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Ghostworks

Build cursed machines, hunt strange mobs, and turn dangerous materials into powerful gear and automation
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Ghostworks-2026.11.08_MC_26.3_v6.4.25.jar

File nameGhostworks-2026.11.08_MC_26.3_v6.4.25.jar
Uploader
ghostxstormghostxstorm
Uploaded
Nov 8, 2026
Downloads
3
Size
14.4 MB
Mod Loaders
NeoForge
File ID
9513864
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:ghostworks-1602707:9513864"

Learn more about Curse Maven

What's new

Ghostworks 6.4.25 — The Bone Carver & Cursed Magic for Minecraft 26.3

Changes since Ghostworks-2026.09.21_MC_26.3_v6.4.14.jar.

There's a new tomb hidden beneath the snowy mountains, a rather unsettling sculptor waiting at the end of it, and a way to turn your boss victories into magic of your own. This update also brings graveyards, herbal brewing, and some much-needed work on equipment and machines.

Minecraft 26.3 compatibility

  • Updated the current mod content for Minecraft 26.3 and Java 25.
  • Supports NeoForge 26.3.0.97 and newer within the 26.3 line. The five-build validation matrix covers 26.3.0.97, 26.3.0.98, 26.3.0.99, 26.3.0.100, and 26.3.0.101, the latest five builds checked on November 8, 2026.
  • Bundles TerraBlender 26.3.0.0.9. JEI remains optional; development compatibility targets JEI 31.17.0.109.
  • Restored left-click actions and dragging in the Guide, Luma quest board, staff, lantern, waypoint, forge, and other custom screens after the SDL input change. Updated Guide keyboard navigation and search text entry.
  • Updated world-generation data, loot, brewing, inventories, input, and rendering for the new game APIs. Retained the original 26.3 release's seeded Chorus Garden placement, existing machine inventory data, and saved dungeon layouts.

The Bone Carver's Tomb

  • Added a new dungeon beneath Snowy Slopes, Frozen Peaks, Jagged Peaks, and Groves. Look for a lodge in the mountains. Inside, an open shaft drops into a landing pool, with a separate bubble-column route back up.
  • The journey takes you through a frozen garden, a twilight castle, winding catacombs, and an icy bridge into a separate ossuary. Expect diamond-armored undead along the way.
  • Added Frozen Roses, Frozen Poppies, and Frostbells. They're pretty, but brushing through them builds up freezing. Powder snow makes the route a little less forgiving, too.
  • Added the Bone Carver, a towering, crowned skeleton anchored to his resting place. His fight has animated carving strikes, an expanding freezing shockwave, bone spears, and blue cold-fire bolts. His spike arms break away as his health falls, changing the fight as it goes.
  • Added custom bone-creaking audio to the Carver's attack windups and two arm-shattering sound variations, with positional playback and subtitles.
  • Gave the fight a heavier soundscape: deep skeleton rattles and reactions, a TNT boom when the freezing shockwave releases, Minecraft spear sounds for carving and bone-arm throws, and explosive projectile impacts. Blue-fire impact sounds are quieter and spaced out so the volley stays readable.
  • Added fixed ground warnings followed by bone eruptions beneath visible targets. Move away before the spikes rise; they leave the world intact. Bone spear volleys now appear throughout the fight.
  • The shockwave now continues out to 25 blocks to knock loose newly player-placed torches as the ring reaches them. Its freezing reach stays at 15 blocks, and other blocks and untracked lighting are preserved.
  • At 80%, 60%, 40%, and 20% health, the Carver calls two, three, four, and five Strays. Five can be alive at once, later waves wait for room, and each encounter has at most four waves.
  • Added Shivering, which slows movement and keeps freezing building up. Watch the Carver's attack warnings and leave yourself room to retreat.
  • Added encounter dialogue and The Unfinished Name, a readable court record beside an unnamed royal grave. His story connects to the Fae Queen and the court he once served.

The Carver's Last Spike

The Bone Carver leaves behind the Carver's Last Spike and Frozen Marrow, alongside bones and Blue Ice.

  • The Last Spike works as a melee weapon with extra reach, or a throwable spear that returns to you after impact or a short flight.
  • Hold right-click to charge a throw. A fully charged hit deals more damage and chills its target with Shivering.
  • Throws use durability and have an eight-second cooldown. Repair the weapon with Frozen Marrow in an anvil.
  • Added custom held and thrown models, glowing cyan details, and inventory artwork.

Cursed Heart Staff

Defeating the First Evil's final crimson wyvern now rewards a Cursed Heart. Take it to the Cursed Forge and place a Cursed Diamond above it and a stick below it to make the Cursed Heart Staff.

