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Everything RGB Profiles

Reactive RGB keyboard lighting in the style of Terraria. Your keyboard shows the biome you're in, the boss you're fighting and what's happening to you.
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everythingrgbprofiles-neoforge-1.21.4-0.1.2-experimental.jar

File nameeverythingrgbprofiles-neoforge-1.21.4-0.1.2-experimental.jar
Uploader
rexilyentrexilyent
Uploaded
Nov 14, 2026
Downloads
2
Size
1010.5 KB
Mod Loaders
NeoForge
File ID
9604162
Type
R
Release
Supported game versions
  • 1.21.4

Curse Maven Snippet

NeoForge

implementation "curse.maven:everything-rgb-profiles-1730972:9604162"

Learn more about Curse Maven

What's new

Everything RGB Profiles 0.1.2-experimental for Minecraft 1.21.4

An experimental build. Everything from 0.1.1 is here, plus Wooting support, a few fixes, and the features that release builds keep switched off.

What "experimental" means

Release builds only light up what's finished and tested. Anything still being tuned is hard-gated off in them: the gate is built into the mod file itself, so no amount of config editing switches those features on.

This build has the gate open. The version ends in -experimental, in the file name and in the game's mod list, and every feature in the next section runs. They're on by default and each has its own config switch if you'd rather not have one.

They're here because they need playing with, not because they're done. If something looks wrong, please open an issue and attach the file from /rgbprofiles report.

Now switched on

Tough As Nails (does nothing if the mod isn't installed)

  • Thirst. Drops of water bead up on random keys and dry out while your thirst is low, more of them and faster the thirstier you get.
  • Freezing and overheating. Frost or heat creeps in from the edges of the keyboard, further in the closer you are to taking damage. It starts as the outermost ring of keys and closes over the whole board at the worst. The biome shows through whatever's left in the middle, so that's how much margin you have.
  • Thirst and temperature each get a warning key too, the way hunger has one.
  • One switch for all of it: toughAsNailsEnabled.

The Aether (the portal effect was already in release builds)

  • The Slider. The board becomes the boss room seen from above, north at the top. The cube slides and slams where the real one does, and a gold dot marks where you're standing.
  • The Sun Spirit. Its room from above, with the spirit as a burning sun where the real one flies, and the fire on the floor and the crystals it throws drawn where they really are. Freeze it with an ice crystal and it turns blue, with a ring counting down the time you have to hit it.
  • The Valkyrie Queen. Her throne room from above. She's a winged figure where the real one is, turned toward you, wings folded, open or swept into a lunge. Her teleports, thunder crystals and lightning are drawn where they happen.
  • These three fights are still getting a full rework so none of what is currently seen will be staying in future releases. aetherEnabled under [features] turns all of the Aether off at once.

The Twilight Forest (the portal effect was already in release builds)

  • The Naga. A serpent drawn on the keys in place of the generic boss pulse, shedding body segments as you damage it, the same way the real one does. (This one is genuinely staying) More bosses are on the way. twilightForestEnabled under [features] turns it off.

Vanilla

  • Heartbeat. A heartbeat thumping out from the middle of the keyboard while your health is low, faster and stronger the lower it gets. Separate from the flashing health key: heartbeatEnabled.
  • Hunger growl. A dark pit low in the middle of the board while your food bar is low, growling every few seconds. Ripples roll out of it and carve the biome away as they pass. Separate from the flashing hunger key: hungerGrowlEnabled.

What you need

  • NeoForge 21.4.157 or newer for Minecraft 1.21.4, or Fabric Loader 0.19.5 or newer with Fabric API.
  • Client-side only. Nothing goes on the server, so it works on any server, vanilla or modded.
  • Your config carries over from 0.1.1 untouched. The switches for the features below were already in it.

New lighting support: Wooting

Wooting keyboards, straight over USB. Wooting's SDK comes with the mod, so there's nothing to install and Wootility doesn't need to be running. Leave lightingBackend on auto to pick it up, or set it to wooting.

The only keyboard this project has been tested on is a Corsair K70 RGB RAPIDFIRE. Wooting support is new and experimental. If it misbehaves, please open an issue and attach the file from /rgbprofiles report.

Changed

  • Freezing and overheating close in evenly. The frost and heat used to turn up one side of the board at a time, bottom row first, which read as a spiral winding in. They now arrive from every edge together, like a vignette. (Tough As Nails, so this build only.)

Fixed

  • Logitech: warnings aimed at one key. Effects that light a single key, like the health and hunger warnings, had no key to land on with a Logitech board. The mod now knows where the letters and numbers are on Logitech's grid.
  • Logitech: logo and badge lights. Boards that have them now get colour sent to those two lights along with the keys. This one hasn't been confirmed on real hardware yet.

Privacy and safety

  • MSI Mystic Light: mysticLightSdkPath no longer accepts a network path. Copy MSI's SDK file onto your own computer and point the setting there. A file far too large to be MSI's is also turned away before the mod reads it.

License

The wording on distribution was corrected. The right to sell the mod is gone from it: this mod is free, and it stays free.

Thanks

  • Dreips, for discovering the Logitech single-key bug. 🖤

This mod has no additional files