Available for 1.16.1-1.18.2.
This mod adds many mobs from Minecraft: Dungeons including (but certainly not limited to) the Royal Guard, the Redstone Golem, the Whisperer, and the Wraith.
Beta and Release
Beta builds, marked as such, will be released on CurseForge. These releases will most likely contain bugs. If you do use these versions, be sure to inform us of all bugs you encounter. If you enjoy the bug testing, be sure to follow us on Patreon, as the Patreons gain access to alpha builds through our discord.
Requires Dungeons Libraries
The mod now requires Dungeons Libraries. The library mod, by itself, does not affect your experience at all. It provides many helper methods to improve the Dungeons Suite of mods. Other modmakers are free to use Dungeons Libraries for their own project and we are willing to cooperate to fulfill their needs as well.
The Dungeons Experience:
There is automatic compatibility with Dungeons Gear, and it is intended for you to use both mods together. For example, the Armored mobs will spawn wearing their Minecraft Dungeons armors and weapons instead of the regular iron equipment they spawn with if only this mod is used.
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Spawning:
There are extensive spawn configuration options for most mobs to allow them to spawn throughout your world, even in modded biomes, right out of the box. This Google Doc contains a guide to the Biome Dictionary system used by this mod.
Raids:
Woodland Mansions:
This mod also includes a modification to Woodland Mansion code to allow it to spawn any mob instead of the hard-coded Vindicators and Evokers from structure files. A structure pack is included within the mod that adds Vindicator Chefs, Armored Vindicators and Royal Guards to specific rooms in the Woodland Mansion.
Enchanter?
bagu_chan has a lovely standalone mod for the Enchanter - Enchant With Mob!
Bosses?
Bosses will be added in a future update. Making a single Minecraft boss is a rather complicated process, so just imagine making 10+.
Notes:
The animations are a work in progress, my main focus was getting the mobs, special equipment, and the spawning system implemented so if you feel some animations are subpar at the moment, they will be improved upon in the future.
Any new mobs from upcoming DLCs will be added to this mod when they are released.
The Illager use models from tallestred's Illagers Wear Armor mod, allowing them to properly render equipment.
Mod Showcases:
Want a config GUI? Check out Configured
Discord: Infamous Misadventures
Hey, can you finish this mod for 1.16.5?
https://www.curseforge.com/minecraft/mc-mods/rough-mobs-revamped
Hi!
I launched both dungeons mobs and dungeons gear without any other mods and found out that mobs aren't spawning (1.19.2). Do i have to activate spawning manualy or is it a bug?
Thanks for updating it :))
In reply to danjunnnn:
im haveing the same issue. none of the dungeons mobs are spawning. even though it would strongly seem like they should be
gosh finally the 1,19 version is here
latest 1.16.5 version, Iceologer and Windcaller's hand textures are the color of their respective clothes when 3D sleeves is false.
Most mobs cant look at me without spinning their heads 180 degrees.
They look terribly wrong when having their faces on their neck!
isn´t there any way to restrict their head pivot from 180 to 90 at max?
In reply to drewller:
THis is an issue at the side of GeckoLib, we are working with them to resolve this.
In reply to Patrigan:
Thanks for replying, good luck on fixing the mod!
can you add 1.19.2 and latest versions please
yeah 1.18 in here
Thanks for the continued work on 1.18 ;)
In reply to slamminx3:
+
is there a video showcase or more information/pictures on the generation of this mod? like where do these mobs spawn, how do they spawn (maybe more images?) i don't think the mr beast video showcase is a very good example. <3
In reply to xiodos:
We're working on rewriting the CF page. But in the meantime, feel free to check out the RAD2 Modpack.
In short, illagers spawn in vanilla illager buildings, plant monsters in the jungle, undead monsters primarily where other undead can spawn, nether monsters in the nether.
Spawning is all pretty general.
work with optfine?
In reply to anderson_smx:
We don't work with optifine, since it's mostly a bad optimization mod that causes problems with many mods. I would recommend that you use rubidium + oculus (for the shaders) instead of optifine
is this being worked on for 1.19.2?
In reply to Rehrdes:
You asked that question already and it was already replied to
In reply to alexandersfunandgames:
my fault og
Can you fix Iceologer and Windcaller sleeve texture missing when 3D sleeves is false?