This Fabric mod allows for most entities to have their size changed, either enlarging or shrinking them.
It also provides an API that other Fabric mods can make use of to manipulate the size of entities and the time it takes for their size to change.
Removing this mod will revert entities back to their normal size. Adding it back in will not restore their size.
If you have no mods that add ways to rescale entities, you can modify and view the scale and scaling delay of an entity in-game using the /scale command:
/scale set <value> [entity]
/scale set <scaletype> <value> [entity]
/scale <add|subtract|multiply|divide> <value> [entity]
/scale <add|subtract|multiply|divide> <scaletype> <value> [entity]
/scale get [entity]
/scale get <scaletype> [entity]
/scale compute <scaletype> [entity]
/scale delay set <ticks> [entity]
/scale delay set <scaletype> <ticks> [entity]
/scale delay get [entity]
/scale delay get <scaletype> [entity]
/scale reset [entity]
/scale reset <scaletype> [entity]
The following scale types are added by default:
pehkui:base: Generic scale that typically also affects all other scales
pehkui:height: Affects height
pehkui:width: Affects width/length/depth
pehkui:motion: Affects movement speed
pehkui:reach: Affects player reach distance
pehkui:drops: Affects the scale of dropped items
pehkui:projectiles: Affects the scale of thrown/shot projectiles
pehkui:explosions: Affects the size of the entity's explosion (e.g. Creepers, End Crystals)
Warning: This mod is still in early development.
Lists of known issues to do with entities at different scales can be found at the links below:
- Issues related to smaller scales.
- Issues related to larger scales.
- Issues related to both smaller and larger scales.
Please post new issues on the issue tracker on GitHub and not in the comments.
Feel free to use it in any modpacks.
This mod should NOT be reposted to any mod rehosting websites UNLESS no files are copied over and the download is linked back to CurseForge.