GlymeraMushrooms

Mushroom farming for Hytale! All 21 species multiply onto their natural ground blocks — Minecraft-style spreading with a density cap, for wild and planted mushrooms alike. Farm forest caps, boomshrooms and glowing cave lights.

File Details

GlymeraMushrooms-2.0.0.jar

  • R
  • Jul 14, 2026
  • 19.05 KB
  • 6
  • 0.5

File Name

GlymeraMushrooms-2.0.0.jar

Supported Versions

  • 0.5

GlymeraMushrooms — Changelog

v2.0.0 (2026-07-14)

Giant mushrooms!

  • Right-click a small mushroom with a Fertilizer feedbag and it grows into one of Hytale's own giant mushroom structures — content that ships in the game files but is wired only into world zones that never generate.
  • All 7 native giant colors (Green, Purple, Yellow as shipped; Red, Brown, White, Blue rebuilt from the matching native cap/stem block sets); each of the 21 species maps to its best-matching color, configurable per species.
  • Three size variants and four orientations, picked deterministically from the position — same spot, same mushroom, like native tree growth.
  • Safe growth rules: space above must be clear, roots need soil-like ground, player-built blocks are never replaced. If there is no room, a chat hint appears and no fertilizer charge is spent.
  • Giant caps and stems are normal full blocks that drop themselves — 7 colors of building blocks and a renewable source of Purple Mushroom Blocks.
  • On tilled soil the fertilizer behaves exactly like vanilla; giants cost one charge per use. Everything is server-side, clients need no download.
  • New config: giantGrowthEnabled master switch and per-species giantColor.

v1.0.0 (2026-07-13)

Initial release.

  • Minecraft-style mushroom spreading for all 21 small mushroom species (caps, commons, flatcaps, glowing, shelves, boomshrooms).
  • Species-true grounds: every mushroom spreads only onto the block it naturally grows on in worldgen; all grounds are player-obtainable, so every species is farmable.
  • Natural density cap (10 per 9×9×3 by default) — patches saturate and regrow after harvesting instead of carpeting the world.
  • Disables Hytale's hidden, half-wired native burst mechanic at runtime (10 species would otherwise multiply once onto any dirt/grass, ignoring species grounds). Removing the plugin restores vanilla behavior.
  • Fully configurable: interval, chance, density rule, per-species toggle and ground block.
  • Zero-footprint design: palette-filtered, tick-amortized world scan; no commands, no permissions, no dependencies.