A engine for bringing your ideas to create. It features node-based systems, game state trees, Unreal-inspired Montages and GAS abilities, and Bedrock model animation support with all the section above.
Adds a souls-like/RPG combat mechanic where if you dodge at the instant where you are supposed to take damage, you don't take that damage. You can choose to roll, dash, twirl, or flip.
Rummage overhauls the interaction logic between players and loot containers, requiring players to search the items inside before they can take them out.