File Details
GlymeraMushrooms-2.0.0.jar
- R
- Jul 14, 2026
- 19.05 KB
- 6
- 0.5
File Name
GlymeraMushrooms-2.0.0.jar
Supported Versions
- 0.5
GlymeraMushrooms — Changelog
v2.0.0 (2026-07-14)
Giant mushrooms!
- Right-click a small mushroom with a Fertilizer feedbag and it grows into one of Hytale's own giant mushroom structures — content that ships in the game files but is wired only into world zones that never generate.
- All 7 native giant colors (Green, Purple, Yellow as shipped; Red, Brown, White, Blue rebuilt from the matching native cap/stem block sets); each of the 21 species maps to its best-matching color, configurable per species.
- Three size variants and four orientations, picked deterministically from the position — same spot, same mushroom, like native tree growth.
- Safe growth rules: space above must be clear, roots need soil-like ground, player-built blocks are never replaced. If there is no room, a chat hint appears and no fertilizer charge is spent.
- Giant caps and stems are normal full blocks that drop themselves — 7 colors of building blocks and a renewable source of Purple Mushroom Blocks.
- On tilled soil the fertilizer behaves exactly like vanilla; giants cost one charge per use. Everything is server-side, clients need no download.
- New config:
giantGrowthEnabledmaster switch and per-speciesgiantColor.
v1.0.0 (2026-07-13)
Initial release.
- Minecraft-style mushroom spreading for all 21 small mushroom species (caps, commons, flatcaps, glowing, shelves, boomshrooms).
- Species-true grounds: every mushroom spreads only onto the block it naturally grows on in worldgen; all grounds are player-obtainable, so every species is farmable.
- Natural density cap (10 per 9×9×3 by default) — patches saturate and regrow after harvesting instead of carpeting the world.
- Disables Hytale's hidden, half-wired native burst mechanic at runtime (10 species would otherwise multiply once onto any dirt/grass, ignoring species grounds). Removing the plugin restores vanilla behavior.
- Fully configurable: interval, chance, density rule, per-species toggle and ground block.
- Zero-footprint design: palette-filtered, tick-amortized world scan; no commands, no permissions, no dependencies.