>--------------------π΅METAL SONIC COREπ΅------------------<
INSPIRED BY:


MOD DESCRPTION: THIS MOD RECREATE MOVESET FROM OUTCOME MEMORIES BROUGHT INTO MINECRAFT FOR METAL SONIC AS THE FIRST PLAYABLE CHARACTER IT FEATURES THREE CORE VARIANTS, REALISTIC AND LORE-ACCURATE PLAYSTYLE, INCLUDING MULTIPLAYER SUPPORT, INTENDED TO FILL THE BLANKS FOR METAL MAINS!
What must you take to become the ultimate creation against the dread?
check out my profile for any other cores you like to select!
https://www.curseforge.com/members/sonnykaisho/projects
CURRENTLY YOU SELECTED METAL SONIC!
"πππππ, ππππ ππ πππππ, ππ π-π-ππππ."
MODEL RENDERED FROM ALPHS ![]()
RECOMMENDED:
CUSTOMIZABLE PLAYER MODEL IS HIGHLY RECOMMENDED TO PLAY THIS MOD WITH THE ALPHS SONIC SKIN PACK IT FREE!
and install customizable player models within your versions (1.20.1 mainly)
To config the mod use the common toml inside the config file from your minecraft root directory
or use Configured for better configuration in-game!
REQUIRES PLAYERANIMATOR FOR THE ANIMATION TO FUNCTION:
BEST PAIR WITH:
Replace the vanilla healthbar with any aesthetic simple healthbar
to alleviate the issues of this mod having more health, for me I use cyberhud by VoKaP!
Use any StepUp mod or AcessibleSteps for greater mobility! otherwise metal sonic will get stuck on overdrive
Shoulder surfing for better dynamic camera! (make sure decoupled camera is off)
Use Sound Physics remastered for the best experience!
Pehkui for CPM scaling
METAL SONIC LMS + INFO (Currently they're little bit outdated so check spoilers for movesets!)
https://www.youtube.com/watch?v=xcZdGemNyik&t=550s
The Release of Tails Miles Prower Core + MAJOR UPDATE!
CREATOR DESCRIPTION: Hello outcome warriors! welcome to my first ever modding on the community I have ever created, this took long time to make for single solo developer I dedicate my time since the modpack, I decided to not post the modpack here since now im more focused on quality than quantity for you guys and it alright! this mod will truly be better if anyone need it, I created this purely out of fun and personal, it is non-profit and have the passion souls as outcome memories are,
If you guys have any questions, concern, feedback, drop in the comments and read the Q&A :D
CHANGELOGS:
METAL SONIC: OUTCOME MEMORIES UPDATED TO 1.7.0 (10/27/26)
((MAJOR UPDATE))
Destructive Charge cooldown now starts after the wind-up to be accurate, this unfortunately eliminate the 10-second discount, but it no big deal anyway!
Readjusted the destructive charge wind-up animation to match metal sonic pose reference from outcome memories
Reworked how collision works
Added more animation for metal sonic, both for collision and self repair
Reworked Self-Repair now adds a green flash visuals replacing the old particles,
You can no longer swim, break blocks, attack during self repair (reported by Metal_Sonic_Glazer)
Fixed destructive charge due to wallslam hopefully stop the grab chaining (reported by Metal_Sonic_Glazer)
Reworked wallslam with more visuals and now require 2-slash of damage to complete rather than abrupt end, also stop working if metal health drop below 40
Fixed Fall-damage cancel being freely outside of metal sonic zone (Reported by SpryCypress)
reworked the self-destruct to deal 35-damage flat value rather than relying on vanilla explosive, added metal debris visual upon metal sonic death,
Even more sounds for metal sonic (collision, self-destruct, and more)
Added en_us lang to clean up the abilities keybind.
Updated to newer API
Removed the exclusive adrenaline for Metal Sonic as transition to the API
LMS now start cinematically at 1:19 and will be improved further (Might need a slightly good performance)
Fixed LMS theme playing twice at the same time due to being both categorized as music slider and master volume, it now belong to the master only
Fixed LMS when you leave mid-fight
Added support for tails!
Balanced the self-repair support with delay, so eggman or tails can't heal you instantly or stack up both.
