GlymeraMushrooms

Mushroom farming for Hytale! All 21 species multiply onto their natural ground blocks — Minecraft-style spreading with a density cap, for wild and planted mushrooms alike. Farm forest caps, boomshrooms and glowing cave lights.
2_grounds.jpg

2_grounds.jpg

5_config.jpg

5_config.jpg

3_loop.jpg

3_loop.jpg

4_uses.jpg

4_uses.jpg

1_hero.jpg

1_hero.jpg

Description

GlymeraMushrooms — Mushrooms Finally Spread (and Grow GIANT)

Hytale's world is full of beautiful mushrooms — 21 small species from forest caps to glowing cave lights — but they are all set dressing: wild mushrooms never multiply, and mushroom farming simply does not exist. (Hypixel left a half-wired burst mechanic on a few species that ignores what each mushroom grows on; this plugin replaces it cleanly.)

GlymeraMushrooms brings the mushroom mechanics every Minecraft player knows: place a mushroom on its natural ground and it slowly multiplies — up to a natural density cap, exactly like the original. And since v2: fertilize a small mushroom and it erupts into a giant mushroom, tree-sized, walkable, harvestable.

How it works

  • Every mushroom you place (or find) rolls a spread chance on a fixed interval. The new mushroom appears up to ~4 blocks away, picked by the same short random walk Minecraft uses.
  • Species-true grounds: a mushroom only spreads onto the block type it naturally grows on in worldgen (derived from an analysis of all 1,973 vanilla prefabs — see the table below). Every ground block is obtainable by players, so every species is farmable.
  • Natural density cap: no spread once 10 mushrooms of the same species stand in a 9×9×3 area. Fields saturate into pretty, sparse patches instead of carpets — harvest a few and the patch regrows. That is the farming loop.
  • Works for wild and placed mushrooms alike, in any loaded chunk.

Giant mushrooms (v2)

Right-click any small mushroom with a Fertilizer feedbag (Farmingbench tier 3: 10 poop + 10 life essence + 5 vegetables) and it instantly grows into a giant mushroom — up to 15 blocks of cap and stem above ground, plus roots.

  • These are Hytale's own giant mushroom structures. Hypixel shipped them in the game files (you can spot the flat shelf variants in Boreal and Plains worldgen), but the really big ones are wired only into world zones that never generate. This plugin finally puts them in your hands.
  • All 7 native colors: the shipped Green, Purple and Yellow giants, plus Red, Brown, White and Blue built from the matching native cap and stem block sets. Each of the 21 small species grows into its best-matching color — a Red Cap becomes a red giant, a Blue Flatcap a blue one.
  • Three size variants and four orientations, picked deterministically from the position — the same spot always grows the same mushroom (just like Hytale's tree growth), different spots give variety.
  • Needs room to grow: the space above must be clear (air, grass and small plants are fine) and the roots need a few blocks of soil-like ground below. Player-built blocks are never replaced — if anything is in the way you get a chat hint and no fertilizer is used. One feedbag charge per giant.
  • Fully harvestable: the caps and stems are proper full blocks (axe-gatherable, wood-like) that drop themselves — a beautiful set of building blocks in 7 colors, and the only renewable source of Purple Mushroom Blocks, the ground the two purple-loving species spread on. Grow, harvest, replant: the giant loop feeds the small loop.

Which mushroom grows on which block?

Mushroom Spreads on
Red Cap Mushroom Dirt
Brown Cap Mushroom Dirt
White Cap Mushroom Dry Dirt
Spotted Green Cap Mushroom Burnt Dirt
Spotted Allium Cap Mushroom Purple Mushroom Block
Brown Common Mushroom Dry Dirt
Blue Common Mushroom Blue Moss Block
Puffy Green Common Mushroom Green Moss Block
Blue Flatcap Mushroom Cold Dirt
Green Flatcap Mushroom Blue Moss Block
Blue Glowing Mushroom Cold Dirt
Green Glowing Mushroom Green Moss Block
Orange Glowing Mushroom Poisoned Dirt
Purple Glowing Mushroom Purple Mushroom Block
Red Glowing Mushroom Crystalwood Log
Violet Glowing Mushroom Ashen Sand
Brown Mushroom Shelf Oak Log
Green Mushroom Shelf Ash Log
Yellow Mushroom Shelf Redwood Log
Small Boomshroom Clay
Large Boomshroom Clay

Log grounds also accept the full-block log variant. Moss blocks are craftable (4 moss + 2 fibre), Purple Mushroom Blocks drop from the giant purple mushrooms — every ground on the list can be farmed by players.

What are mushrooms good for?

