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Cave Update (Fabric)

Aims to overhaul caves in the overworld.
The fungus which often forms a white blanket on exposed subterranean dirt can be tilled, allowing new crops to be grown

The fungus which often forms a white blanket on exposed subterranean dirt can be tilled, allowing new crops to be grown

Decorative and functional as a beacon base

Decorative and functional as a beacon base

Friendly denizens of the underground which love cavern vegetables and can be farmed just like their overworld counterparts.  They also give milk.

Friendly denizens of the underground which love cavern vegetables and can be farmed just like their overworld counterparts. They also give milk.

Mainly flat, open areas in caves

Mainly flat, open areas in caves

An example of intersecting cave features

An example of intersecting cave features

Giant cavity filled with water, glowing grass, and aquamarine ore

Giant cavity filled with water, glowing grass, and aquamarine ore

A Granite Canyon with stained glass decorations

A Granite Canyon with stained glass decorations

A new plant which needs lava for warmth and whose sturdy reeds can be crafted into planks

A new plant which needs lava for warmth and whose sturdy reeds can be crafted into planks

A ravine with a chest and some biomes

A ravine with a chest and some biomes

Vines and mossy cobble

Vines and mossy cobble

Decorations for a tunnel

Decorations for a tunnel

Overall flat area usually with a small shelf above the rest

Overall flat area usually with a small shelf above the rest

Sometimes massive chasms with magma and lava at lower levels

Sometimes massive chasms with magma and lava at lower levels

Description

Seeing as caves haven't received an update since 1.13 (underwater caves) and cave gen hasn't received a fundamental change since 1.7 (RIP Swiss cheese), it can be safely speculated that caves will be updated soon.  However, I was a little impatient and wanted to do it sooner.  So, this mod exists. 

 

Cave Update aims to bring as much content - probably even more - to caves as 1.16 brought to the Nether.  I know that's a big scope, but I think it's possible. 

At the moment, things are early, but things such as a config file will be added in the future.

 

Check the pictures tab for current features!

 

FAQ (Read this before asking anything!)

Q: Can you make this for Forge?

A:  Short answer: no.  Long answer: Remaking an already massive mod for another mod loader is a massive undertaking and something I won't have much time for, but you are more than welcome to port it yourself using the source assets and code. 

 

Q:  What's next?

A:  Well, whatever I feel fits best into the mod.  Current ideas include: biome-exclusive ores, craftable totems, a poison lake biome, more cave reed wood items, underground mushrooms, giant bats, other giant creatures, tougher mobs, etc.

 

Q: Can I use this with other cave mods?

A:  This mod significantly alters cave generation and probably won't play well with other cave mods.  Sorry. 

 

Q: Can I marry you?

A:  Maybe. 

 

The Cave Update (Fabric) Team

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