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GlymeraBlueStone

A complete redstone-style automation system for Hytale — wires, pistons, hoppers, repeaters, observers, torches, pressure plates, ejectors, applicators and more.
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Description

⚡ Bluestone ⚡

A full redstone-style automation system for Hytale

Don't miss my other exciting projects — take a look at GlymeraCraft's Profile Discord: https://discord.gg/s5NRFWfxgy

What is Bluestone?

Bluestone brings the power of signal-based automation to Hytale. Build machines, automate item transport, create hidden doors, piston contraptions, timed circuits and much more — just like you know it, but in Hytale.

Everything is included in a single plugin. Wire signals, push blocks with pistons, detect changes with observers, invert signals with torches, detect players with pressure plates, transport items with hoppers, and automate actions with applicators. Everything you need to build machines in Hytale.


The Bluestone Blocks

Bluestone Wire

Transmits signals from a power source to connected components. Signals travel up to 15 blocks before fading. Wire shows its state visually: blue when inactive, red when carrying a signal.

Lever

A toggle switch. Right-click to activate or deactivate. When active, it sends a permanent signal to all adjacent wires and components.

Button

A momentary switch. Right-click to send a short pulse (1.5 seconds) to adjacent components. Perfect for triggering one-shot actions.

Pressure Plate

Detects players and creatures standing on it and emits a signal as long as something is on top. Signals are sent in all directions except upward. Scans every 250ms for entities. Perfect for automatic doors, traps, and player-triggered mechanisms.

Torch

An inverter (NOT gate) for signal logic. The Torch has a directional input and output. When the input side receives a signal, the Torch turns off. When the input side has no signal, the Torch turns on and emits a signal from its output side. Shows blue fire when active and orange fire when deactivated. Essential for logic gates, toggle circuits, and signal inversion.

Repeater

Receives a signal from the back and outputs it to the front after a short delay (200ms). Repeaters are directional — they only accept signals from behind. Use them to extend wire range, create delays, or build one-way signal paths.

Piston

Pushes blocks when it receives a signal. Can push up to 12 blocks in a row. Bedrock cannot be pushed. Creates a satisfying particle effect on each push.

Sticky Piston

Works like a normal piston, but also pulls the first block back when the signal is removed. Essential for hidden doors and retractable builds.

Observer

Detects block changes in front of it and emits a short signal pulse. Scans every 500ms. Great for detecting player activity, crop growth, or triggering chain reactions.

Pulse Generator

Outputs a repeating signal at a configurable frequency. Right-click to cycle through 6 speed settings (0.5s to 3.0s intervals). The clock for your machines.

Comparator

Reads the fill level of a container behind it and outputs a signal proportional to how full it is. Empty container = no signal. Full container = maximum 15-block wire range. Perfect for sorting systems and storage monitors.

Hopper

Automatically collects dropped items nearby (radius: 10.5 blocks) and pulls items from containers at its input side. Pushes collected items into a container at its output side. The backbone of any item transport system.

Ejector

Drops one item from its internal container into the world when it receives a signal. Triggered by wires, repeaters, pulse generators, levers, buttons, or observers. Use it to build item dispensers and automated delivery systems.

Applicator

The most powerful automation block. When triggered by a signal, it uses the item in its container as if a player right-clicked with it. Can place blocks, use tools, and interact with the world. Actions are performed in the name of the player who placed the Applicator.


Block Orientation

All directional blocks (Repeater, Piston, Sticky Piston, Observer, Pulse Generator, Comparator, Hopper, Ejector, Applicator, Torch) use smart placement:

  • Horizontal direction (N/S/E/W) is determined by the direction the player is facing when placing the block.
  • Vertical direction (Up/Down) is determined by the height difference between the player and the placed block. If the block is placed significantly above you, it points up. If placed below you, it points down.

There is no need for commands or settings — just face the direction you want and place the block!


