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Ars 'n Spells

Ars ’n Spells is a Forge 1.20.1 (with limited support for 1.21.1 ala Version 2.x.x) compatibility mod that bridges Ars Nouveau and Iron’s Spells ’n Spellbooks by integrating all mana-related systems.
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Ars 'n Spells 3.2.2 (Forge 1.20.1)

File namears_n_spells-3.2.2.jar
Uploader
OtectusOtectus
Uploaded
Aug 28, 2026
Downloads
741
Size
453.8 KB
Mod Loaders
Forge
File ID
8756071
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ars-n-spells-1447914:8756071")

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What's new

[3.2.2] - 2026-08-28

Fixed: Iron's loot chests could contain fake "Ars 'n' Spells" spell scrolls

  • Exploration chests, Mystery Scroll Pouches, magic-mob drops and wandering traders could hand you a spell scroll named after an Ars Nouveau spell whose tooltip read as a raw translation key (spell.ars_n_spells.ars_cross_1.guide and similar). These were the mod's eight internal ars_cross_* proxy spells - the hidden slots that let an Ars spell appear in Iron's native spell wheel - and they are meaningless outside a spellbook that carries the matching spell. Using one did nothing.
  • Ars 'n' Spells does not modify any loot table, and never did. Iron's Spellbooks picks a random spell out of its own registry, and a spell is eligible unless it opts out with allowLooting. The proxies set allowCrafting=false, which keeps them out of the Scroll Forge, but Iron's loot never looks at that flag. They now opt out of looting explicitly, so no new one can be generated - by loot, by a wandering trade, or when a looted ring is imbued.
  • They were also the most likely thing to be rolled, not the least: the proxies declare Common rarity, which carries the heaviest weight in Iron's random-spell table.
  • A stray scroll already in your world is repaired the first time you right-click it: it becomes a blank Iron's scroll instead of a permanent dud, and the cast is refused rather than charged. Unopened chests are unaffected - loot is rolled when a chest is first opened, so they were never wrong to begin with.
  • The internal warning logged when a proxy fires with no spellbook behind it is now rate-limited per player. Clicking a dud scroll repeatedly could otherwise flood a server log.
  • Added the eight missing spell-description translations, so a proxy that is still visible anywhere shows readable text rather than a raw key.

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