Ars 'n Spells 3.2.2 (Forge 1.20.1)
Curse Maven Snippet
What's new
[3.2.2] - 2026-08-28
Fixed: Iron's loot chests could contain fake "Ars 'n' Spells" spell scrolls
- Exploration chests, Mystery Scroll Pouches, magic-mob drops and wandering traders could hand
you a spell scroll named after an Ars Nouveau spell whose tooltip read as a raw translation
key (
spell.ars_n_spells.ars_cross_1.guideand similar). These were the mod's eight internalars_cross_*proxy spells - the hidden slots that let an Ars spell appear in Iron's native spell wheel - and they are meaningless outside a spellbook that carries the matching spell. Using one did nothing. - Ars 'n' Spells does not modify any loot table, and never did. Iron's Spellbooks picks a random
spell out of its own registry, and a spell is eligible unless it opts out with
allowLooting. The proxies setallowCrafting=false, which keeps them out of the Scroll Forge, but Iron's loot never looks at that flag. They now opt out of looting explicitly, so no new one can be generated - by loot, by a wandering trade, or when a looted ring is imbued. - They were also the most likely thing to be rolled, not the least: the proxies declare Common rarity, which carries the heaviest weight in Iron's random-spell table.
- A stray scroll already in your world is repaired the first time you right-click it: it becomes a blank Iron's scroll instead of a permanent dud, and the cast is refused rather than charged. Unopened chests are unaffected - loot is rolled when a chest is first opened, so they were never wrong to begin with.
- The internal warning logged when a proxy fires with no spellbook behind it is now rate-limited per player. Clicking a dud scroll repeatedly could otherwise flood a server log.
- Added the eight missing spell-description translations, so a proxy that is still visible anywhere shows readable text rather than a raw key.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

