GlymeraSaplings

Trees finally drop saplings! Leaves yield species-matched saplings when felled or broken - a grown tree averages 3: one to replant, two surplus. All 33 species, any harvester, fully configurable. Sustainable forestry at last.
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Description

GlymeraSaplings — Trees Finally Drop Saplings

Hytale ships 33 fully working sapling items — plantable, growing through real stages into full trees — but trees themselves never return a single one. The only native source is a pricey late-game craft: 5–35 Life Essence apiece, locked behind Farming Bench upgrades up to tier 8. Until you get there, wood is a finite resource: once a forest is chopped down, it is gone. GlymeraSaplings closes that loop the natural way.

What it does

Leaves drop saplings. Every leaf block of every tree species carries a small, species-matched sapling chance — exactly like the mechanic every Minecraft player knows. It does not matter how the leaves come down:

  • Fell the tree and the collapsing canopy drops saplings along with the usual loot.
  • Break leaves by hand and each block rolls the very same chance.
  • Any harvesting method works — hand tools, automated tree farms, machines — because the drop lives on the leaf block itself, not on some fragile "tree detection".

Balanced per species — sustainable by design

Big crowns roll often, small crowns roll rarely: every species has its own per-leaf chance, calibrated against the real average leaf count of its fully grown form. The result is the same fair deal for every tree type, from apple trees (66 leaves) to maples (over 1,100):

  • A fully grown tree averages 3 saplings — one to replant, two surplus. Tree farming is sustainably profitable over time, never a loss.
  • Young wild trees yield proportionally less — chopping down saplings' little siblings is a bad deal, as it should be.
  • Ancient worldgen giants yield proportionally more — felling one of the huge landmark trees is a genuine seed jackpot.

All 33 species drop their own sapling, including palms, both spruce variants (regular and frozen), crystal, fire and ice trees. Saplings grow through their native stages into full, random-shaped trees — plant them, wait, harvest, repeat.

Configuration

config.json has a single knob:

{ "saplingsPerTree": 3.0 }

The average sapling yield of a fully grown tree. All 33 per-species chances are recalculated from this value at every server start — raise it for generous forestry, lower it for hard-mode lumberjacks. Applies after a restart.

Technical notes

  • No native game files are overridden. The plugin ships its own additive drop lists (original fibre drops fully preserved) and re-points the leaf block definitions to them at boot.
  • Fail-safe by construction: if the boot-time rebind cannot run, leaves simply behave 100% vanilla — nothing breaks.
  • Zero runtime cost: no tick loops, no event scanning. The game engine itself rolls the dice exactly where it always rolled the fibre drops.
  • Plays nicely with automation: fully compatible with machine-felled trees and automatic replanting setups.

The GlymeraSaplings Team

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