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Fluidlogged API

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Description

⚠️ Fluidlogged API is no longer maintained on CurseForge!

The latest versions of Fluidlogged API can be downloaded here from Modrinth.

Modrinth is a new and modern platform for hosting Minecraft mods, which respects both users and authors alike. Modrinth makes it easier than ever to find and download mods thanks to their improved search features, lightning-fast downloads, and purpose-built platform for Minecraft. It also ensures that creators are paid fairly for their work, by giving them 100% of the ad revenue their projects earn -- without making you sit through advertisements to download your favorite mods.

A mod that adds basic fluidlogging, and serves as a base or optional api for other mod devs to use!

Along with adding fluidlogging, this mod also heavily improves fluid collision to be more accurate.
Fluidlogged API also fixes the following vanilla bugs:

  • MC-2591 (Walking over the corner of lava deals damage)
  • MC-4533 (Water graphical glitch when connecting diagonally)
  • MC-68129 (Smooth lighting doesn't work properly underwater)
  • MC-100886 (Falling sand with ID of water or lava does not render)
  • MC-125771 (Block selection not showing up underwater)
  • MC-127030 (Flowing water attempts to connect to waterlogged blocks when it shouldn't, causing several issues)
  • MC-127108 (Waterlogged blocks turn lava into obsidian or cobblestone on all sides, even those water doesn't flow out of)
  • MC-127270 (Visual water level inside waterlogged blocks does not adjust correctly)
  • MC-227302 (Smooth lighting doesn't work properly on the water surface)

Worlds loaded in vanilla (or with other mods) should work fine with this mod added, though be sure to make backups just in case!
This mod supports Optifine G5+.

List of fluidloggable blocks that are enabled by default (as of the latest ver. of the mod), any blocks can be added or removed through the config!:

-anvils

-banners

-barriers

-beacons

-brewing stands

-buttons

-comparators

-chests

-daylight detectors

-doors

-dragon egg

-enchantment tables

-end portal frames

-end rods

-ender chests

-fences

-fence gates

-glass panes

-half slabs

-hoppers

-iron bars

-leaves

-levers

-mob heads

-mob spawners

-pressure plates

-pistons (while extended)

-rails

-repeaters

-redstone torches

-redstone wire

-trapdoors

-tripwire hooks

-tripwire string

-signs

-walls

Possible Questions:

Q: Can I use this mod in my mod pack?

A: Yes! :)

Q: What is fluidlogging?

A: Same idea as 1.13 waterlogging, except called fluidlogging since any fluid can be used, along with most modded ones.

Q: How does this mod work?

A: This mod works a lot differently than how 1.13 does. This mod makes no changes to how block states work, instead it adds a new way of storing data called a FluidState (along with vanilla's IBlockState and TileEntity). This means that pretty much all mods should work fine with this one, but of course if you find any incompatibilities, definitely let me know so I can fix them! =)

Q: Where can I report any issues/bugs/crashes I run into?

A: Reporting anything you find on the issue tracker, linked here, would be a big help to me improving the mod!

Q: Where can I go to ask questions regarding the mod or get help to use it as an API?

A: The github page for this mod has a discussions tab, try to use that & avoid leaving curse comments, as that'll help other people more easily search existing threads to find answers to questions they may have! Its format is also more friendly and overall better than curseforge comments.