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Equivalent Conquest

ProjectE, but everything you own can be taken. Claim land, guard your EMC, raid your rivals, and build an empire with your guild.
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equivalent-conquest-0.5.1-beta.jar

File nameequivalent-conquest-0.5.1-beta.jar
Uploader
kek3_Mckek3_Mc
Uploaded
Sep 29, 2026
Downloads
4
Size
2.6 MB
Mod Loaders
Forge
File ID
9013864
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:equivalent-conquest-1717250:9013864")

Learn more about Curse Maven

What's new

Equivalent Conquest 0.5.1-beta

Still a beta: back up your world before updating, and report bugs.

Fixed

  • Celestium Multitool: felling a tree or digging with a full inventory no longer drops hundreds of items on the ground (that was causing lag). Anything that doesn't fit is gone, like the Stellar pickaxes, and you get a message telling you.

Raids matter: no more stashes

  • Valuables stay at home: Stellarite (Bits, Ingots, Blocks), Celestium (Ingots, Blocks), the Hearts, signed Contracts and Stellar/Celestium gear you aren't wearing can only be stored inside your own zone, or a zone where you're an ally with chest access.
    • Everything below applies in creative too.
    • Close any storage elsewhere (chests, barrels, modded storage, donkeys, minecart/boat chests) and they come back to your inventory.
    • The Ender Chest and ProjectE's Alchemical Bag and Mercurial Eye never keep them.
    • Shulker boxes holding them can't be placed outside your zone; item frames and armor stands won't take them there.
    • Storage outside every zone (hoppers and pipes included) is emptied of them when its chunk loads, plus a slow sweep around players.
    • They can't be dropped on the ground (Q or dragging out of your inventory): trade them through chests in a zone. Mined ore still drops Bits, and death drops are still loot.
    • Hoppers (and hopper minecarts) outside every zone refuse them.
    • Dropped ones that sat in an unloaded chunk for over 10 minutes are gone when it loads.
  • Hijack loot: the Core's modules (Ward Shell, Plating, Alarm…) and its storage now drop for the raider instead of vanishing. A wiped base's storage stays lootable for 30 minutes.

Solvane, Emperor of the Stars: harder

  • Decree: defying it now costs half your health (was 40%).
  • Black Stars: a much stronger pull, and nobody can fly while they burn.
  • Gravity Rift: no flying out of it, and everyone it lifts is hurt when gravity snaps back (Stellar armour doesn't stop this).
  • Void Mirror: a false copy's burst now takes a quarter of the health of everyone near it.
  • Collapse of Stars: no flying while the floor falls.
  • Execution: 80% of the target's health (was 60%).
  • Starlance Volley: the spears are faster, turn harder, and actually hit.
  • New attack - My Rule (every phase): for 30 seconds, either nobody can fly or he takes half damage.
  • Smoother breathing, cape and sceptre strike.

New for server admins

  • Guild name rules, saved with the world and written to the audit log (op level 3):
    • /emcmod guild banname <name> / unbanname: a name nobody may use.
    • /emcmod guild banword <word> / unbanword: a word no guild name may contain (number and stretched-letter tricks are caught too).
    • /emcmod guild allowname <name> / disallowname: let a real word through the built-in filter (for example ASSET).
    • /emcmod guild bans: see all three lists.
  • After any change, the command lists the existing guilds whose names now break the rules, so you can rename or disband them.