  • Right-click with the staff in your main hand to choose a spell and load Cursed Carbon. Close the menu and left-click to cast.
  • The staff holds nine stacks of Carbon — 576 in total. Its fuel and selected spell stay with the item when you store it or pass it to someone else.
  • Boss victories unlock powers for participating players. Unlocks stay with you through death and reloads; another player's staff still uses your own unlocks. A previously recorded final First Evil victory is recognized.
  • Added all twelve powers: Blue Fire, Marrow Spear, Shivering Wave, Root Grasp, Prism Beam, Tidal Burst, Soul Tomb, Grave Mark, Spectral Whirl, Mossrot Guard, Curse Beam, and Crimson Orb.
  • Projectiles gently home toward visible enemies ahead of them. Beams and Root Grasp have assistance near the crosshair, while ground attacks and surrounding waves keep their own shapes.
  • Added a cooldown display above the hotbar and countdowns on the spell icons. Switching spells or staffs, or reconnecting, doesn't reset your cooldowns.
  • Spell damage has been raised to suit an endgame reward. Damaging spells deal 20–54 base damage, before defenses and elemental matchups. Root Grasp remains a control spell; Mossrot Guard hits for 12 damage and lasts 20 seconds.
  • Different enemies respond differently to cold, fire, water, radiant, spectral, and decay magic. The spell tooltips explain those matchups.
  • Spells respect walls, owned allies, and server PvP rules, and leave the terrain intact. You can have one temporary Mossrot Guard at a time.
  • Added original Heart and staff artwork, twelve spell icons, a dedicated menu, sounds, and Guide instructions. Casting particles are lighter near the player and build toward impact.

Graveyards and restless burials

  • Added skeleton graves and bone piles in the Overworld, with wither-skeleton versions in the Nether. You can find standalone burials as well as graveyards beside newly generated villages and some Nether fortresses.
  • Graveyards come in small, medium, and large layouts based on the nearby landmark. They follow the terrain, with tended or abandoned appearances and fenced or walled boundaries.
  • Natural grave pairs give an audible warning when you approach. Getting closer can trigger a one-time ambush; breaking a pair can release a skeleton, drop bones or a rare matching skull, or leave nothing behind.
  • Some graveyard plots hide buried chests containing scraps, small savings, or worn equipment. Nether graves can rarely contain nearly broken diamond gear.
  • Silk Touch lets you collect the grave pieces for decoration. Player-placed pieces stay quiet, so your own memorials won't turn into ambushes.
  • Fixed placement on grass, podzol, and mycelium, improved support on uneven ground, and corrected discovery of new villages in superflat worlds.

Herbal brewing and Freeze Resistance

  • Added cream-white Elderberry along Beaches, Snowy Beaches, and Stony Shores, and magenta Pelargonium underground in Dripstone Caves, Sulfur Caves, and the Deep Dark.
  • Harvest Elderberry Flowers and Pelargonium Roots, then combine one of each into Herbal Blend. Both ingredients can replant their herbs, and bone meal provides another harvest.
  • Brew Herbal Blend into Fire Resistance to make Freeze Resistance. The normal potion lasts three minutes; the extended version lasts eight. Splash, lingering, and tipped-arrow versions are supported.
  • Freeze Resistance clears freezing and Shivering and protects against powder snow, frozen flowers, and chilling attacks. It replaces the potion's fire protection, so choose what you bring for the trip.
  • Added plant and ingredient artwork, an effect icon, a recipe-book entry, and a Herbal Brewing page in the Guide.

Machines, equipment, and polish

  • Cursed Forge recipes now support data packs, including custom ingredients, output counts, crafting times, and cursed or holy attunement. JEI and the Guide show the server's recipes and refresh after a reload.
  • The Drop Collector now accepts properly tagged modded shovels as well as Ghostworks shovels, with configurable fuel mappings. Full collectors don't spend fuel on items they can't take.
  • Reduced repeated recipe lookups and unnecessary machine updates, and improved progress synchronization for players viewing machines together.
  • Updated Shield of Divinity: while awake in the offhand, it spends one Pixie Dust per damaging hit to reduce remaining damage by 25%. Fully blocked hits don't use dust.
  • When its fuel runs out, the next damaging hit grants three seconds of protection before it sleeps. That blessing has a 60-second cooldown shared across shield swaps and death. Waking the shield now takes five seconds of holding right-click with Pixie Dust.
  • Cleaned up enchantment and anvil repair support across tools, armor, shields, and special weapons, including missing vanilla equipment tags.
  • Added a Boss Bestiary to the Guide, plus dedicated Moldkeeper and Swarmblossom Colossus entries and the new Bone Carver history.
  • Fixed the Bone Carver spawn egg's missing texture, corrected staff tooltip line breaks, and made spell descriptions read their damage from the current balance values.

Existing torches: Placement records begin with 6.4.24. Older torches are preserved; newly placed torches retain their records across reloads. Torch breaking respects mob-griefing and block protection.

Existing worlds: Explore new terrain to find the tomb, graveyards, standalone burials, and naturally growing herbs. These additions don't regenerate areas you've already explored.

Minecraft 26.3 / Java 25 / NeoForge 26.3.0.97 or newer within 26.3. TerraBlender 26.3.0.0.9 is bundled.

This mod has no additional files