>-----------------------π΄EGGMANπ΄-----------------------<
INSPIRED BY:


MOD DESCRPTION: THIS MOD RECREATE MOVESET FROM OUTCOME MEMORIES
BROUGHT INTO MINECRAFT FOR DR ROBOTNIK AS 2ND PLAYABLE CHARACTER
a mad scientist ends up in cracked empire, but your master plan against the rodent will never cease!
check out my profile for any other cores you like to select!
https://www.curseforge.com/members/sonnykaisho/projects
CURRENTLY YOU SELECTED EGGMAN!
''I AM THE EGGMAN AND I HAVE THE MASTER PLAN!'
MODEL RENDERED FROM ALPHS ![]()
RECOMMENDED:
CUSTOMIZABLE PLAYER MODEL IS HIGHLY RECOMMENDED TO PLAY THIS MOD WITH THE ALPHS SONIC SKIN PACK IT FREE!
and install customizable player models within your versions (1.20.1 mainly)
REQUIRES OUTCOMECOREAPI FOR THE MOD TO FUNCTION
BEST PAIR WITH:
Replace the vanilla healthbar with any aesthetic simple healthbar
to alleviate the issues of this mod having more health, for me I use cyberhud by VoKaP!
Shoulder surfing for better dynamic camera!
Use Sound Physics remastered for the best experience!
Pehkui for CPM scaling
EGGMMAN LMS AGAINST 2011X
https://www.youtube.com/watch?v=qtiLztqehkg
The Release of Tails Miles Prower Core + MAJOR UPDATE!!
CREATOR DESCRIPTION: Hello outcome warriors! welcome to my first ever modding on the community I have ever created, this took long time to make for single solo developer I dedicate my time since the modpack, I decided to not post the modpack here since now im more focused on quality than quantity for you guys and it alright! this mod will truly be better if anyone need it, I created this purely out of fun and personal, it is non-profit and have the passion souls as outcome memories are,
If you guys have any questions, concern, feedback, drop in the comments! :D
CHANGELOG:
EGGMAN: OUTCOME MEMORIES UPDATED TO 1.8 (10/27/26)
((MAJOR UPDATE))
Reworked Eggman jetpack boost allowing him to combo with the double jump! (stack up with the API adrenaline)
New API was added
Fixed Eggman keybind not appearing causing it to not be configurable now en_us lang is added you can bind them (Reported by tono567gamer)
Fixed one voicelines not being active
LMS now start cinematically at 1:19 and will be improved further! (might need a slightly good performance)
Fixed LMS theme playing twice at the same time due to being both categorized as music slider and master volume, it now belongs to the master only.
Fixed LMS leaving mid-fight
Balanced Metal Sonic repair support with a delay
Nerfed Eggman energy shield to his accurate outcome memories counterpart after the new added survivors
This changelog will be reset and return to the mod description after another updates
HONORABLE MENTIONS: Thank you all to the recent massive download counts following the Metal Sonic Core Mod which place it in total whobbing 1.8K downloads! this modding journey has come further to my challenge and to ensure everyone is satisfied with what not released in minecraft! the development will continue to provide some of the most peak quality and feedback's from all of you before I settle things!
Q&A:
Q: Will this be ported to fabric?
A: No :( I cannot do port yet as I'm focusing on the bigger content to make as solo and newbie modder porting would take amount of time for me to be able to put everything else in each mod,
as result it will stay on forge mainly
Q: Will this be ported to bedrock?
A: Same answer as the previous xD
Q: Can you add other survivors and executioner as well? (specifically from the game you inspired from outcome memories)
A: Yes! that the big content for roadmap, as I have confident vision to expand to other iconic SEGA characters and bringing their own moveset into minecraft, there will be more standalone core mods to be added and will have tails, sonic, knuckles and 2011X, all the survivor and EXE will have to be in v0.1 first than the more features added in v0.2
Other survivors to be added such as amy, cream, are unsure so it isn't confirmed yet!
Q: What is the purpose and goal of this mod you decided to make?
A: The purpose is, this mod is non-commercial and is made purely fun by me as I'm just casual modder who just want to simply honor a horror asym game that got cancelled unfortunately
the goal is just make mods for fun! there nothing better than being bored all day after all, never forgetting the roadmaps mentioned either!
Q: Can I use your core mods in my modpack?
A: Of course you can! no credits at all is needed. the stuff I make aren't mine really. it literally outcome memories inspiration
Q: Are there bug reports?
A: Yup simply telling me in the comments or anywhere my avaliable contacts and then debunk the issue, and I will look into it, I did many testing to ensure the mod is working for everyone, it should only be reported if it big problem though, a tiny not-so big deal wouldn't matter really lol
My response time? faster than the speed of sound.
Eggman plays out as more defensive and supporter role in this core, he isn't easily the most powerful and is mostly human when it comes to attacking but his MASTER PLAN will always be effective!
rather than playing out as on the frontline, he become more of difficult speed evader for any other entities he encounters however he need Metal Sonic to defend him in extreme case of vulnerability.
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This section will break down the moveset for eggman recreated from outcome memories his kit are incredibly simple and is wiki accurate but has been buffed so it will be little different
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[EGGMAN MOVESETS AND PASSIVE]
Make sure to use /survivor @playername EGGMAN
Energy Shield:
This is Eggman main defensive move, that activate a temporary one-time shield, that block any incoming attack and stun them for 1 seconds
and decent knockback
It is immune to anything that touches and even creeper explosion (as eggman can stop landmines from tripwire)
This still make him vulnerable to projectiles and will take damage.

Cooldown: 35s
25 seconds if failed to use after the duration
Jetpack Boost:
The jetpack boost is the main escaper button for Eggman in case that something is approaching much quicker the speed is to your advantage to run away from,
it simply give speed amplifer and last for around 5 seconds

Cooldown: 22s
DOUBLE JUMP:
Eggman is able to make burst of his jetpack up above his feet to reach higher grounds, this offer more vertical advantages that those cannot reach
Cooldown: 10s
METAL SONIC SUPPORT:
in multiplayer Eggman can significantly speed up the repair time for Metal Sonic
offering teamwork advantages to each other! otherwise his repair is limited in singleplayer
2.5 seconds ---> 0.75 seconds
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LAST MAN STANDING MECHANICS:
Singleplayer-only ability that allows the survivors to enter the last man standing phase receiving buffs and giving them an opportunity to survive another day when things is at higher-stake, It's yours to decide the fate of the character.
it is configurable with any mob id you like to put in to trigger the phase though unlike the game round match, it detect the mob presence in world and block-in range before triggering a theme
MUSIC: CRACKED EMPIRE (3:10) by astranova (even when scrapped the cracked empire still lives in our heart)
PERMISSION: CREDIT ONLY
This buff is not about it, it about the master plan!
Energy shield buff:
Eggman now gain increased stun time when using the energy shield
STUN: 1s ---> 3s
BONUS 65 HP (All Survivors LMS)