This changelog will reset and return to the mod description after another updates
HONORABLE MENTIONS: Thank you all to the recent massive download counts following the Metal Sonic Core Mod which place it in total whobbing 1.8K downloads! this modding journey has come further to my challenge and to ensure everyone is satisfied with what not released in minecraft! the development will continue to provide some of the most peak quality and feedback's from all of you before I settle things!
There are currently even two variety versions you can choose to install one!
I plan to expand the abilities to give what metal sonic deserve not just recreating outcome memories
The spoilers will break down everything you need!
Metal Sonic serve as the sacrificial and bulky-staller that been reprogrammed by Eggman to protect others and buy time while also remaining very effective as chassis tank and heavy-stunner, staying alive as much as possible to ensure the survival for others or him
His playstyle simply involves hit and run, however he has the most advantages to being both a powerful pursuit and evasion that make him equipped to the horror
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His movesets has two different versions that will break down to how he works in defeating the target successfully.
The main section provide all the abilities Metal Sonic will have,
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[METAL SONIC MOVESETS AND PASSIVE]
Destructive Charge (Overdrive Charger):
Metal Sonic is all his main mobility to use against target this is his ultimate signature overdrive attack used for both speed evasion and attacking, when activated metal sonic wind-up for few seconds to start up his turbine before releasing his jet for massive dash his focused-speed is much greater though become slippery while changing directions
This duration is around 5-seconds before the charge ends, when used offensively metal sonic can grab any target once when caught in his overdrive, dragging them away and start dealing damages to them before ending with massive rewarded stun, at the cost of severe overheating requiring his second most important moveset
In addition to overdrive charger, it can also be charged near more fragile blocks that break them in sight without stopping though make sure to not excessively run through them this is only applied without grabbing
This move is high-risk high-reward with it positioning and instability to bumpy terrains that cause the charge to become tricky to maneuver and navigate making it easier for collision, it also take time to wind-up for just a second so make sure to keep the distance before using it!
During destructive charge metal sonic can also wallslam targets both directly and even the best damage to deal with if you grab it long enough and slam them straight into obstacle, though on large overheating severity during grab, you will be more prone to self inflicted damage if you decided to slam them so be sure to avoid walls that take you extra damage unless necessary!

Cooldown: 25s
10 seconds if the target dies along the grab (ONLY FOR CD AND HYPER)
15 seconds during the interrupted wind-up
Self Repair:
Self-repair provide the crucial maintenance Metal Sonic needs after every damage he took the repair require necessary heal-up for any severity he faces, when activated metal sonic will be completely locked in place and start a slow repair progress until 70 HP limit is reached, unlike organic player that uses food to heal quickly in battle, here you must retreat to safer place otherwise being hit means losing even more of your health and cannot be healed past the 150 HP cap
repair speed is significantly faster in multiplayer when Eggman or Tails is near you check their moveset for the repair-time!

Cooldown: 25s
50% DAMAGE REDUCTION & HIGH HEALTH POOL:
Metal Sonic is a titanium-tank that start with solid damage resistance reducing incoming damages from any attack than a normal player does, with higher health pool of 175 HP this passive resistant is ignored when wrongly using the abilities during it interruption which take chunks of damages, after the HP is below 150 it cannot be repaired back to the main threshold of 175 HP that started with
NO HUNGER & DROWNING:
As a robot, Metal Sonic is not organic being, not needing any nutrient and goes beyond survival limitless
Metal Sonic is also waterproof
ADVANCED PROXIMITY WARNING:
Provide constant sonar-like beeping to Metal Sonic area when nearby threat is being occured, this is highly configurable by toggling it off and on, and directional as well, the default threat are all hostile mobs, but you can use the Mob ID you like to put in much like how feeding data is to Metal Sonic it detect threat further blocks away at first hearing it the beeping is much low and calm but the more the target approaches the louder and aggressive the beeping is, until it sliently turn off once the threat is now sighted and next to Metal Sonic enough, the wall is also not obfuscate the warning will still detect them even behind it!
