!
he has higher damage output in base now doing much more than what it is,
and can also crush any blocks due to his advantage in mobility underground
and is significantly way more faster, matching sonic speed
this also features target-lock where your able to zoom in, which reduces the throttle and allow you to see clearly without overshooting, simply right click on it to trigger

Cooldown: 15s
5s if the target dies during the grab
Note: this also pairs well with ''do a barrel roll'' mod which improves flight system and challenges really well


Self repair buff:
Metal Sonic is now able to move while repairing at the cost of increased self repair time (2.5s ---> 3s)
and slower movements, you still also however be applied the same punishment as the standard variant since you still take extra damage when your hit
Cooldown: 15s

Forcefield:
An new ability that allow you to temporarily become invulnerable for just short 4-second when used, metal sonic form a shield around him that protects any incoming attacks for short burst of duration similar to the bubble shield in OVA
this can also be used during self repair to give time to complete your repair but cannot be used during hyper overdrive as it already give you iframes

Cooldown: 25s

NIGHT VISION BUFF:
Now darkness effect is negated for hyper metal sonic making him see more through than just simple night vision bypass

VOICELINES:
Metal Sonic can talk and comment on the death of hostility, currently there still fewer voicelines that will be added later!
this also includes easter egg voicelines... can't tell you. :)

LMS MECHANICS: 
In LMS Metal sonic get the same buff as other variant but now has meltdown ticking that slowly degrade your HP one by one throughout LMS due to his fragile biodata on sonic and constant overload,

This disadvantage combine even more with self repair, it now allow you to only heal 7 HP per 15 second cooldown,
the meltdown speed up on your usage of hyper overdrive which reduces from slow ticking (1.5s to 0.85s) encouraging to be used wisely!

Other than the nerf, metal sonic hyper overdrive damage is increased more in LMS and same damage reduction bump

MUSIC: ARTIFICIAL INANITION BY KIRO (3:08)

HYPER METAL SONIC LMS SHOWCASE:



KNOWN ISSUE:

The grab damage might be inaccurate so please let me know if something goes wrong!

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Thank you for reading! your now ready to unleash the ultimate creation against it horror. do not listen to what 2011X says, your fearless, and prove to be the only sonic your task is simple!
Remember this is made for fun If I mess up something wrong please drop the comment below and I will improve : D

 




 

 

 

 

The Metal Sonic Core Team

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just a normal guy that got into minecraft modding! Expanding Core mods recreated from outcome memories for fun!

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