Krex's Stranger Things 1.0.2
Curse Maven Snippet
What's new
1.0.2
New
- Eleven's powers as a skill tree (K): push, charged blast, telekinesis grab, shield, leap and closing gates like in the season 2 finale. Powers only work with empty hands.
- Blood: wounds can bleed. Creatures of the Upside Down smell blood from far away. Bleed for too long and the lights start to flicker, the ground tears open and a Demogorgon comes for you.
- Knife: cut your own palm (right click).
- Floor gates and wall tears: the Demogorgon now tears gates open like in season 5, through the floor, the ceiling or a wall, and climbs out with its own animations. With Immersive Portals you can see through them.
- Lights flicker when something comes through a gate (modded lamps too, torches and fire don't).
- Flayed visions are now a world of their own: water, leaves and plants are really gone there. Your body stays behind and looks like you. Players in a vision can't see or hear each other.
- Flayed mobs, and villagers now fear Demogorgons, Demodogs and Demobats.
- Blocks from other mods can now exist in the Upside Down.
- New splash texts.
Improved
- Demogorgon, Demodog and Demobat models and animations (running, claws, paws, head).
- The Upside Down is a bit darker.
- New nosebleed effect icon.
Fixed
- Legs bending backwards when the Demogorgon gets hit.
- Holding the gate key no longer closes and reopens gates back to back.
- No gate cooldown in Creative.
- First-person arms and smoke while closing a gate.
- Floating gate parts with Immersive Portals.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