CANNOT SLEEP:
Metal Sonic cannot rest biologically like others do, he is built to be tireless, and clicking the bed will only simply store his spawnpoint and made him intepret the bed incorrectly as data source this passive is negative, because you cannot skip the night
NIGHT VISION:
Metal Sonic is able to toggle night vision built into his capabilities allowing for better visibility in extremely dark area that make it impossible to see to normal players
SELF-DESTRUCT:
Metal Sonic has last ditch of effort to release powerful explosion when at the verge of severe damage before he is blown to pieces, stunning the target and sacrificing himself for others, this sacrifices is greatly highlighted as it display the target glowing in distance way for players shown that they're weaken and has opening to escape


LAST MAN STANDING MECHANIC:
Singleplayer-only ability that allows the survivors to enter the last man standing phase receiving buffs and giving them an opportunity to survive another day when things is at higher-stake, It's yours to decide the fate of the character.
it is configurable with any mob id you like to put in to trigger the phase though unlike the game round match, it detect the mob presence in world and block-in range before triggering a theme
MUSIC: DEAD OR ALIVE (3:12) by chozen, juno
PERMISSION: GREY AREA
50% DAMAGE REDUCTION ----> 75% DAMAGE REDUCTION
BONUS 65 HP (ALL Survivors LMS)
The LMS buff vary on the variety of metal sonic you chosen so there is even more if you have read through all of it!
Now that wrap up the entire moveset of metal sonic, there are two core versions that differ from the regular base form of metal sonic, this will explain more detailed information like known issue, so be sure to continue reading them and then choose what you like to install!
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METAL SONIC: OUTCOME MEMORIES
PURPOSE: This allow others to use it for asym roleplaying you like in minecraft!
description: this is the main core versions for metal sonic that will be highly maintained up-to-date providing more stability than other variant it recreate everything that inspires outcome memories, it support multiplayer with eggman and will require OutcomeCoreAPI
for the mod to function, make sure to use /survivor @player METAL_SONIC
Movesets & Passive:
it follow accurately to the outcome memories wiki so his moveset can be read there for more
KNOWN ISSUE:
N/A
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METAL SONIC: SONIC CD
PURPOSE: Intended for singleplayer to casual players
description: the second core version that provide accuracy to Sonic CD, it has much more config freedom and upgraded version, it is uniquely more powerful but balanced to his core
Movesets & Passive:
Ring Spark Field:
Metal Sonic now has the iconic harmful electricity spark field, this moveset is safer version from the destructive charge instead of overheating, metal sonic channel massive energy and forms intensifying electrical around him, damaging any target they attempt to attack similar to eggman energy shield
This constant electricity will deal 20 damage per attack of the target, and is decently knockback, a 2-second stun, this is useful for crowd control (AOE) rather than overwhelming the target
DISADVANTAGE: The result of why it worse than overdrive, it much slower and shorter duration, larger cooldown, still requires a wind up since it has the same logic as the destructive charge
Cooldown: 35s
FLIGHT:
Metal sonic is able to temporarily lift off upward, this allow for much better traversal compare to his grounded version, though the flight drain is shorter and regenerate slower
it is designed specifically to prevent him from being stuck in unstable environmental
destructive charge buff:
Metal Sonic damage output is more higher than the base form that recreate outcome memories
This means metal sonic can deal up to double the damage while grabbing target including wall-slamming while his overheating has no penalty for this extra damage it remain the same overheating cycle
GRAB DAMAGE 40 ---> 88
WALLSLAM 20 ---> 30
TOTAL: 110 DAMAGE
This buff now applies to LMS where his damage output become even more deadly and is more equipped to higher threats
GRAB DAMAGE 88 ---> 165
WALLSLAM 30 ---> 50
TOTAL: 215 DAMAGE
KNOWN ISSUE:
N/A (No longer updating the variants)
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HYPER METAL SONIC: Sonic the hedgehog OVA
PURPOSE: Intended to hardcore users beyond most conventional meanings
description: The final advanced version for hyper metal sonic inspired from sonic OVA
it serve to defeat threats that are not defined, filled with the biodata of sonic to be like him and further evolving capabilities by eggman, making a significant leap in your power against anomalies (or so called EXEs)
It is hidden jar... so try and find it..
