Climate control allows you control climate zones, ocean sizes, biome frequencies, and continent sizes. Make Minecraft worlds into Yourcraft worlds!
Set climate zones to smaller, more manageable sizes so you can find a variety of biomes more easily.
Prevent hot biome-cold biome transitions, if you want, or mix all the biomes together.
Change the frequencies of common biomes and climate zones to occur as often or as rarely as you want.
Restore true oceans to 1.7, or keep a universal continent with large lakes.
Create a variety of land sizes, from giant continents tens of thousands of blocks across to islands that fit on a single map.
Make climate bands to mimic an earthlike world.
Set initial spawn area to any land area anywhere.
Link to more detailed discussion of landmass control towards the bottom of the MC Forum thread.
The mod author hasn't been online since 2018 y'all. :p
Is it compatible with streams mod?
can you tell me the config i need for real-life world gen
I'm in a boreal forest that's near a jungle and lush desert and savannah this isn't working the realism is even worse please help
How does this work? is it easy to use?
Can we get a barney style tutorial on how to even get started with this please
does this work with Open Terrain Generator?
is the version for this for 1.15 coming soon? Wanna make a Modpack for 1.15 thats all overgrown biomes like Jungles
Hello, I got a conflict with either Ancient Warfare 2 or Biomes O'Plenty.
I think it's BoP because it keeps happening in the same coördinates, but I also have no clue how AW2 is involved in the crash report.
Crash Report in this link since it's too big to paste here
In reply to Forge_User_41787322:
This mod has a BoP compat. I think its disabled by default on the configs. You have to do it manually on the config folder
Is it compatible with Alternate Terrain Generation (on 1.7.10 version) ?
Question: I'm using this with BoP. Are "Incidences" in ClimateControl the same as "Biome Weights" in BoP? and if not, does it ClimateControl's Incidence values override BoP's BiomeWeight values? I have "alterBoPWorlds=true" (also, I'm using the last 1.7.10 version... I know, I know... but I have a modpack where most of my favorite mods are stuck in)
hello could i ask what configs you used for this image? i have no idea how to do this, but i would really like to know how you didd this!
In reply to pasta_lion601:
I also would like to know. From what I can see in the map, the biomes close to Z = 0 are hot while the biomes far from Z = 0 are cold, so it's something related to latitudinal climates, but I don't know how to config the files to get that.
is this compatible with climatic biome placement?
Work with other mods?
In reply to Forge_User_38996348:
Works perfectly with Biomes O' Plenty
OK so trying to space out the warm and cold clients for a more realistic world. I am using RTG and BoP for 1.12.2 I have been going over the configs and I am still getting what would be warm biomes still close to frozen biomes. How do I go about fixing this?
Example - https://i.gyazo.com/5362d6582b2f2c377ce185c1aa260ac2.png
Light green forest to the south west is Bamboo forest from BOP and to the north east is Frozen lake/ocean. I have
File: geographicraft.cfg
Changes:
-Section: Climate Zone Parameters
to try to seperate them more but it doesnt seem to be working. What am I doing wrong lol.
In reply to Blacksmithkazuma:
You could try to set "B:ExtremeClimateSeparation" to true. I play with "BandedClimateOffset" in 2, "BandedClimateWidth" in 4 and with "B:ExtremeClimateSeparation" set to true. It's really hard to find a hot or cold biome though, even with the Hot and Snowy Incidence being set to 2. Perhaps they are far from the center?
This works Brilliantly with BoP, I use it to override the BoP config, however in the BoP options you can change the biome size. Won't this interfere with Biome size generation if GC also tweaks the sizes as well or does the GC simply overwrite the BoP one?