Release Date
Makes leaf particles fall from leaf blocks
Falling Leaves from trees
Adding more data-driven customizability to enchanting power sources.
A simple rework of earlygame tool progression.
Adds food centered around expanding the vanilla options
Immersive coords and time HUD, effect campfires, and other things to make the world cozy
Giver greater control over farmland saturation and crop growth. Also sprinklers.
Expanding the vanilla palette
Backports candles to 1.16 for Fabric.
A small pack of biomes to supplement the vanilla ones.
Aims to overhaul caves in the overworld.
Adds a number of various unrelated features intended to flesh out aspects of the game that got less treatment than the others
Adds in a variety of miscellaneous things (at the moment, some tools, items, and blocks)
Adds a wrench that can place various redstone-related blocks
Adds in plants that give resources when broken