Movesets & Passive:
Based on the dev-exclusive only for hyper metal sonic in outcome memories wiki
but literally make him little balanced
Destructive Charge (Hyper Overdrive):
Hyper Metal Sonic can now fly during destructive charge when you rev up your turbine which show purple instead of exhaust particles, it mirror the same mechanics as the overdrive charger but gain a strong temporary flight that set apart from most variant,
unlike the standard variant metal sonic has no overheating penalty when he grab a target during flight you can grab them without worrying about destroying yourself and even so cause a shockwave explosion when you wallslam them!
he has higher damage output in base now doing much more than what it is,
and can also crush any blocks due to his advantage in mobility underground
and is significantly way more faster, matching sonic speed
this also features target-lock where your able to zoom in, which reduces the throttle and allow you to see clearly without overshooting, simply right click on it to trigger
Cooldown: 15s
5s if the target dies during the grab
Note: this also pairs well with ''do a barrel roll'' mod which improves flight system and challenges really well
Self repair buff:
Metal Sonic is now able to move while repairing at the cost of increased self repair time (2.5s ---> 3s)
and slower movements, you still also however be applied the same punishment as the standard variant since you still take extra damage when your hit
Cooldown: 15s
Forcefield:
An new ability that allow you to temporarily become invulnerable for just short 4-second when used, metal sonic form a shield around him that protects any incoming attacks for short burst of duration similar to the bubble shield in OVA
this can also be used during self repair to give time to complete your repair but cannot be used during hyper overdrive as it already give you iframes
Cooldown: 25s
NIGHT VISION BUFF:
Now darkness effect is negated for hyper metal sonic making him see more through than just simple night vision bypass
VOICELINES:
Metal Sonic can talk and comment on the death of hostility, currently there still fewer voicelines that will be added later!
this also includes easter egg voicelines... can't tell you. :)LMS MECHANICS:
In LMS Metal sonic get the same buff as other variant but now has meltdown ticking that slowly degrade your HP one by one throughout LMS due to his fragile biodata on sonic and constant overload,
This disadvantage combine even more with self repair, it now allow you to only heal 7 HP per 15 second cooldown,
the meltdown speed up on your usage of hyper overdrive which reduces from slow ticking (1.5s to 0.85s) encouraging to be used wisely!
Other than the nerf, metal sonic hyper overdrive damage is increased more in LMS and same damage reduction bump
MUSIC: ARTIFICIAL INANITION BY KIRO (3:08)
PERMISSION: APPROVED
HYPER METAL SONIC LMS SHOWCASE:
KNOWN ISSUE:
N/A (No longer updating the variants)
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Thank you for reading! your now ready to unleash the ultimate creation against it horror. do not listen to what 2011X says, your fearless, and prove to be the only sonic your task is simple!
Remember this is made for fun If I mess up something wrong please drop the comment below and I will improve : D
Q&A:
Q: Will this be ported to fabric?
A: No :( I cannot do port yet as I'm focusing on the bigger content to make as solo and newbie modder porting would take amount of time for me to be able to put everything else in each mod,
as result it will stay on forge mainly
Q: Will this be ported to bedrock?
A: Same answer as the previous xD
Q: Can you add other survivors and executioner as well? (specifically from the game you inspired from outcome memories)
A: Yes! that the big content for roadmap, as I have confident vision to expand to other iconic SEGA characters and bringing their own moveset into minecraft, there will be more standalone core mods to be added and will have tails, sonic, knuckles and 2011X, all the survivor and EXE will have to be in v0.1 first than the more features added in v0.2
Other survivors to be added such as amy, cream, are unsure so it isn't confirmed yet!
Q: What is the purpose and goal of this mod you decided to make?
A: The purpose is, this mod is non-commercial and is made purely fun by me as I'm just casual modder who just want to simply honor a horror asym game that got cancelled unfortunately
the goal is just make mods for fun! there nothing better than being bored all day after all, never forgetting the roadmaps mentioned either!
Q: Can I use your core mods in my modpack?
A: Of course you can! no credits at all is needed. the stuff I make aren't mine really. it literally outcome memories inspiration
Q: Are there bug reports?
A: Yup simply telling me in the comments or anywhere my avaliable contacts and then debunk the issue, and I will look into it, I did many testing to ensure the mod is working for everyone
My response time? faster than the speed of sound.