How to Get the Blocks

All Bluestone blocks are custom blocks. Use the Hytale creative mode item menu or the server give command to obtain them. The block names are:

  • BluestoneWire — Signal wire
  • BluestoneLever — Toggle switch
  • BluestoneButton — Momentary switch
  • BluestonePressurePlate — Pressure plate
  • BluestoneTorch / BluestoneTorchUp / BluestoneTorchDown — Signal inverter
  • BluestoneRepeater / BluestoneRepeaterEW — Signal repeater
  • BluestonePiston / BluestonePistonUp / BluestonePistonDown
  • BluestoneStickyPiston / BluestoneStickyPistonUp / BluestoneStickyPistonDown
  • BluestoneObserver / BluestoneObserverUp / BluestoneObserverDown
  • BluestonePulse / BluestonePulseUp / BluestonePulseDown
  • BluestoneComparator / BluestoneComparatorUp / BluestoneComparatorDown
  • BluestoneHopper / BluestoneHopperDown
  • BluestoneEjector / BluestoneEjectorUp / BluestoneEjectorDown
  • BluestoneApplicator / BluestoneApplicatorUp / BluestoneApplicatorDown

Recipes

Crafting Station: Workbench (Tier 3) Crafting Time: 3 seconds

Block Ingredients
Wire 2x Ore_Iron, 2x Ore_Copper, 1x Charcoal
Button 1x Ore_Iron, 1x Ore_Copper, 1x Stick
Lever 1x Ore_Iron, 2x Stick, 1x Fibre
Repeater 2x Ore_Iron, 2x Ore_Copper, 1x Fibre
Piston 3x Ore_Iron, 2x Stick, 1x Tree_Bark
Sticky Piston 3x Ore_Iron, 2x Stick, 1x Tree_Sap_Glob
Observer 2x Ore_Iron, 1x Ore_Copper, 1x Bone_Fragment
Torch 1x Ore_Iron, 2x Charcoal, 1x Stick
Pressure Plate 2x Ore_Iron, 2x Ore_Copper, 1x Tree_Bark
Pulse 2x Ore_Iron, 1x Charcoal, 1x Fibre
Comparator 2x Ore_Iron, 1x Charcoal, 1x Bone_Fragment
Hopper 3x Ore_Iron, 2x Ore_Copper, 1x Ore_Gold
Ejector 2x Ore_Iron, 1x Powder_Boom, 1x Fibre
Applicator 2x Ore_Iron, 1x Powder_Boom, 1x Stick

Installation

  1. Stop your Hytale server
  2. Copy GlymeraBluestone.jar into your server's mods/ folder
  3. Start your server
  4. Verify the plugin loaded successfully in the server log

No additional dependencies required — everything is included in the single JAR file.


Technical Details

Feature Value
Signal range 15 blocks (wire-to-wire)
Repeater delay 200ms
Piston push limit 12 blocks
Button pulse duration 1.5 seconds
Observer scan interval 500ms
Pressure Plate scan interval 250ms
Torch scan interval 200ms
Hopper pickup radius 10.5 blocks
Hopper transfer interval 200ms
Pulse Generator frequencies 0.5s / 1.0s / 1.5s / 2.0s / 2.5s / 3.0s
Comparator scan interval 200ms

All autonomous blocks persist across server restarts. Chunk-aware: blocks activate when their chunk loads and deactivate when it unloads.


Support

Having issues or questions? Leave a comment or visit our Discord!

Developed by GlymeraCraft


⚠ Important: Do Not Remove After Installation

Once Bluestone has been installed and your world has been loaded at least once, the plugin must NOT be removed from the server.

Hytale's block registry assigns internal index numbers to all blocks, including custom blocks from plugins. These indices are stored inside your world's chunk data. If you remove the plugin, all block indices shift — this means existing blocks in your world will be reassigned to wrong block types. Your world will become corrupted: stone may turn into wood, custom blocks disappear, and terrain may look completely broken.

Before installing, always create a backup of your world.

This is not a limitation of Bluestone — it is how Hytale's block registry works for all plugins that include custom blocks.

The GlymeraBluestone Team

The GlymeraBlueStone Team

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