KeyPilot 2.1.4
What's new
KeyPilot 2.1.4
Fixes:
- Crest, deaths and forces stay on screen after a key ends, instead of clearing the moment the last boss died.
- Root cause: the "left the dungeon" check was testing whether the key was still active, not whether you were still in the instance.
- The summary now holds until you actually zone out, then clears normally.
- Starting a second key in the same dungeon re-arms correctly.
Death count
- Post-key deaths show the real number instead of
0. - Root cause:
C_ChallengeMode.GetDeathCountis a secret value in Midnight, so every numeric guard around it failed and the internal counters were pinned at0for the whole run - Now sourced from KeyPilot's own party-death tracking (
UnitIsDeadOrGhostedge detection) - Time lost to deaths is derived at 5s per death,
Timer
Result line
- "beat timer by 6:30" no longer overlaps the clock.
- The subtext sits beside the hero number, which suits short in-key labels (
remaining,elapsed) but not the longer result phrase. - It now measures the space the clock leaves and picks the longest wording that clears it:
beat timer by 6:30→beat by 6:30→+6:30. - Re-fits on post-run repaints, so resizing the window after a key can't bring the overlap back.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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