A cinematic, fully vector-drawn HUD: holographic terrain map, flight instruments, threat alerts, and ten switchable themes. Every element is geometry, not a texture.
A structure configuration mod that eliminates the need for datapacks. Spread out structures, prevent overlap, enforce flat terrain, customize size and biomes.
Go AFK and the camera takes over: slow cinematic shots of you, nearby animals, villagers, other players and interesting places – like the idle camera in racing games. Client-side, no dependencies.
Swing through grass to hit mobs: attacks no longer get eaten by tall grass, ferns and plants, so your sword reaches the target through foliage. Lightweight, server-side, no client needed
A seamless, grief-resistant solution for preventing players from entering The Nether, The End, and any further custom dimensions, with optional per-dimension conditions.