Release Date
Integration of JAWMS with other mods
Adds configurable consumption cooldowns to foods, preventing food spamming.
Four dedicated slots for your pickaxe, shovel, axe, and shears, with auto switch when breaking blocks.
Extra storage that is part of you, not an item. Compartments you unlock and upgrade, each with its own pickup filter.
A shared strip on the inventory screen where mods can each add a button without landing on top of each other.
Replaces Electroblob’s Wizardry wand mana with a deeply configurable player mana system
Expands JAWMS with Baubles, potion effects and enchantments.
Sets up test scenarios from one command and writes what happened into latest.log, so an AI assistant can diagnose a manual test.
Rebalances the Totem with shared cooldown, reduced revive health, and customizable potion effects.
Replaces JAWMS's default mana display with configurable Crystal or Arcane segmented HUDs beside the hotbar.
Adds a Classic Bar bar that tracks your JAWMS mana.
Revamps survival by removing passive health regeneration and forgiving hunger exhaustion.
Configure creatures to periodically drop items without being killed. Each rule controls the output item, stack size, interval, and drop chance.
Rebalance Electroblob's Wizardry spells from one config file.
Catalogues all registered Electroblob's Wizardry spells into a .csv file.
Casting higher-tier spells requires wearing a full set of wizard armour, and the most powerful spells require a set matching the spell's school of magic.
Records recent damage and provides a clickable breakdown after death.
Adjust the health and damage of living entity types with simple per-entity configuration multipliers.
Reduces mob XP drop through accumulated, slowly recovering chunk pressure. It does not affect mob spawning or item drops.
Prevents players from placing liquid sources mid-air by using buckets against vertical surfaces.