  • Cooking: Mushroom Kebab (stick + 3 mushrooms) and Mushroom Salad (lettuce + 3 mushrooms).
  • Dyes: Blue Flatcap and Blue Common Mushrooms craft into Blue and Cyan Petals.
  • Boom Powder: Boomshrooms drop the explosive powder — yes, they spread by default; turn them off in the config if you value your clay pits.
  • Light and decor: the six Glowing Mushrooms make wonderful, spreadable cave lighting.
  • A placement tip for Glowing Mushrooms: they are edible (and poisonous!) — hold crouch + right-click to place them instead of taking a bite.

Configuration

mods/Glymera_GlymeraMushrooms/config.json (applies after a server restart):

{
  "spreadIntervalSeconds": 60,
  "spreadChancePercent": 70.0,
  "maxSpreadsPerCycle": 50,
  "densityLimit": 10,
  "densityRadiusHorizontal": 4,
  "densityRadiusVertical": 1,
  "giantGrowthEnabled": true,
  "mushrooms": { "Cap_Red": { "enabled": true, "ground": "Soil_Dirt", "giantColor": "Red" }, ... }
}
  • spreadChancePercent per mushroom per interval. The default is a comfortable pace (~1 spread per 1.5 min per mushroom); set it to 3.5 if you want Minecraft's original glacial rate.
  • densityLimit / radius: the saturation rule (Minecraft's original values: 5 / 4 / 1).
  • giantGrowthEnabled: master switch for fertilizer-grown giants.
  • Per species: disable spreading, change the ground block to any block id you like, or set giantColor (Red/Brown/Green/Blue/Purple/Yellow/White; empty string = this species never grows giant).

Technical notes

  • No game files are modified. The hidden native burst mechanic is disabled — and the fertilizer's giant-growth ability added — at runtime only; remove the plugin and everything is 100% vanilla again. On tilled soil the fertilizer keeps its exact native behavior, and clients need no download: everything is server-side.
  • Practically zero server cost: mushroom-free chunks are skipped via palette checks, and the world scan is spread across ticks in small bounded slices. Profiled on a live server: no measurable load, no tick stalls.
  • No commands, no permissions, no dependencies. Drop in the jar, restart, done.

The GlymeraMushrooms Team

profile avatar
  • 35
    Followers
  • 69
    Projects
  • 30.9K
    Downloads

More from GlymeraCraftView all

  • GlymeraBlueStone project image

    GlymeraBlueStone

    A complete redstone-style automation system for Hytale — wires, pistons, hoppers, repeaters, observers, torches, pressure plates, ejectors, applicators and more.

    • 1.1K
    • July 13, 2026
  • GlymeraSaplings project image

    GlymeraSaplings

    Trees finally drop saplings! Leaves yield species-matched saplings when felled or broken - a grown tree averages 3: one to replant, two surplus. All 33 species, any harvester, fully configurable. Sustainable forestry at last.

    • 39
    • July 12, 2026
  • GlymeraSaurians project image

    GlymeraSaurians

    Awakens Hytale's hidden Saurian race: a hostile tribe that spawns naturally and drops its unique Adamantite weapons - unobtainable in vanilla survival. Configurable worlds, biomes and spawn rate. One self-contained JAR.

    • 96
    • July 12, 2026
  • GlymeraStatuesMarble project image

    GlymeraStatuesMarble

    Marble-only spin-off of GlymeraStatues for weak/integrated GPUs: all 155 creatures as placeable marble statues on stone plinths, at a third of the texture load. Never install together with the full edition.

    • 23
    • July 10, 2026
  • GlymeraBlueStone project image

    GlymeraBlueStone

    A complete redstone-style automation system for Hytale — wires, pistons, hoppers, repeaters, observers, torches, pressure plates, ejectors, applicators and more.

    • 1.1K
    • July 13, 2026
  • GlymeraSaplings project image

    GlymeraSaplings

    Trees finally drop saplings! Leaves yield species-matched saplings when felled or broken - a grown tree averages 3: one to replant, two surplus. All 33 species, any harvester, fully configurable. Sustainable forestry at last.

    • 39
    • July 12, 2026
  • GlymeraSaurians project image

    GlymeraSaurians

    Awakens Hytale's hidden Saurian race: a hostile tribe that spawns naturally and drops its unique Adamantite weapons - unobtainable in vanilla survival. Configurable worlds, biomes and spawn rate. One self-contained JAR.

    • 96
    • July 12, 2026
  • GlymeraStatuesMarble project image

    GlymeraStatuesMarble

    Marble-only spin-off of GlymeraStatues for weak/integrated GPUs: all 155 creatures as placeable marble statues on stone plinths, at a third of the texture load. Never install together with the full edition.

    • 23
    • July 10, 2026