Description

Your keyboard finally knows what you're going through.
Most RGB integrations give your keyboard one color per biome. Plains? Green. Desert? Sandy. And honestly, fair: it works, it's readable, and someone had to do it first.
But your keyboard has a hundred-odd individually addressable lights, and we could not stop thinking about that. So instead of picking a color, Everything RGB Profiles draws the place you're in, the thing you're fighting and the trouble you're in, live, across the whole board. Inspired by Terraria's RGB support, which turned the keyboard into part of the game and ruined plain colors for us forever.
What it does
Every biome gets its own scene, not just a tint. Sunlight dapples through the jungle canopy. Wind tears across the windswept hills in streaks. The sun crosses the badlands' banded cliffs. Swamps bubble, desert winds rip sand across, oceans roll, and the deep dark does its creepy little twinkle.
Bosses show up on your keys.
- The Wither: three heads tracking separately, spitting skulls you can watch fly across the board.
- The Ender Dragon: its wingspan across the whole keyboard, with breath fire burning along the floor.
- The Elder Guardian: one enormous eye, charging its laser right at you.
- The Warden: you'll know. The sculk sensors ping and the shriekers escalate on the way there.
Your situation, at a glance. Low health, hunger, burning, lightning, rain, snow, raids marching across the bottom rows, and a moon crossing the sky at night. Drowning? The water literally rises up the keyboard. Level up and it celebrates. Die, and blood runs down the keys until you respawn. Dramatic? Yes. Accurate? Also yes.
Portals that feel like travelling. Step into a Nether or End portal and a spiral charges up, then carries you through to the other side in that dimension's colors.
A title-screen theme, because the menu deserves to feel included.
Gallery
🌿 Overworld biomes
Jungle

Windswept Hills

Badlands

Desert

Swamp

Sunflower Plains

Cherry Grove

Frozen Peaks

🌊 Oceans and caves
Warm Ocean

Frozen Ocean

Lush Caves

Dripstone Caves

Deep Dark

Sulfur Caves - (26.2+)

🔥 The Nether and the End
Nether Wastes

Crimson Forest

Soul Sand Valley

Basalt Deltas

The End

⚔️ Bosses
The Wither - (Full Fight Animation)

The Ender Dragon - (Flying, Fire Breath, Dying)



The Elder Guardian - (Swimming, Beam)


The Warden Emerging

💀 Things happening to you
Drowning

Burning

Death Screen

Level up

Rain

Night

Raid March In & Battle

Raid Victory

Raid Defeat

🌀 Portals
Nether portal

End portal

🏠 Title screen
Pre-26.2

Sulfur Update

Supported hardware
| Software | Status |
|---|---|
| Corsair iCUE | Tested on real hardware |
| Razer Chroma | Supported, not yet tested on real hardware |
| Logitech G HUB | Supported, not yet tested on real hardware |
| SteelSeries GG | Supported, not yet tested on real hardware |
| OpenRGB (SDK Server on) | Tested on real hardware |
| ASUS Aura | Native support in dev, ETA: ?? |
| MSI Mystic Light | Native support in dev (discovered SDK), ETA: ?? |
| Gigabyte Control Center | Not possible natively. Use OpenRGB, see below |
Your lighting software just needs to be running. On one of the untested ones? Congrats, you're a pioneer. 🎉 Run /rgbprofiles report in game and send the file it writes to our issue tracker. It genuinely helps.
Something not lighting up? /rgbprofiles status tells you what the mod thinks is going on, and /rgbprofiles test runs a quick hardware check.
Gigabyte owners, we tried. Honestly. We went through Gigabyte's RGB Fusion SDK (the one they hand out for free) file by file, and native keyboard support isn't happening. Here's what we found:
- Every library in it is 32-bit. The only 64-bit file in the whole package is a driver that sits underneath those libraries, not something a program can use on its own. Minecraft runs on 64-bit Java, and 64-bit Java can't load a 32-bit library. Square peg, round hole, and no amount of shoving fixes it.
- It only knows two keyboards: the Gigabyte XK700 and the AORUS K9, both several years old. Anything newer simply isn't in it.
- Even those two wouldn't work on your PC. The keyboard library was built against a debug version of Microsoft's runtime, which normally only comes with Microsoft's developer tools and isn't ours to ship. It also needs another Gigabyte file that the SDK doesn't include.
Newer Gigabyte and AORUS keyboards are run by Gigabyte Control Center, and as far as we can find, it has no public SDK at all.
So what now? Until Gigabyte releases a 64-bit SDK that knows its current keyboards, your way in is OpenRGB. "Wait, how does OpenRGB pull it off when you can't?" It skips Gigabyte's software entirely and talks to the lighting hardware directly. That means working out every device's IDs and writing its own code to drive each one, which is a mountain of work they've already climbed. Turn on its SDK Server and this mod will happily light up whatever OpenRGB can see.
Modpacks and other mods
A biome from another mod with no profile of its own still gets a color worked out from the biome itself, so a big modpack won't leave you staring at grey. Modded bosses get a boss lighting effect of their own.
Hand-made mod support. Auto-colors are fine. Your favorite mods deserve better than fine, so these are getting lighting of their own:
| Mod | Status | Already in |
|---|---|---|
| YUNG's Better End Island | ✅ Done | End Dragon Summoning Ritual |
| Tough As Nails | In progress | Thirst, freezing, overheating |
| The Aether | In progress, boss lighting getting a full rework | Portal effect |
| The Twilight Forest | In progress, more boss animations on the way | Portal effect, the Naga |
| Legendary Monsters | In progress | |
| The Bumblezone | In progress | Portal effect |
| The Undergarden | In progress | Portal effect |
| Oh The Biomes We've Gone | In progress | Some biomes |
| Regions Unexplored | In progress | Some biomes |
| Stellaris | Maybe, if space keeps calling | |
| Ad Astra | Maybe, if space keeps calling | |
| Vampirism | In progress | Vampire Forest biome theme |
Got a mod you'd love to see on this list? Let us know on the issue tracker.
Make it yours
Every biome, boss and dimension is a line in a JSON file you can edit, colors and patterns both, and one wildcard line covers everything a whole mod adds. The rest lives in the regular config file. If your keyboard doesn't report its own layout, you can describe it yourself.
Client-side only
Servers don't need it, and you can join any server with it installed, modded or vanilla. It doesn't send anything anywhere either. The only thing it talks to is the lighting software on your own PC.
The fine print
- Includes Corsair's iCUE SDK runtime, unmodified, which belongs to Corsair. Only used to interact with iCUE and allowed to redistribute.
- Not affiliated with Mojang, Microsoft, Corsair, Razer, Logitech, SteelSeries, OpenRGB or Re-Logic.
- Modpacks welcome, as long as the pack downloads the mod from an official page rather than bundling the file. See the license for the details.

