toji-survival-1.20.1-1.57.0.jar
Curse Maven Snippet
What's new
A major content update introducing new villages, companions, quests, guilds, NPC interactions, combat mechanics and optional mod integrations.
New companions — Roxxy and Lizzy
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Isa has been renamed Roxxy and redesigned with a new appearance, animations and interaction system.
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Roxxy can be permanently hired using a Binding Vow, follow players, return home and equip weapons, armor and accessories.
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Added a five-heart relationship system. Defeating unique bosses together increases affection and unlocks stronger abilities, new home options and additional interactions.
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At five hearts, Roxxy unlocks Black Flash, featuring a powerful ranged punch, red-and-black energy effects and lingering smoke.
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Improved compatibility with modded equipment, enchantments, defensive abilities and Cataclysm armor.
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Added Lizzy, a powerful physical companion who specializes in aggressive melee combat, charging attacks, shockwaves and returning weapons.
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Lizzy can dodge attacks, heal herself, equip items and develop her own relationship with the player.
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Attacking an unhired Lizzy triggers a temporary Berserk state with increased damage and evasion.
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Added Lizzy's custom spear, barbarian-inspired appearance and optional cursed tiger companion.
New Meidenlife Villages
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Added naturally generating Meidenlife Villages, available in cherry blossom and bamboo environments.
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Introduced Horserers, horse-headed residents with several coat colors and their own spawn egg.
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Added Meidenlife sorcerers, Horse Enforcers and specialized healer variants.
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Horserers use melee weapons, critical axe throws, charging attacks and improved movement.
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Enforcers perform charges, powerful groundslams and high jumps.
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Added a large Meidenlife temple with an upper throne hall, weapon storage, garden and outdoor kitchen.
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Lizzy naturally resides inside the temple.
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Improved village roads, foundations, gates, vegetation and terrain adaptation.
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Added tropical fish and additional bamboo decoration.
Adventurers Guild and Town Progression
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Added Adventurers Guilds to villages, featuring a receptionist, quest board, lounge and reading room.
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Introduced a personal town-level progression system.
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Complete quests, deliver supplies and defend settlements to earn town XP and rewards.
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Higher town levels unlock better trading opportunities and discounts.
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Added scheduled village-defense quests with contribution-based rewards.
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Introduced a quest book, active and completed quest tracking, improved objective markers and clearer progression interfaces.
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Redesigned the receptionist with a custom character model and improved dialogue interactions.
Inns, Taverns and Travelers
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Added ruined inns to both village types.
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At town level 2, players can repair an inn for 10 diamonds, earning 200 town XP.
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Restored inns contain a tavern, four upstairs guest rooms and an innkeeper.
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Sleep at an inn to advance time and restore health and hunger.
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At town level 5, sleeping also grants four lasting absorption hearts.
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Added a barmaid offering eight custom drinks for emeralds or diamonds.
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Residents occasionally visit taverns in the evening and participate in social interactions.
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Added traveling NPCs from other settlements who share information about their homeland and offer travel guidance.
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Expanded sorcerer and Horserer trading to a pool of 40 potential offers.
Village Travel System
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Players can pay one Binding Vow to travel to another compatible village.
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Added a travel interface with loading information, fade transitions and cancellation.
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Improved destination searching with location caching and safer gate generation.
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Expanded village searching to a maximum distance of 50,000 blocks.
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Travelers arrive outside the destination gate, facing its entrance.
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Added optional Waystones integration, placing named waystones in generated settlements.
Combat and Abilities
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Gojo: Red can reflect supported projectiles, while Blue can capture and launch projectiles.
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Increased Blue's pulling radius and adjusted its interaction with larger mobs.
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Added a two-minute cooldown to Unlimited Void.
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Improved Girl Punch with airborne stun effects.
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Reworked Girl Shout with enemy attention mechanics and an upward charm ability.
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Reworked the Split Soul Katana's Soul Damage mechanic, including stacking effects, timers and different stack limits.
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Improved Toji's resistance to Cataclysm stun effects and Elytra wall-collision damage.
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Returning spears can now damage enemies during their return flight.
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Added Mimicube counterattacks that imitate powerful player techniques.
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Added special combat interactions with several Alex's Mobs creatures and Cataclysm projectiles.
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Expanded combat behavior for sorcerers, Horserers and companions.
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Added scheduled target training for village residents, interrupted during raids.
Sukuna Progression
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Introduced the initial Sukuna cursed-object quest.
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Players can encounter a shrine challenge involving three waves of cursed enemies.
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Completing the encounter grants a Sukuna Finger.
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Consuming the finger unlocks a new branch for the player's existing power progression.
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Further Sukuna techniques and branch progression are planned for future updates.
NPC Interactions and Improvements
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Added animated speech bubbles and character-specific dialogue.
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Roxxy and Lizzy have additional dialogue based on affection and events.
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Added contextual NPC conversations involving training, home activities, taverns and village events.
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Improved companion inventories and equipment management.
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Added custom interaction menus positioned around the player's crosshair.
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Improved village resident pathfinding, healing, trading and home behavior.
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Added protection against certain village-damaging creeper explosions.
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Improved existing village decorations, roads and lighting.
Models, Visuals and Bug Fixes
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Added updated 3D models for Roxxy, Lizzy, the receptionist and Lizzy's spear.
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Improved companion proportions, clothing details, hair and weapon textures.
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Improved Horse Enforcer models with muscular horse bodies and multiple cosmetic variants.
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Fixed several third-person weapon rotations and positioning issues.
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Improved particle effects for Black Flash and Purple techniques.
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Fixed companion dog protection, interaction-menu issues and several combat behaviors.
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Improved village generation to prevent obstructed roads, misplaced structures and unsuitable terrain placement.
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Updated lantern placement to face village pathways.
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Improved travel loading screens and NPC animation transitions.
Optional Mod Compatibility
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Alex's Mobs: additional creature interactions, combat counters and cursed companion support.
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Jade: displays Soul Damage effect information.
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Serilum's Villager Names: gives ordinary sorcerers generated names.
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Waystones: automatically generated village waystones and location names.
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Cosmetic Armor Reworked: additional companion cosmetic equipment support.
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Terralith: compatible biome generation for villages where suitable terrain is available.
Required Dependencies
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GeckoLib
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Player Animator
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L_Ender's Cataclysm
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Curios API
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Required library dependencies of these mods, where applicable.
Important Notes
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New village buildings and layouts generally require newly generated chunks. Existing settlements are not automatically rebuilt.
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Some integrations and advanced companion abilities may require additional testing with specific modpacks.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

